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Structures

The document discusses heterogeneous structures in C. Some key points: - Structures allow storing a collection of mixed data types under a single name. Each item in the structure is called a member or field. - Structures are declared using the struct keyword. Members are accessed using the . operator. Arrays of structures are commonly used to represent collections of records. - Dynamic memory allocation functions like malloc() and calloc() allow structures to be allocated and resized dynamically at runtime rather than declared statically. Pointers are used to reference dynamically allocated structures.

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vaje rohan
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0% found this document useful (0 votes)
61 views

Structures

The document discusses heterogeneous structures in C. Some key points: - Structures allow storing a collection of mixed data types under a single name. Each item in the structure is called a member or field. - Structures are declared using the struct keyword. Members are accessed using the . operator. Arrays of structures are commonly used to represent collections of records. - Dynamic memory allocation functions like malloc() and calloc() allow structures to be allocated and resized dynamically at runtime rather than declared statically. Pointers are used to reference dynamically allocated structures.

Uploaded by

vaje rohan
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Structures

Heterogeneous Structures
 Collection of values of possibly different types.
 Name the collection.
Name the components.
 Example : Student record
Singhal
name "V Singhal"
rollno "00CS1001"
classtest 14
midterm 78
final 73
grade ‘B
Structure : terminology
 A struct is a group of items (variables) which
may be of different types.
 Each item is identified by its own identifier,
each of which is known as a member or field
of the structure.
 A struct is sometimes called a record or
structure.
 Structs are the basis of classes in C++ and
Java.
Structure declaration
This declaration creates
struct { two structure variables,
sname and ename, each
char first[10]; of which contains 3
char midinit; members.
We can use
char last[20]; sname.first,
ename.midinit,
} sname, ename; etc.
Members
 To access the members of a structure,
we use the member access operator “.”.
strcpy (sname.first, “Sudeshna”);
sname.midinit = ‘K’;
strcpy (sname.last, “Sarkar”) ;
Tagged structure
struct nametype { This definition creates
char first[10]; a structure tag nametype
char midinit; containing 3 members:
char last[20]; first, midinit, last.
Variables may be declared
};
of type struct <tagname>.
struct nametype sname,
ename; typedef is normally used
typedef struct nametype NTYPE; to give names to a
NTYPE aname, bname; struct type.
typedef
typedef struct {
char first[10];
char midinit;
char last[20];
} NAMETYPE;
NAMETYPE sname,ename;
Another example
#define MAX_NAME 40
typedef struct {
char name[MAX_NAME+1];
char rollno[10];
int classtest;
int midterm;
int final;
char grade;
} StudentRecord;
Defines a new data type called StudentRecord. Does
not declare a variable.
Declaring struct variables
/* typedef structs go at top of program */
...
int .....
float ....
StudentRecord s1;
StudentRecord singhal ;
/* StudentRecord is a type; s1 and singhal are variables*/
struct nametype aname;
/* struct nametype is a type; aname is a variable */
Things you can and can't do
 You can
Use = to assign whole struct variables
 You can
 Have a struct as a function return type
 You cannot
 Use == to directly compare struct variables;
can compare fields directly
 You cannot
 Directly scanf or printf structs; can read
fields one by one.
Struct initializers
/* typedef structs go on top */
StudentRecord s1 = {"V Singhal", "00CS1002", 15,
78, 73, 'B'};

Using components of struct


variables
s1.classtest = 46;
s1.midterm = 78;
scanf ("%d", &s1.rollno) ;
Assigning whole structs
s1 = singhal;
is equivalent to
 strcpy(s1.name, singhal.name) ;
 strcpy(s1.rollno, singhal.rollno;
 s1.classtest = singhal.classtest;
 s1.midterm = singhal.midterm;
 s1.final = singhal.final;
 s1.grade = singhal.grade;
 Within a given structure, the member names
must be unique.
 However, members in different structures may
have the same name.
 A member is always accessed through a
structure identifier.
struct fruit {
char name[20]; struct fruit mango;
int calories; struct vegetable potato;
}; It is clear that we can
struct vegetable { access mango.calories and
char name[30]; potato.calories without
int calories; any ambiguity.
};
Complicated structures
 A member of a structure can be an array or
another structure.
struct grocerylist {
struct fruit flist[10];
struct vegetable vlist[20];
};
 You can have an array of structures.
struct card {
int pips;
char suit;
} deck[52] ;
A function using struct array

int fail (StudentRecord slist []) {


int i, cnt=0;
for (i=0; i<CLASS_SIZE; i++)
cnt += slist[i].grade == ‘F’;
return cnt;
}
Using structures with functions
 Structures can be passed as arguments to functions.
 Structures can be returned from functions.
 Call by value is used if a structure is a function
parameter, meaning that a local copy is made for use
in the body of the function. If a member of the
structure is an array, then the array gets copied as
well.
 If the structure is large, passing the structure as an
argument can be relatively inefficient. An address of
th structure may be used as the parameter.
Union
 A union is like a structure, except that the members
of a union share the same space in memory.
union int_or_float {
int i;
float f;
};
 It is the programmer’s responsibility to know which
representation is currently stored in a union variable.
Arrays of Structures
 A struct represents a single record.
 Typically structs are used to deal with

collections of such records


 Examples : student records, employee

records, book records, ...


 In each case we will hav multiple instances of

the struct type.


Arrays of structs are the natural way to do this.
Arrays of structs : declaration & use
Each declaration below declares an array, where
each array element is a structure:
point corner_points[10] ;
StudentRecord btech01[MAXS] ;
We access a field of a struct in an array by
specifying the array element and then the field :
btech01[i].name
corner_points[4].x
Naming in struct Arrays
point pentagon[5];
pentagon : an array of points
x
y
pentagon[1] : a point structure
x
y
x
y
x pentagon[4].x : a double
y
x
y
Using Arrays of structs
StudentRecord class[MAXS];
...
for (i=0; i<nstudents; i++) {
scanf (“%d%d”, &class[i].midterm,
&class[i].final);
class[i].grade = (double)
(class[i].midterm+class[i].final)/50.0;
}
struct Array elements as parameters
void draw_line (point p1, point p2) { ... }
...
point pentagon[5];
...
for (i=0;i<4;i++)
draw_line (pentagon[i], pentagon[i+1]);
draw_line (pentagon[4], pentagon[0]);
structs as Parameters
 A single struct is passed by value.
 all of its components are copied from the
argument (actual parameter) to initialize
the (formal) parameter.
point set_midpt (point a, point b) { ... }
int main (void) {
point p1, p2, m;
...
m = set_midpt(p1, p2);
}
Passing Arrays of structs
 An array of structs is an array.
 When any array is an argument (actual parameter), it
is passed by reference, not copied [As for any array]
 The parameter is an alias of the actual array

argument.
int avg (StudentRec class[MAX]) { ... }
int main (void) {
StudentRec bt01[MAX];
int average;
...
average = avg_midpt(bt01) ;
}
Dynamic Memory Allocation,
Structure pointers
Basic Idea
 Many a time we face situations where data is
dynamic in nature.
 Amount of data cannot be predicted

beforehand.
 Number of data item keeps changing during

program execution.
 Such situations can be handled more easily and
effectively using dynamic memory
management techniques.
 C language requires the number of
elements in an array to be specified at
compile time.
 Often leads to wastage or memory space
or program failure.
 Dynamic Memory Allocation
 Memory space required can be specified at
the time of execution.
 C supports allocating and freeing memory
dynamically using library routines.
Memory Allocation Process in
C

Local variables Stack

Free memory Heap


Global variables Permanent
Instructions storage area
 The program instructions and the global
variables are stored in a region known as
permanent storage area.
 The local variables are stored in another
area called stack.
 The memory space between these two
areas is available for dynamic allocation
during execution of the program.
 This free region is called the heap.
 The size of the heap keeps changing
Memory Allocation Functions
 malloc: Allocates requested number of bytes and
returns a pointer to the first byte of the allocated
space.
 calloc: Allocates space for an array of elements,
initializes them to zero and then returns a pointer
to the memory.
 free : Frees previously allocated space.
 realloc: Modifies the size of previously allocated
space.
Dynamic Memory Allocation
 used to dynamically create space for
arrays, structures, etc.
int main () {
int *a ;
int n;
.... a = malloc (n*sizeof(int));
a = (int *) calloc (n, sizeof(int));
....
}
 Space that has been dynamically
allocated with either calloc() or malloc()
does not get returned to the function
upon function exit.
 The programmer must use free()
explicitly to return the space.
 ptr = malloc (...) ;
 free (ptr) ;
void read_array (int *a, int n) ;
int sum_array (int *a, int n) ;
void wrt_array (int *a, int n) ;

int main () {
int *a, n;
printf (“Input n: “) ;
scanf (“%d”, &n) ;
a = calloc (n, sizeof (int)) ;
read_array (a, n) ;
wrt_array (a, n) ;
printf (“Sum = %d\n”, sum_array(a, n);
}
void read_array (int *a, int n) {
int i;
for (i=0; i<n; i++)
scanf (“%d”, &a[i]) ;
}
void sum_array (int *a, int n) {
int i, sum=0;
for (i=0; i<n; i++)
sum += a[i] ;
return sum;
}
void wrt_array (int *a, int n) {
int i;
........
}
Arrays of Pointers
 Array elements can be of any type
 array of structures
 array of pointers
int main (void) {
char word[MAXWORD];
char * w[N]; /* an array of pointers */
int i, n; /* n: no of words to sort */
for (i=0; scanf(“%s”, word) == 1); ++i) {
w[i] = calloc (strlen(word)+1, sizeof(char));
if (w[i] == NULL) exit(0);
strcpy (w[i], word) ;
}
n = i;
sortwords (w, n) ;
wrt_words (w, n);
return 0;
}
Input : A is for apple or alphabet pie which
all get a slice of come taste it and try
w
0 A \0
1 i s \0
2 f o r \0
3 a p p l e \0

17 t r y \0
void sort_words (char *w[], int n) {
int i, j;
for (i=0; i<n; ++i)
for (j=i+1; j<n; ++j)
if (strcmp(w[i], w[j]) > 0)
swap (&w[i], &w[j]) ;
}
void swap (char **p, char **q) {
char *tmp ;
tmp = *p;
*p = *q;
*q = tmp;
}
Before swapping

w[i]
f o r \0

a p p l e \0

w[j]
After swapping

w[i]
f o r \0

a p p l e \0

w[j]
Pointers to Structure
Pointers and Structures
 You may recall that the name of an array stands
for the address of its zero-th element.
 Also true for the names of arrays of structure
variables.
 Consider the declaration:
struct stud {
int roll;
char dept_code[25];
float cgpa;
} class[100], *ptr ;
 The name class represents the address of the
zero-th element of the structure array.
 ptr is a pointer to data objects of the type struct
stud.
 The assignment
ptr = class ;
 will assign the address of class[0] to ptr.
 When the pointer ptr is incremented by one
(ptr++) :
 The value of ptr is actually increased by

sizeof(stud).
 It is made to point to the next record.
 Once ptr points to a structure variable,
the members can be accessed as:
ptr –> roll ;
ptr –> dept_code ;
ptr –> cgpa ;

 The symbol “–>” is called the arrow


operator.
Warning
 When using structure pointers, we should take care of
operator precedence.
 Member operator “.” has higher precedence than “*”.
 ptr –> roll and (*ptr).roll mean the same thing.
 *ptr.roll will lead to error.

 The operator “–>” enjoys the highest priority


among operators.
 ++ptr –> roll will increment roll, not ptr.
 (++ptr) –> roll will do the intended thing.
Program to add two complex
numbers using pointers
typedef struct {
float re;
float im;
} complex;
main() {
complex a, b, c;
scanf (“%f %f”, &a.re, &a.im);
scanf (“%f %f”, &b.re, &b.im);
add (&a, &b, &c) ;
printf (“\n %f %f”, c,re, c.im);
}
void add (complex * x, complex * y, complex * t) {
t->re = x->re + y->re ;
t->im = x->im + y->im ;
}
Structure and list processing
Dynamic allocation: review
 Variables in C are allocated in one of 3 spots:
 the run-time stack : variables declared local to
functions are allocated during execution
 the global data section : Global variables are

allocated here and are accessible by all parts of a


program.
 the heap : Dynamically allocated data items

 malloc, calloc, realloc manage the heap region of the


mmory. If the allocation is not successful a NULL value
is returned.
Bad Pointers
 When a pointer is first allocated, it does not have a
pointee.
 The pointer is uninitialized or bad.
 A dereference operation on a bad pointer is a serious
runtime error.
 Each pointer must be assigned a pointee before it can
support dereference operations.
 int * numPtr;
 Every pointer starts out with a bad value. Correct code
overwrites the bad value.
Example pointer code.
int * numPtr;
int num = 42;
numPtr = &num;
*numPtr = 73;
numPtr = malloc (sizeof (int));
*numPtr = 73;
int a=1, b=2, c=3;
int *p, *q;
a 1 xxx p

b 2
xxx q
c 3
p = &a ;
q = &b ;
a 1 p

b 2
q
c 3
c = *p ;
p=q;
*p = 13 ;

a 1 p

b 13
q
c 1
Bad pointer Example
void BadPointer () { p xxx
int *p;
*p = 42; X
}
int * Bad2 () {
int num, *p;
num = 42;
p = &num;
return p;
}
 A function call malloc(size) allocates a block of
mrmory in the heap and returns a pointer to the new
block. size is the integer size of the block in bytes.
Heap memory is not deallocated when the creating
function exits.
 malloc generates a generic pointer to a generic data
item (void *) or NULL if it cannot fulfill the request.
 Type cast the pointer returned by malloc to the type
of variable we are assigning it to.
 free : takes as its parameter a pointer to an allocated
region and de-allocates memory space.
Dynamic memory allocation: review
typedef struct {
int hiTemp;
int loTemp;
double precip;
} WeatherData;
main () {
int numdays;
WeatherData * days;
scanf (“%d”, &numdays) ;
days=(WeatherData *)malloc (sizeof(WeatherData)*numdays);
if (days == NULL) printf (“Insufficient memory”);
...
free (days) ;
}
Self-referential structures
 Dynamic data structures : Structures with
pointer members that refer to the same
structure.
 Arrays and other simple variables are

allocated at block entry.


 But dynamic data structures require

storage management routine to explicitly


obtain and release memory.
Self-referential structures
struct list {
int data ;
struct list * next ;
};
The pointer variable next is called a link.
Each structure is linked to a succeeding structure
by next.
Pictorial representation
A structure of type struct list

data next

The pointer variable next contains either


• an address of the location in memory of the
successor list element
• or the special value NULL defined as 0.
NULL is used to denote the end of the list.
struct list a, b, c;
a.data = 1;
b.data = 2;
c.data = 3;
a.next = b.next = c.next = NULL;
a b c
1 NULL 2 NULL 3 NULL
data next data next data next
Chaining these together
a.next = &b;
b.next = &c;
a b c
1 2 3 NULL
data next data next data next

What are the values of :


• a.next->data 2
• a.next->next->data 3
Linear Linked Lists
 A head pointer addresses the first
element of the list.
 Each element points at a successor
element.
 The last element has a link value NULL.
Header file : list.h
#include <stdio.h>
#include <stdlib.h>
typedef char DATA;
struct list {
DATA d;
struct list * next;
};
typedef struct list ELEMENT;
typedef ELEMENT * LINK;
Storage allocation
LINK head ;
head = malloc (sizeof(ELEMENT));
head->d = ‘n’;
head->next = NULL;

creates a single element list.

head n NULL
Storage allocation
head->next = malloc (sizeof(ELEMENT));
head->next->d = ‘e’;
head->next->next = NULL;

A second element is added.

head n e NULL
Storage allocation
head->next=>next = malloc (sizeof(ELEMENT));
head->next->next->d = ‘e’;
head->next->next-> = NULL;

We have a 3 element list pointed to by head.


The list ends when next has the sentinel value NULL.

head n e w NULL
List operations
 Create a list
 Count the elements

 Look up an element

 Concatenate two lists

 Insert an element

 Delete an element
Produce a list from a string
(recursive version)
#include “list.h”
LINK StrToList (char s[]) {
LINK head ;
if (s[0] == ‘\0’)
return NULL ;
else {
head = malloc (sizeof(ELEMENT));
head->d = s[0];
head->next = StrToList (s+1);
return head;
}
}
#include “list.h” list from a string
LINK SToL (char s[]) {
LINK head = NULL, tail;
(iterative version)
int i;
if (s[0] != ‘\0’) {
head = malloc (sizeof(ELEMENT));
head->d = s[0];
tail = head;
for (i=1; s[i] != ‘\0’; i++) {
tail->next = malloc(sizeof(ELEMENT));
tail = tail->next;
tail->d = s[i];
}
tail->next = NULL;
}
return head;
}
1. A one-element list
head
A ? 4. after assigning NULL

tail head
2. A second element is attached A B NULL

head tail
A ? ?
tail
3. Updating the tail
head
A B ?

tail
/* Count a list recursively */
int count (LINK head) {
if (head == NULL)
return 0;
return 1+count(head->next);
}

/* Count a list iteratively */


int count (LINK head) {
int cnt = 0;
for ( ; head != NULL; head=head->next)
++cnt;
return cnt;
}
/* Print a List */
void PrintList (LINK head) {
if (head == NULL)
printf (“NULL”) ;
else {
printf (“%c --> “, head->d) ;
PrintList (head->next);
}
}
/* Concatenate two Lists */

void concatenate (LINK ahead, LINK bhead) {


if (ahead->next == NULL)
ahead->next = bhead ;
else
concatenate (ahead->next, bhead);
}
Insertion
 Insertion in a list takes a fixed amount of
time once the position in the list is found.
Before Insertion
p1 p2
A C

q
B
Insertion
/* Inserting an element in a linked list. */
void insert (LINK p1, LINK p2, LINK q) {
p1->next = q;
q->next = p2;
}
After Insertion
p1 p2
A C

q
B
Deletion
Before deletion
p

1 2 3

p->next = p->next->next;
p garbage
After deletion

1 2 3
Deletion
Before deletion
p
1 2 3

q = p->next;
p->next = p->next->next;
p After deletion

1 2 3

q
free (q) ;
Delete a list and free memory
/* Recursive deletion of a list */
void delete_list (LINK head) {
if (head != NULL) {
delete_list (head->next) ;
free (head) ; /* Release storage */
}

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