Ch2 - Operating System Structures UPDATED WITH NOTES
Ch2 - Operating System Structures UPDATED WITH NOTES
Chapter 2: Operating-System
Services
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018
Outline
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Objectives
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Operating System Services
Operating systems provide an environment for execution of
programs and services to programs and users
One set of operating-system services provides functions that are
helpful to the user:
• User interface - Almost all operating systems have a user
interface (UI).
Varies between Command-Line (CLI), Graphics User
Interface (GUI), touch-screen, Batch
• Program execution - The system must be able to load a program
into memory and to run that program, end execution, either
normally or abnormally (indicating error)
• I/O operations - A running program may require I/O, which may
involve a file or an I/O device
• File-system manipulation - The file system is of particular
interest. Programs need to read and write files and directories,
create and delete them, search them, list file Information, and
permission management.
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Operating System Services (Cont.)
One set of operating-system services provides functions that are
helpful to the user (Cont.):
• Communications – Processes may exchange information, on
the same computer or between computers over a network
Communications may be via shared memory or through
message passing (packets moved by the OS)
• Error detection – OS needs to be constantly aware of possible
errors
May occur in the CPU and memory hardware, in I/O devices, in
the user program
For each type of error, OS should take the appropriate action to
ensure correct and consistent computing
Debugging facilities can greatly enhance the user’s and
programmer’s abilities to efficiently use the system
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Operating System Services (Cont.)
Another set of OS functions exists for ensuring the efficient operation of
the system itself via resource sharing
• Resource allocation - When multiple users or multiple jobs
running concurrently, resources must be allocated to each of them
Many types of resources - CPU cycles, main memory, file
storage, I/O devices.
• Logging - To keep track of which users use how much and what
kinds of computer resources
• Protection and security - The owners of information stored in a
multiuser or networked computer system may want to control use
of that information, concurrent processes should not interfere with
each other
Protection involves ensuring that all access to system
resources is controlled
Security of the system from outsiders requires user
authentication, extends to defending external I/O devices from
invalid access attempts
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A View of Operating System Services
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Command Line interpreter
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Bourne Shell Command Interpreter
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User Operating System Interface - GUI
User-friendly desktop metaphor interface
• Usually mouse, keyboard, and monitor
• Icons represent files, programs, actions, etc
• Various mouse buttons over objects in the interface cause various
actions (provide information, options, execute function, open
directory (known as a folder)
• Invented at Xerox PARC
Many systems now include both CLI and GUI interfaces
• Microsoft Windows is GUI with CLI “command” shell
• Apple Mac OS X is “Aqua” GUI interface with UNIX kernel
underneath and shells available
• Unix and Linux have CLI with optional GUI interfaces (CDE, KDE,
GNOME)
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Touchscreen Interfaces
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The Mac OS X GUI
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System Calls
Note that the system-call names used throughout this text are
generic
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Example of System Calls
System call sequence to copy the contents of one file to another file
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Example of Standard API
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System Call Implementation
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API – System Call – OS Relationship
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System Call Parameter Passing
Often, more information is required than simply the identity of desired
system call
• Exact type and amount of information vary according to OS and
call
Three general methods used to pass parameters to the OS
• Simplest: pass the parameters in registers
In some cases, maybe more parameters than registers
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Parameter Passing via Table
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Types of System Calls
Process control
• create process, terminate process
• end, abort
• load, execute
• get process attributes, set process attributes
• wait for time
• wait event, signal event
• allocate and free memory
• Dump memory if error
• Debugger for determining bugs, single step execution
• Locks for managing access to shared data between processes
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Types of System Calls (Cont.)
File management
• create file, delete file
• open, close file
• read, write, reposition
• get and set file attributes
Device management
• request device, release device
• read, write, reposition
• get device attributes, set device attributes
• logically attach or detach devices
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Types of System Calls (Cont.)
Information maintenance
• get time or date, set time or date
• get system data, set system data
• get and set process, file, or device attributes
Communications
• create, delete communication connection
• send, receive messages if message passing model to host
name or process name
From client to server
• Shared-memory model create and gain access to memory
regions
• transfer status information
• attach and detach remote devices
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Types of System Calls (Cont.)
Protection
• Control access to resources
• Get and set permissions
• Allow and deny user access
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Examples of Windows and Unix System Calls
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Standard C Library Example
C program invoking printf() library call, which calls write() system call
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Example: Arduino
Single-tasking
No operating system
Programs (sketch) loaded via
USB into flash memory
Single memory space
Boot loader loads program
Program exit -> shell
reloaded
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Example: FreeBSD
Unix variant
Multitasking
User login -> invoke user’s choice of
shell
Shell executes fork() system call to create
a process
• Executes exec() to load the program
into the process
• Shell waits for the process to
terminate or continues with user
commands
Process exits with:
• code = 0 – no error
• code > 0 – error code
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System Services
System programs provide a convenient environment for program
development and execution. They can be divided into:
• File manipulation
• Status information is sometimes stored in a file
• Programming language support
• Program loading and execution
• Communications
• Background services
• Application programs
Most users’ view of the operating system is defined by system
programs, not the actual system calls
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System Services (Cont.)
Provide a convenient environment for program development and
execution
• Some of them are simply user interfaces to system calls; others
are considerably more complex
Status information
• Some ask the system for info - date, time, amount of available
memory, disk space, number of users
• Others provide detailed performance, logging, and debugging
information
• Typically, these programs format and print the output to the
terminal or other output devices
• Some systems implement a registry - used to store and
retrieve configuration information
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System Services (Cont.)
File modification
• Text editors to create and modify files
• Special commands to search the contents of files or perform
transformations of the text
Programming-language support – Compilers, assemblers,
debuggers and interpreters are sometimes provided
Program loading and execution- Absolute loaders, relocatable
loaders, linkage editors, and overlay-loaders, debugging systems for
higher-level and machine language
Communications - Provide the mechanism for creating virtual
connections among processes, users, and computer systems
• Allow users to send messages to one another’s screens, browse
web pages, send electronic-mail messages, log in remotely,
transfer files from one machine to another
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System Services (Cont.)
Background Services
• Launch at boot time
Some for system startup, then terminate
Some from system boot to shutdown
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Linkers and Loaders
Source code compiled into object files designed to be loaded into any
physical memory location – relocatable object file
Linker combines these into single binary executable file
• Also brings in libraries
Program resides on secondary storage as binary executable
Must be brought into memory by loader to be executed
• Relocation assigns final addresses to program parts and adjusts
code and data in program to match those addresses
Modern general purpose systems don’t link libraries into executables
• Rather, dynamically linked libraries (in Windows, DLLs) are
loaded as needed, shared by all that use the same version of that
same library (loaded once)
Object, executable files have standard formats, so operating system
knows how to load and start them
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The Role of the Linker and Loader
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Why Applications are Operating System Specific
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Design and Implementation
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Policy and Mechanism
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Implementation
Many variations
• Early OSes in assembly language
• Then system programming languages like Algol, PL/1
• Now C, C++
Usually a mix of languages
• Lowest levels of assembly
• Main body in C
• Systems programs in C, C++, scripting languages like PERL,
Python, shell scripts
More high-level language accessible to port to other hardware
• But slower
Emulation can allow an OS to run on non-native hardware
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Operating System Structure
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Monolithic Structure – Original UNIX
UNIX – limited by hardware functionality, the original UNIX
operating system had limited structuring.
The UNIX OS consists of two separable parts
• Systems programs
• The kernel
Consists of everything below the system-call interface and
above the physical hardware
Provides the file system, CPU scheduling, memory
management, and other operating-system functions; a
large number of functions for one level
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Traditional UNIX System Structure
Beyond simple but not fully layered
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Linux System Structure
Monolithic plus modular design
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Layered Approach
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Microkernels
Moves as much from the kernel into user space
Mach is an example of microkernel
• Mac OS X kernel (Darwin) partly based on Mach
Communication takes place between user modules using
message passing
Benefits:
• Easier to extend a microkernel
• Easier to port the operating system to new architectures
• More reliable (less code is running in kernel mode)
• More secure
Detriments:
• Performance overhead of user space to kernel space
communication
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Microkernel System Structure
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Modules
Many modern operating systems implement loadable kernel
modules (LKMs)
• Uses an object-oriented approach
• Each core component is separate
• Each talk to the others over known interfaces
• Each is loadable as needed within the kernel
Overall, similar to layers but with more flexible
• Linux, Solaris, etc.
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Hybrid Systems
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macOS and iOS Structure
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Darwin
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Android
Developed by Open Handset Alliance (mostly Google)
• Open Source
Similar stack to iOS
Based on Linux kernel but modified
• Provides process, memory, device-driver management
• Adds power management
Runtime environment includes core set of libraries and Dalvik
virtual machine
• Apps developed in Java plus Android API
Java class files compiled to Java bytecode then translated
to executable thnn runs in Dalvik VM
Libraries include frameworks for web browser (webkit), database
(SQLite), multimedia, smaller libc
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Android Architecture
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Building and Booting an Operating System
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Building and Booting Linux
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System Boot
When power initialized on system, execution starts at a fixed memory
location
Operating system must be made available to hardware so hardware
can start it
• Small piece of code – bootstrap loader, BIOS, stored in ROM or
EEPROM locates the kernel, loads it into memory, and starts it
• Sometimes two-step process where boot block at fixed location
loaded by ROM code, which loads bootstrap loader from disk
• Modern systems replace BIOS with Unified Extensible
Firmware Interface (UEFI)
Common bootstrap loader, GRUB, allows selection of kernel from
multiple disks, versions, kernel options
Kernel loads and system is then running
Boot loaders frequently allow various boot states, such as single user
mode
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Operating-System Debugging
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Performance Tuning
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Tracing
Collects data for a specific event, such as steps involved
in a system call invocation
Tools include
• strace – trace system calls invoked by a process
• gdb – source-level debugger
• perf – collection of Linux performance tools
• tcpdump – collects network packets
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BCC
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Linux bcc/BPF Tracing Tools
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End of Chapter 2
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018