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Transformations of Objects

The document discusses different types of transformations that can be applied to objects, including solid body transformations and affine transformations. Solid body transformations preserve properties like distances, ratios of distances, and angles. Affine transformations can change shapes but preserve ratios of distances and parallel lines. Specific affine transformations discussed include translations, scalings, rotations, and shears. The document provides examples and matrix representations of how to apply these different transformations.

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faizy gii
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0% found this document useful (0 votes)
36 views

Transformations of Objects

The document discusses different types of transformations that can be applied to objects, including solid body transformations and affine transformations. Solid body transformations preserve properties like distances, ratios of distances, and angles. Affine transformations can change shapes but preserve ratios of distances and parallel lines. Specific affine transformations discussed include translations, scalings, rotations, and shears. The document provides examples and matrix representations of how to apply these different transformations.

Uploaded by

faizy gii
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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TRANSFORMATIONS OF OBJECTS

1
Transformation
• Transformation is the application of some mathematical
rules to an object or a pixel to bring about some change
to it.
• This change can be a displacement of an object from
one point to another or a change in its size or shape.
• Two types of transformations are
Solid body transformations
Affine transformations
Solid body transformations
• In Solid body transformations shape of the object after the
transformation is applied to it is not distorted or changed.
• The shape remains intact after the object is transformed.
• In ‘solid body’ transformations the following properties of
the objects are preserved.
▪ The distances between the points of the object are
preserved.
▪ The ratios of the distance between the points of the
object are preserved.
▪ The angles after and before the transformations remain
the same.
▪ Parallel lines remain parallel after the transformation.
EXAMPLE OF
TRANSFORMATIONS
The house has been scaled, rotated and translated, in
both 2D and 3D.

5
USING TRANSFORMATIONS (2)
In 3D, many cubes make a city.

6
USING TRANSFORMATIONS (3)
• The snowflake exhibits symmetries.
• We design a single motif and draw the whole shape
using appropriate reflections, rotations, and
translations of the motif.

7
USING TRANSFORMATIONS (5)
• In a computer animation, objects move.
• We make them move by translating and rotating
their local coordinate systems as the animation
proceeds.
• A number of graphics platforms, including
OpenGL, provide a graphics pipeline: a sequence
of operations which are applied to all points that are
sent through it.
• A drawing is produced by processing each point.

8
THE OPENGL GRAPHICS PIPELINE
This version is simplified.

9
Affine transformations
• Affine transformations are the transformations that change the
shape of the object they are applied on but they do not distort the
object.
• Affine transformations have the following properties.
▪ The distances between the points are not preserved.
▪ The angles are not preserved.
▪ The ratios of the distances between the points are preserved.
▪ Parallel lines remain parallel after the transformations are
applied.
▪ Affine transformations include i) Scaling ii) Shear
AFFINE TRANSFORMATIONS
Matrix form of the affine transformation in 2D:

For a 2D affine transformation the third row of the matrix is always (0, 0,
1).

11
AFFINE TRANSFORMATIONS (5)
• Some people prefer to use row matrices to represent points and
vectors rather than column matrices: e.g., P = (Px, Py, 1)

• In this case, the P vector must pre-multiply the matrix, and the
transpose of the matrix must be used: Q = P MT.

12
AFFINE TRANSFORMATIONS
When vector V is transformed by the same affine transformation as point
P, the result is

Important: to transform a point P into a point Q, post-multiply M by P: Q = M P.

13
AFFINE TRANSFORMATIONS
• Example: find the image Q of point P = (1, 2, 1) using the
affine transformation

14
GEOMETRIC EFFECTS OF AFFINE
TRANSFORMATIONS
Combinations of four elementary transformations:
(a) a translation, (b) a scaling, (c) a rotation, and (d)
a shear (all shown below).

15
TRANSLATIONS
• The amount P is translated does not depend on P’s
position.
• It is meaningless to translate vectors.
• To translate a point P by a in the x direction and b
in the y direction use the matrix:

• Only using homogeneous coordinates allow us to


include translation as an affine transformation.

16
SCALING
• Scaling is about the origin.
• If Sx = Sy the scaling is uniform; otherwise it distorts the
image.
• If Sx or Sy < 0, the image is reflected across the x or y axis.
• The matrix form is

17
EXAMPLE OF SCALING
• The scaling (Sx, Sy) = (-1, 2) is applied to a collection of points.
• Each point is both reflected about the y-axis and scaled by 2 in
the y-direction.

18
TYPES OF SCALING
• Pure reflections, for which each of the scale
factors is +1 or -1.
• A uniform scaling, or a magnification about
the origin: Sx = Sy, magnification |S|.
▪ Reflection also occurs if Sx or Sy is negative.
▪ If |S| < 1, the points will be moved closer to the
origin, producing a reduced image.
• If the scale factors are not the same, the
scaling is called a differential scaling.

19
ROTATION
• Counterclockwise around origin by angle θ:

20
SHEAR
Shear H about origin: x
depends linearly on y in
the figure.
for example, italic
letters).

21
INVERSE TRANSLATION AND SCALING

Inverse of translation T-1:

Inverse of scaling S-1:

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INVERSE ROTATION AND
SHEAR
• Inverse of rotation R = R(-θ):
-1

• Inverse of shear H-1: generally h=0 or g=0.

23
COMPOSING AFFINE
TRANSFORMATIONS
• Usually, we want to apply several affine
transformations in a particular order to the
figures in a scene: for example,
▪ translate by (3, - 4)
▪ then rotate by 30o
▪ then scale by (2, - 1) and so on.
• Applying successive affine transformations is
called composing affine transformations.

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