Presentation Overview of Java 1504807251 299177
Presentation Overview of Java 1504807251 299177
• Functional/procedural programming:
– program is a list of instructions to the computer
• Object-oriented programming
– program is composed of a collection objects
that communicate with each other
Main Concepts
• Object
• Class
• Inheritance
• Encapsulation
Objects
• identity – unique identification of an object
• attributes – data/state
• services – methods/operations
– supported by the object
– within objects responsibility to provide these
services to other clients
Class
• “type”
• object is an instance of class
• class groups similar objects
– same (structure of) attributes
– same services
• object holds values of its class’s attributes
Inheritance
• Class hierarchy
• Generalization and Specialization
– subclass inherits attributes and services from its
superclass
– subclass may add new attributes and services
– subclass may reuse the code in the superclass
– subclasses provide specialized behaviors (overriding
and dynamic binding)
– partially define and implement common behaviors
(abstract)
Encapsulation
• Separation between internal state of the object
and its external aspects
• How ?
– control access to members of the class
– interface “type”
What does it buy us ?
• Modularity
– source code for an object can be written and maintained
independently of the source code for other objects
– easier maintainance and reuse
• Information hiding
– other objects can ignore implementation details
– security (object has control over its internal state)
• but
– shared data need special design patterns (e.g., DB)
– performance overhead
Why Java ?
• Portable
• Easy to learn
myprog.c myprog.exe
gcc machine code
C source code
OS/Hardware
Platform Independent
myprog.java myprog.class
javac bytecode
Java source code
JVM
OS/Hardware
Primitive types
• int 4 bytes
• short 2 bytes
• long 8 bytes Behaviors is
• byte 1 byte exactly as in
• float 4 bytes C++
• double 8 bytes
• char Unicode encoding (2 bytes)
• boolean {true,false} Note:
Primitive type
always begin
with lower-case
Wrappers
Is:
• In Java
Animal[][] arr=
new Animal[2][2]
// error :
public static Color getColor()
{ return myColor_; }
}
Static - [2/4] cont.
Usage:
System.out.println(“We have “ +
TeaPot.howManyTeaPots()+ “Tea Pots”);
Static - [3/4]
• Block
– Code that is executed in the first reference to the class.
– Several static blocks can exist in the same class
( Execution order is by the appearance order in the
class definition ).
– Only static members can be accessed.
class RandomGenerator {
private static int seed_;
static {
int t = System.getTime() % 100;
seed_ = System.getTime();
while(t-- > 0)
seed_ = getNextNumber(seed_);
}
}
}
String is an Object
• Constant strings as in C, does not exist
class B() {
System.out.println("In classB()");
}
}
Abstract
• abstract member function, means that the function does not have an implementation.
• abstract class, is class that can not be instantiated.
AbstractTest.java:6: class AbstractTest is an abstract class.
It can't be instantiated.
new AbstractTest();
^
1 error
NOTE:
An abstract class is not required to have an abstract method in it.
But any class that has an abstract method in it or that does
not provide an implementation for any abstract methods declared
in its superclasses must be declared as an abstract class.
Example
Abstract - Example
package java.lang;
public abstract class Shape {
public abstract void draw();
public void move(int x, int y) {
setColor(BackGroundColor);
draw();
setCenter(x,y);
setColor(ForeGroundColor);
draw();
}
}
package java.lang;
public class Circle extends Shape {
public void draw() {
// draw the circle ...
}
}
Interface
Interfaces are useful for the following:
Capturing similarities among unrelated
classes without artificially forcing a class
relationship.
Declaring methods that one or more classes
are expected to implement.
Revealing an object's programming interface
without revealing its class.
Interface
• abstract “class”
*
- The correct term is “to implement” Example
an interface
Interface
interface IChef {
void cook(Food food);
}
Collection Map
SortedSet
Collection Interface
• Basic Operations
– int size();
– boolean isEmpty();
– boolean contains(Object element);
– boolean add(E element);
– boolean remove(Object element);
– Iterator iterator();
• Bulk Operations
– boolean containsAll(Collection<?> c);
– boolean addAll(Collection<? extends E> c);
– boolean removeAll(Collection<?> c);
– boolean retainAll(Collection<?> c);
– void clear();
• Array Operations
– Object[] toArray(); <T> T[] toArray(T[] a); }
General Purpose Implementations
Collection Map
SortedSet
}
}
IO - Introduction
• Definition
– Stream is a flow of data
• characters read from a file
• bytes written to the network
• …
• Philosophy
– All streams in the world are basically the same.
– Streams can be divided (as the name “IO” suggests) to Input and
Output streams.
• Implementation
– Incoming flow of data (characters) implements “Reader” (InputStream for
bytes)
– Outgoing flow of data (characters) implements “Writer” (OutputStream for
bytes –eg. Images, sounds etc.)
Exception - What is it and why do I care?
• Exception is an Object
• Exception class must be descendent of Throwable.