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Sub Programs

This document discusses various aspects of subprograms, including: 1. The fundamentals of subprograms including definitions, parameter passing methods, and local referencing environments. 2. Design issues for subprograms such as parameter passing methods, type checking, and whether subprogram definitions can appear in other subprograms. 3. Specific parameter passing methods including pass-by-value, pass-by-reference, and pass-by-name and their implementation in various programming languages.

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0% found this document useful (0 votes)
19 views

Sub Programs

This document discusses various aspects of subprograms, including: 1. The fundamentals of subprograms including definitions, parameter passing methods, and local referencing environments. 2. Design issues for subprograms such as parameter passing methods, type checking, and whether subprogram definitions can appear in other subprograms. 3. Specific parameter passing methods including pass-by-value, pass-by-reference, and pass-by-name and their implementation in various programming languages.

Uploaded by

ugdfy
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Subprograms

• Introduction
• Fundamentals of Subprograms
• Design Issues for Subprograms
• Local Referencing Environments
• Parameter-Passing Methods
• Parameters That Are Subprogram Names
• Overloaded Subprograms
• Generic Subprograms
• Design Issues for Functions
• User-Defined Overloaded Operators
• Coroutines
Introduction
Two fundamental abstraction facilities

• Process abstraction
– Emphasized from early days

• Data abstraction
– Emphasized beginning in the 1980s
Fundamentals of Subprograms
• Each subprogram has a single entry point

• The calling program is suspended during


execution of the called subprogram

• Control always returns to the caller when


the called subprogram’s execution terminates
Basic Definitions
• A subprogram definition describes the
interface to and the actions of the
subprogram abstraction

• A subprogram call is an explicit request that


the subprogram be executed
Basic Definitions
• A subprogram header is the first part of
the definition, including the name, the kind
of subprogram, and the formal parameters

• The parameter profile (aka signature) of a


subprogram is the number, order, and types
of its parameters
Basic Definitions
• The protocol is a subprogram’s parameter
profile and, if it is a function, its return
type

• A subprogram declaration provides the


protocol, but not the body, of the
subprogram

• Function declarations in C and C++ are often


called prototypes
Basic Definitions
• A formal parameter is a dummy variable
listed in the subprogram header and used in
the subprogram

• An actual parameter represents a value or


address used in the subprogram call
statement
Actual/Formal Parameter
Correspondence
• Positional
– The binding of actual parameters to
formal parameters is by position: the
first actual parameter is bound to the
first formal parameter and so forth
– Safe and effective

• Keyword
– The name of the formal parameter to
which an actual parameter is to be bound
is specified with the actual parameter
– Parameters can appear in any order
Formal Parameter Default
Values
• In certain languages (e.g., C++, Ada),
formal parameters can have default values
(if not actual parameter is passed)

– In C++, default parameters must appear


last because parameters are positionally
associated

• C# methods can accept a variable number of


parameters as long as they are of the same
type
Procedures and Functions
There are two categories of subprograms

• Procedures are collection of statements that


define parameterized computations

• Functions structurally resemble procedures


but are semantically modeled on
mathematical functions
– They are expected to produce no side
effects
– In practice, program functions have side
effects
Design Issues for Subprograms
• What parameter passing methods are
provided?
• Are parameter types checked?
• Are local variables static or dynamic?
• Can subprogram definitions appear in other
subprogram definitions?
• Can subprograms be overloaded?
• Can subprogram be generic?
Local Referencing Environments
• Local variables can be stack-dynamic (bound to
storage)
– Advantages
• Support for recursion
• Storage for locals is shared among some
subprograms
– Disadvantages
• Allocation/de-allocation, initialization
time
• Indirect addressing
• Subprograms cannot be history sensitive
• Local variables can be static
– More efficient (no indirection)
– No run-time overhead
– Cannot support recursion
Parameter Passing Methods
• Ways in which parameters are transmitted
to and/or from called subprograms

– Pass-by-value

– Pass-by-result

– Pass-by-value-result

– Pass-by-reference

– Pass-by-name
Models of Parameter Passing
Pass-by-Value
(In Mode)
• The value of the actual parameter is used to
initialize the corresponding formal parameter
– Normally implemented by copying
– Can be implemented by transmitting an
access path but not recommended
(enforcing write protection is not easy)
– When copies are used, additional storage
is required
– Storage and copy operations can be costly
Pass-by-Result
(Out Mode)
• When a parameter is passed by result, no
value is transmitted to the subprogram; the
corresponding formal parameter acts as a
local variable; its value is transmitted to
caller’s actual parameter when control is
returned to the caller
– Require extra storage location and copy
operation
• Potential problem: sub(p1, p1); whichever
formal parameter is copied back will
represent the current value of p1
Pass-by-Value-Result
(Inout Mode)
• A combination of pass-by-value and pass-
by-result
• Sometimes called pass-by-copy
• Formal parameters have local storage
• Disadvantages:
– Those of pass-by-result
– Those of pass-by-value
Pass-by-Reference
(Inout Mode)
• Pass an access path
• Also called pass-by-sharing
• Passing process is efficient (no copying and
no duplicated storage)
• Disadvantages
– Slower accesses (compared to pass-by-
value) to formal parameters
– Potentials for un-wanted side effects
– Un-wanted aliases (access broadened)
Pass-by-Name
(Inout Mode)
• By textual substitution

• Formals are bound to an access method at


the time of the call, but actual binding to a
value or address takes place at the time of
a reference or assignment

• Allows flexibility in late binding


Parameter-Passing Methods
Pass-by-name (multiple mode)
Resulting semantics
If the actual parameter is a
• scalar variable, it is pass-by-reference
• constant expression, it is pass-by-value
• array element, it is like nothing else

procedure sub1(x: int; y: int);


begin
x := 1;
y := 2;
x := 2;
y := 3;
end;
sub1(i, a[i]);
Parameter-Passing Methods
Pass-by-name (multiple mode)
Resulting semantics
If the actual parameter is an expression with a
reference to a variable that is also accessible in
the program, it is also like nothing else
Example (assume k is a global variable)
procedure sub1(x: int; y: int; z:
int);
begin
k := 1;
y := x;
k := 5;
z := x;
end;
sub1(k+1, j, i);
Parameter-Passing Methods
Pass-by-name (multiple mode)

Disadvantages

• Very inefficient references

• Too tricky; hard to read and understand


Parameter Passing Methods
Pass-by- Mode Alternate Name

-value In

-result Out

-value-result InOut -copy

-reference InOut -sharing

-name ?
Implementing Parameter-Passing
Methods
• In most language parameter communication
takes place thru the run-time stack

• Pass-by-reference are the simplest to


implement; only an address is placed in the
stack

• A subtle but fatal error can occur with


pass-by-reference and pass-by-value-
result: a formal parameter corresponding to
a constant can mistakenly be changed
Parameter Passing Methods of
Major Languages
• Fortran
– Always used the inout semantics model
– Before Fortran 77: pass-by-reference
– Fortran 77 and later: scalar variables are
often passed by value-result

• C
– Pass-by-value
– Pass-by-reference is achieved by using
pointers as parameters

• C++
– A special pointer type called reference
type for pass-by-reference
Parameter Passing Methods of
Major Languages
• Java
– All parameters are passed are passed by
value
– Object parameters are passed by
reference

• C#
– Default method: pass-by-value
– Pass-by-reference is specified by
preceding both a formal parameter and its
actual parameter with ref
Parameter Passing Methods of
Major Languages (continued)
• Ada
– Three semantics modes of parameter
transmission: in, out, in out; in is the
default mode
– Formal parameters declared out can be
assigned but not referenced; those
declared in can be referenced but not
assigned; in out parameters can be
referenced and assigned

• PHP: very similar to C#

• Perl: all actual parameters are implicitly


placed in a predefined array named @_
Type Checking Parameters
• Considered very important for reliability

• FORTRAN 77 and original C: none

• Pascal, FORTRAN 90, Java, and Ada: it is


always required

• ANSI C and C++: choice is made by the


user
– Prototypes

• Relatively new languages Perl, JavaScript,


and PHP do not require type checking
Passing Multidimension Arrays
Fortran
• Formal parameters that are arrays have a
declaration after the header

– For single-dimension arrays, the subscript


is irrelevant

– For multi-dimensional arrays, the


subscripts allow the storage-mapping
function
Design Considerations for
Parameter Passing
• Two important considerations
– Efficiency
– One-way or two-way data transfer

• But the above considerations are in conflict


– Good programming suggest limited access
to variables, which means one-way
whenever possible
– But pass-by-reference is more efficient
to pass structures of significant size
Parameters that are
Subprogram Names
• It is sometimes convenient to pass
subprogram names as parameters

• Design Issues:

1. Are parameter types checked?

2. What is the correct referencing


environment for a subprogram that was
sent as a parameter?
Parameters that are
Subprogram Names
Parameter Type Checking
• C and C++: functions cannot be passed as
parameters but pointers to functions can be
passed; parameters can be type checked

• FORTRAN 95 type checks

• Later versions of Pascal and Ada do not


allow subprogram parameters

– a similar alternative is provided via Ada’s


generic facility
Parameters that are
Subprogram Names
Referencing Environment
• Shallow binding: The environment of the call
statement that enacts the passed
subprogram

• Deep binding: The environment of the


definition of the passed subprogram

• Ad hoc binding: The environment of the call


statement that passed the subprogram
Overloaded Subprograms
• An overloaded subprogram is one that has the
same name as another subprogram in the same
referencing environment
– Every version of an overloaded subprogram
has a unique protocol

• C++, Java, C#, and Ada include predefined


overloaded subprograms

• In Ada, the return type of an overloaded


function can be used to disambiguate calls
(thus two overloaded functions can have the
same parameters)

• Ada, Java, C++, and C# allow users to write


multiple versions of subprograms with the same
name
Generic Subprograms
• A generic or polymorphic subprogram takes
parameters of different types on different
activations

• Overloaded subprograms provide ad hoc


polymorphism

• A subprogram that takes a generic


parameter that is used in a type expression
that describes the type of the parameters
of the subprogram provides parametric
polymorphism
Parametric Polymorphism
Example: C++
template <class Type>
Type max(Type first, Type second) {
return first > second ? first : second;
}

• The above template can be instantiated for any


type for which operator > is defined

int max (int first, int second) {


return first > second ? first : second;
}
Design Issues for Functions
• Are side effects allowed?
– Parameters should always be in-mode to
reduce side effect (like Ada)

• What types of return values are allowed?


– Most imperative languages restrict the
return types
– C allows any type except arrays and
functions
– C++ is like C but also allows user-
defined types
– Ada allows any type
– Java and C# do not have functions but
methods can have any type
User-Defined Overloaded
Operators
• Operators can be overloaded in Ada and C++
• An Ada example
Function “*”(A,B: in Vec_Type):
return Integer is
Sum: Integer := 0;
begin
for Index in A’range loop
Sum := Sum + A(Index) * B(Index)
end loop
return sum;
end “*”;

c = a * b; -- a, b, and c are of
type Vec_Type
Summary
• A subprogram definition describes the
actions represented by the subprogram
• Subprograms can be either functions or
procedures
• Local variables in subprograms can be stack-
dynamic or static
• Three models of parameter passing: in mode,
out mode, and inout mode
• Some languages allow operator overloading
• Subprograms can be generic
• A coroutine is a special subprogram with
multiple entries

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