Chapter 1 Basic of Statics
Chapter 1 Basic of Statics
Mechanics I
Addis Ababa Science and Technology University
Eskindir.Z
Course Outline
1. BASICS OF STATICS 3. EQUILIBRIUM
1.1. Introduction 3.1. Introduction
1.2. Basic Concepts in Mechanics 3.2. Equilibrium in Two-Dimensions
1.3. Scalars and Vectors 3.3. Equilibrium in Three-Dimensions
1.4. Operation with vectors
2. FORCE SYSTEMS 4. ANALYSIS OF STRUCTURES
2.1. Introduction 4.1. Introduction
2.2. Coplanar Force Systems (2-D) 4.2. Trusses
2.2.1. Resolution of a Force 4.2.1. Plane Trusses
2.2.2. Moment, Couple & Force- - Method of Joints
Couple systems - Method of Sections
2.2.3. Resultants 4.2.2. Space Trusses
2.3. Non-Coplanar Force Systems 4.3. Pin-ended Multi-Force Structures
(3-D) 4.3.1. Frames
2.3.1. Resolution of a Force
4.3.2. Simple Machines
2.3.2. Moment, Couple & Force-
Couple systems
2.3.3. Resultants
Course Outline
5. INTERNAL ACTIONS IN 7. AREA MOMENTS OF
BEAMS INERTIA
5.1. Conventions and 7.1 Introduction
Classification of beams 7.2 Composite Areas
5.2. Types of loads and reactions 7.3. Product of Inertia
in beams 7.4. Transfer and Rotation of Axes
5.3. Shear Force and Bending 8. FRICTION
Moment
8.1. Introduction
5.4. Static Functions 8.2. Types of Friction
8.3. Dry Friction
6. CENTROIDS 8.4. Applications of Friction in
6.1 Center of Gravity Mechanics
6.2 Center of Lines, Areas, and Assessments/Requirement:
Volumes Assignments & continuous
6.3 Centroids of Composite Bodies assessment ..50%
Quiz...........................................10
%
Test...........................................20%
Assignment...............................20%
Chapter One
Basics of Statics
1.1 Introduction
• Mechanics is an area of science
concerned with the behavior of physical
bodies when subjected to forces or
displacement.
Translation
Rotation
1.1 Introduction
• The major division of the mechanics discipline
separates classic mechanics from quantum
mechanics.
• Quantum mechanics is of a wider scope. It
encompasses classical mechanics as a sub-
discipline.
• Quantum mechanics has superiority over classic
mechanics at the foundation level and is
indispensable for explanation and prediction of
process at molecular and subatomic level.
Figure of an
Atom
1.1 Introduction
Parts of classical mechanics
• Newtonian mechanics: kinematics and dynamics
• Analytical mechanics: emphasizes on system energy
• Solid mechanics: elasticity, the properties of deformable bodies
• Statics: Rigid bodies in mechanical equilibrium
• Fluid mechanics: the motion of fluids
• Soil mechanics: mechanical behavior of soil
• Hydraulics: mechanical properties of liquids
♠ Statics deals primarily with the calculation of external forces which act on
rigid bodies in equilibrium. Determination of the internal deformations
belongs to the study of the mechanics of deformable bodies or
mechanics of materials.
Mubarek Z
1.2 Basic Concepts
• The following definition and concepts are basic to the
study of mechanics.
• Space: geometric region occupied by bodies
L1 L2
B B Diamond is
considered
Rigid (L1=L2) F to be the
hardest
F
A A naturally
occurring
L1 material
B L2
B
Non rigid(L1L2)
F
Fundamental Principles
• The three laws of newton
• First law: a particle remain at rest or continues
to move in a straight line with a uniform velocity
if there is no unbalanced force acting on it
• Second law: the acceleration of a particle is
proportional to the resultant force acting on it
and its in the direction of this resultant force
• Third law: the forces of action and reaction of
interacting are equal in magnitude, opposite in
direction and collinear
Fundamental principles
• Law of gravitation by Newton
F2 F3
M1 M2
R
Fundamental Principles
• Example
Using law of gravitation by newton, calculate the
weight of a 60kg man given
• mass of earth = kg,
• constant of gravitation, G =
• Radius of earth = 6371km
Solution:
1.3 Scalars and Vectors
• Scalar quantities: are physical quantities
that can be completely described
(measured) by their magnitude alone.
• These quantities do not need a direction to
point out their application (Just a value to
quantify their measurability). They only
need the magnitude and the unit of
measurement to fully describe them.
• E.g. Time[s], Mass [Kg], Area [m2],
Volume [m3], Density [Kg/m3], Distance
[m], etc.
1.3 Scalars and Vectors
• Vector quantities: Like Scalar quantities,
Vector quantities need a magnitude. But in
addition, they have a direction, and
sometimes point of application for their
complete description.
• Vectors are represented by short arrows
on top of the letters designating them.
• E.g. Force [N, Kg.m/s2], Velocity [m/s],
Acceleration [m/s2], Momentum [N.s,
kg.m/s], etc.
Types of Vectors
• Generally vectors fall into the following three
basic classifications:
• Free Vectors: are vectors whose action in space
is not confined or associated with a unique line
in space; hence they are ‘free’ in space.
• E.g. Displacement, Velocity, Acceleration,
Couples, etc.
Types of Vector
• Sliding Vectors: are vectors for which a
unique line in space along the action of the
quantity must be maintained.
• E.g. Force acting on rigid bodies.
Types of Vector
• Fixed Vectors: are vectors for which a
unique and well-defined point of application
is specified to have the same external
effect.
• E.g. Force acting on non-rigid (deformable)
bodies.
Classification of Vector
Based on coexistence of vector
Concurrent vector:- the line of action of the
vector meet at one point.
Space vectors:-
Representation of Vector
A. Graphical representation
Graphically, a vector is represented by a
directed line segment headed by an arrow.
The length of the line segment is equal to
the magnitude of the vector to some
predetermined scale and the arrow indicates
the direction of the vector.
Head
Length of
the line
Tail segment
Representation of Vector
B. Algebraic (Arithmetic) representation
• Algebraically a vector is represented by
the components of the vector along the
three dimensions.
⃗
𝐴 𝑎𝑧
y
𝑎𝑥
𝑎𝑦
x
Properties of Vectors
• Equality of vectors: Two free vectors are
said to be equal if and only if they have the
same magnitude and direction.
⃗
𝐴= ⃗
𝐵 =⃗
𝐶
A B C
A -A
Properties of Vector
• Null vector: is a vector of zero magnitude.
A null vector has an arbitrary direction.
⃗ ⃗
𝐴
𝑅
⃗
𝐴 𝜃 𝛼
𝛽
⃗
𝐵
From Cosine law
….. magnitude
From Sine law
…direction
1.4 Operation With Vectors
II. Component Method of Vector Addition
• This is the most efficient method of vector
addition, especially when the number of
vectors to be added is large.
• In this method first the components of
each vector along a convenient axis will be
calculated.
• Then the sum of the components of each
vector along each axis will be equal to the
components of their resultant along the
respective axes
1.4 Operation With Vectors
• Example
For vector V1 and V2 shown on the next slide
1. Determine the magnitude S of their vector sum
S = V1+V2
2. Determine the angle between S and the positive
x-axis.
3. Write S as a vector in terms off unit vectors i and
j and then write a unit along the vector sum S.
4. Determine the vector difference D = V1 - V2
1.4 Operation With Vectors
• Example cont..
1.4 Operation With Vectors
• Solution
1. We construct to scale the parallelogram
1.4 Operation With Vectors
• Solution
2. Using the law of sine for the lower triangle
1.4 Operation With Vectors
• Solution
3. With knowledge of S and
⃗
∅ 𝐴𝑡 ∅ =
𝜃 𝛼
n
𝜃 For rectangular coordinate
system
⃗
𝐴𝑛
1.4 Operation With Vectors
Vector Multiplication
1. Multiplication of vectors by scalars
2. Multiplication of vector by a vector
2.1 Dot Product: Scalar Product
2.2. Cross Product: Vector Product
1. Multiplication of vectors by scalars
Let n be a non-zero scalar and be a vector, then
multiplying by n gives as a vector whose
magnitude is and whose direction is in the
direction of if n is positive or is in opposite
direction to if n is negative.
1.4 Operation With Vectors
2. Multiplication of vector by a vector
2.1 Dot Product: Scalar Product
• The scalar product of two vectors A and B which
are degrees inclined from each other denoted
by A.B (A dot B) will result in a scalar of
magnitude
i.e.
• If analytically expressed
&
1.4 Operation With Vectors
2.2. Cross Product: Vector Product
• The vector product of two vectors A and B that
are degrees apart denoted by AxB (A cross B)
is a vector of magnitude
• The direction is perpendicular to the plane
formed by the vectors A and B. The sense of the
resulting vector can be determined by the right-
hand rule.
&
1.4 Operation With Vectors
• Moment of a Vector
• The moment of a vector V about any point O is
given by