Ux & Ui Design: Presenter Rowan Essam Abbas
Ux & Ui Design: Presenter Rowan Essam Abbas
PRESENTER
ROWAN ESSAM ABBAS
WHAT IS UX?
• While UX and UI designers work together to create a final end product, there are several
key differences between the two that we will explore below.
1. UX designers tend to focus on creating a product that solves a problem, while UI
designers work on the design patterns and microdetails of the product.
2. UX designers think extensively about how best to make a product easy to use, while UI
designers think extensively about how best to make a product delightful and enjoyable to
use.
3. UX is what we, as users, experience, while UI is what we see while using a product.
4. UX design generally comes before UI design in an ideal design process.
USABILITY
• Parking Sign
EXAMPLES(CONT.)
EXAMPLES(CONT.)
NIELSEN’S 10 USABILITY HEURISTICS FOR USER
INTERFACE DESIGN
1. Visibility of system status
2. Match between system and real world
3. User control and freedom
4. Consistency and standards
5. Error prevention
6. Recognition rather than recall
7. Flexibility and efficiency of use
8. Aesthetic and minimalist design
9. Help users recognise, diagnose and recover from errors
10. Help and documentation
1. VISIBILITY OF SYSTEM STATUS
• The system should always keep users informed about what is going on through feedback
within reasonable time.
2. MATCH BETWEEN SYSTEM AND REAL WORLD
• The system should speak the users' language, with words, phrases and concepts familiar
to the user not system-oriented terms.
3. USER CONTROL AND FREEDOM
• The system has to follow consistent rules and conventions so that users can anticipate
how to interact without having to wonder how to do it or learn new actions.
5. ERROR PREVENTION
• The system should not encourage user errors. On the contrary, it should try to prevent
them in every possible way
6. RECOGNITION RATHER THAN RECALL
• Accelerators -- unseen by the novice user -- may often speed up the interaction for the
expert user such that the system can cater to both inexperienced and experienced users
8. AESTHETIC AND MINIMALIST DESIGN
• Information that is not very relevant or rarely used should not be included in the
interface.
• Instead, show only the elements necessary for the action to be carried out.
• This way, you will create interfaces that are easier to understand and to use and you will
allow the users to focus on what is really important to them.
9. HELP USERS RECOGNISE, DIAGNOSE AND
RECOVER FROM ERRORS