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Lecture 5:
Theory Of Constraints
Advanced Diploma: Operations Management
Learning Objectives
Explain the Theory of Constraints (TOC).
Analyze bottleneck resources and apply TOC principles to controlling a process. Goldratt’s Theory of Constraints The theory of constraints (TOC) is a management philosophy developed by Eliyahu M. Goldratt in his 1984 publication, "The Goal: A Process of Ongoing Improvement." Goldratt contends that manufacturers were not doing a good job in scheduling and controlling their resources and inventories Goldratt developed software that scheduled jobs through manufacturing processes It considers limited facilities, machines, personnel, tools, materials, and any other constraints This was called optimized production technology (OPT) Scheduling logic was based on the separation of bottleneck and nonbottleneck operations Goldratt’s Rules of Production Scheduling 1. Do not balance capacity, balance the flow 2. The level utilization of a nonbottleneck resource is not determined by its own potential but by some other constraint in the system 3. Utilization and activation of a resource are not the same 4. An hour lost at a bottleneck is an hour lost for the entire system 5. An hour saved at a nonbottleneck is a mirage 6. Bottlenecks govern both throughput and inventory in the system 7. Transfer batch may not, and many times should not, be equal to the process batch 8. A process batch should be variable both along its route and in time 9. Priorities can be set only by examining the system’s constraints, and lead time is a derivative of the schedule Goldratt’s Theory of Constraints (TOC) 1. Identify the system constraints 2. Decide how to exploit the system constraints 3. Subordinate everything else to that decision 4. Elevate the system constraints 5. If, in the previous steps, the constraints have been broken, go back to step 1, but do not let inertia become the system constraint Goldratt’s Goal of the Firm The goal of a firm is to make money Organizations have many purposes Provide jobs Consume raw materials Increase sales Increase market share Develop technology Produce high-quality products These do not guarantee the long-term survival of the organization Performance Measurement Financial Net profit—an absolute measurement in Rands (or other currencies) Return on investment—a relative measure based on investment Cash flow—a survival measurement Operational Throughput—the rate at which money is generated by the system through sales Inventory—all the money that the system has invested in purchasing things it intends to sell Operating expenses—all the money that the system spends to turn inventory into throughput From an operations standpoint, the goal of the firm is to increase throughput while simultaneously reducing inventory and reducing operating expense Productivity Productivity typically measured in terms of output per labor hour Does not guarantee profitability Has throughput increased? Has inventory decreased? Have operational expenses decreased? Productivity is all the actions that bring a company closer to its goals Unbalanced Capacity In earlier chapters, balancing assembly lines was discussed The goal was a constant cycle time across all stations Synchronous manufacturing views constant workstation capacity as a bad decision Random variations must be handled using inventory When one process takes longer than the average, the time can not be made up Dependent Events and Statistical Fluctuations The term dependent events refers to a process sequence A flows to B, B flows to C, and C flows to D Each must be completed before moving on to the next The ability to do the next process is dependent on the preceding one Statistical fluctuation refers to the normal variation about a mean or average When statistical fluctuations occur in a dependent sequence without any inventory between workstations, there is no opportunity to achieve the average output When one process takes longer than the average, the next process cannot make up the time Rather than capacities being balanced, the flow of product through the system should be balanced Bottlenecks, Capacity-Constrained Resources, and Synchronous Manufacturing Capacity: the available time for production Bottleneck: what happens if capacity is less than demand placed on resource Nonbottleneck: what happens when capacity is greater than demand placed on resource Capacity-constrained resource (CCR): a resource where the capacity is close to demand on the resource Basic Manufacturing Building Blocks All manufacturing processes and flows can be simplified to four basic configurations With these four blocks, a production process can be greatly simplified for analysis and control Rather than track and schedule all the steps in a production sequence, attention can be placed at the beginning and end points Methods for Synchronous Control 1. Setup time: the time that a part Time Components spends waiting for a resource to be set up to work on this same part 2. Processing time: the time that the part is being processed 3. Queue time: the time that a part waits for a resource while the resource is busy with something else 4. Wait time: the time that a part waits not for a resource but for another part so that they can be assembled Cycle time 5. Idle time: the unused time that represents the cycle time less the sum 95% 5% of the setup time, processing time, queue time, and wait time InputWait for Wait to Move Wait in queue Setup Run Output inspection be moved time for operator time time Saving Time Bottlenecks govern both throughput and inventory in the system An hour saved at the bottleneck adds an extra hour to the entire production system An hour saved at a nonbottleneck is a mirage and only adds an hour to its idle time Finding the Bottleneck 1. Run a capacity resource profile Obtained by looking at the loads placed on each resource by the products that are scheduled through them 2. Use your knowledge of a particular plant Look at the system in operation Talk with supervisors and workers Drum, Buffer, Rope Every production system needs some control point or points to control the flow If the system contains a bottleneck, it is the best place for control This control point is called the drum It strikes the beat that the rest of the system uses to function If there is no bottleneck, the next-best place to set the drum would be a capacity- constrained resource There are two things that we must do with a bottleneck 1. Keep a buffer inventory in front of it 2. Communicate back upstream This communication is called the rope Importance of Quality • An MRP system allows for rejects by building a larger batch than needed • A JIT system cannot tolerate poor quality because JIT success is based on a balanced capacity • Synchronous manufacturing is more tolerant than JIT systems • Excess capacity throughout system, except for the bottleneck • Quality control needed before bottleneck Summary TOC is an alternative way to think about improving processes It is essential to concentrate on system limitations imposed by capacity- constrained resources To do this, the firm must simultaneously increase throughput, reduce inventory, and reduce operating expenses Maintain perfectly balanced capacity leads to many problems Managing the flow through the bottlenecks is essential to the TOC approach. Bottlenecks are identified by calculating the expected utilization (percentage of capacity used) for each resource Saving time on a bottleneck resource is the only way to increase throughput