Information Technology
Information Technology
TECHNOLOGY
IN LIBRARY AND INFORMATION SCIENCE
INFORMATION TECHNOLOGY
• Abacus
CALCULATING MACHINES
• Jacquard’s Loom
• Hollerith’s Suggestion of using punched cards
• Fast forward to Hollerith and Watson forming IBM from Computing Tabulating-
Recording Company
EARLY COMPUTERS
• Data or Information
• People
• Procedure
• Hardware
• Software
DATA VS INFORMATION
• Computer Professional
• End user
• Operating procedures
• Emergency procedures
• Input devices
• Central processing unit
• Primary storage devices
• Secondary storage devices
• Output devices
• Communication devices
COMPUTER SOFTWARE
• System software
• Operating system
• Utility Software
• Language translator
COMPUTER SOFTWARE
• Application software
• Word Processing
• Desktop publishing
• Electronic spreadsheets
• Graphics software (Presentation Graphics and Image Processing software
• Multimedia Systems
COMPUTER SOFTWARE
• Application software
• DMBS
• Integrated software suites
• Personal information management software
• Electronic mail software
• Web browsers
COMPUTER SOFTWARE
• Application software
• Web authoring
• Web conferencing
• Reference suite
• Media authoring
• Music notation
• Media players
• Computer aided-design
USER INTERFACE
• Shareware
• Freeware
• Integrated software
• Groupware
• Software suite
LMS OR LIBRARY MANAGEMENT SOFTWARE
• Cataloguing/lndexing
• Online Public Access Catalog (OPAC)
• Serials management
• Collection management
• Circulation
• Other services: e.g., interlibrary loan
• Integrated library services with combinations or all of the above
SOME EXAMPLES
• Disinformation
• Credibility and Reliability
• Copyright and Fair Use Policies
• Data Privacy
• Sustainable Development Goals
LIBRARY AND BIBLIOGRAPHIC NETWORKS
• Data Packets
• the information that travels within a network.
• its signal strength is reduced as it travels through the
network.
• Types of Networks: (based on geography)
• Local Area Network (LAN)
• Metropolitan Area Network (MAN)
• Wide Area Network (WAN)
• Hub
• Connects many devices. Multiport repeater.
• Not intelligent, Cannot filter data.
• Sends data packets to all connected devices which in turn causes collision domain
• Operates at the physical layer
• Bridge
• Intelligent Repeater. Can filter content.
• Connects LANs
• Operates at the Datalink Layer.
Types:
• Transparent Bridge - unknown to network devices. Uses bridge forwarding and learning.
• Source Routing Bridges - known to network devices. Uses routing.
• Switch
• Multiport Bridge. Can perform error checking before forwarding data.
• Connects multiple devices and LANs.
• Operates at the Datalink and Network Layer.
• Router
• Connects LANs and WANs. Chooses the best path to deliver data packets.
• Operates at the Network Layer.
TYPES OF NETWORKS
• Bus Topology
• Ring Topology
• Mesh Topology
• Star Topology
• Tree Topology
• Hybrid Topology
HOW A WEBSITE IS REQUESTED OVER THE
INTERNET
• User types in the website
• PC sends request to router via the switch or access point.
• Router asks DNS (Domain name System) server for website’s IP address.
• Router asks neighbouring routers who is closest to the web server.
• Closest router gets the request and passes it to the web server.
• Web server answers the request.
DIFFERENT PROTOCOLS
• DHCP: Dynamic Host Control Protocol, server that provides client devices IP addresses
• DNS: Domain Name System, server that converts URL addresses (website’s name) into
IP addresses. Server that contains the corresponding IP addresses of websites
• FTP: File Transfer Protocol, server that contains various files available for download.
• WEB: server that contains and hosts/serves web sites.
• FILE: server that contains and serves either a specific or various types of files. (E-book,
Music/Audio, Video, Image)
• MAIL: server that contains, sends and receives electronic mail.
• APPLICATION: server that contains, and serves only a specific type of application.
(Gaming, Online Office, Social Networking)
• REAL-TIME COMMUNICATION: also known as chat servers. e.g. online forums,
messenger.
• COLLABORATION: server that allows users to work together (collaborate) regardless of
geographic location via the internet. e.g. Google Docs
EMERGING TRENDS IN INFORMATION
TECHNOLOGY IN LIBRARIES
• Digital Resources • Cloud printing, copying and scanning
• Internet of Things (IoT) • Robots
• Digital Maker Labs (Makerspaces) • Kinetic bikes
• Coding Clubs • Single Sign On
• Digital Storytelling • Streaming services
• Virtual Reality • Multimedia services
• Mobile Computing and Apps
• Open Libraries
• RFID technologies
WEB TECHNOLOGIES IN LIBRARIES
• BLOGS
• Blogs serve as a platform where the users can file their concerns, queries and
suggestions regarding the services and activities of the library,
• Blogs can also be used for the collection development where the users request the
resources,
• Blogs can be used tools for marketing of the information as well as the library,
• Can be used as tool for posting Minutes of the Meetings for necessary actions,
• Blogs can serve as discussion forum.
WEB TECHNOLOGIES IN LIBRARIES
• Wikis
• Wikis can be used for social interaction and discussions among the librarians & users as
well.
• Promotimg professional development with the creation of forums to exchange ideas on
specific areas.
• An internal communication medium for sharing information amongst the library’s staff.
• Wikis can also be used by the users to share information and enhance the content, and a
record of these transactions is archived for future reference.
• Document the activities held.
• Reference resources wiki can be built.
WEB TECHNOLOGIES IN LIBRARIES
• PODCASTING
• The library that works hard to produce audio content such as recordings of programs or library
tours, podcasting can be an effective means of making that content more widely available.
• Podcast highlights about new resources
• Podcasts enable librarians to share information with anyone at any time.
• Podcasting can be a publishing tool for users and librarians’ oral presentations.
WEB TECHNOLOGIES IN LIBRARIES
• TAGGING
• Tagging can be applied to the LMS for editing the subject headings from the user point of view and
there by enhancing the indexing and relevancy of the searches, making the collection more dynamic.
• Tagging would greatly facilitate the lateral searching.
• SOCIAL BOOKMARKS
• Simplifying bibliographic distribution lists, users can describe them by providing specialized
knowledge.
• Elaborating link services recommended from specific fields of knowledge.
• Sharing resources with other users who are using them for research.
• Promoting participation and interactive with users.
WEB TECHNOLOGIES IN LIBRARIES
• SOCIAL NETWORKS
• Libraries can create a page to reach to new users
• Social networking could enable librarians and patrons not only to interact, but to share and change
resources dynamically in an electronic medium.
• For building network among the interested group in discussing the common interest.
• User content can be added to the library catalogue, including users book reviews or other comments
EMERGING TRENDS IN INFORMATION
TECHNOLOGY IN LIBRARIES
• Netiquette
• Recognize that the internet is an
extension of society
• Apply the same standards online as we
do in public
• Refusing to empower abuse and
harassment while online
• Acknowledging cultural differences
INFORMATION STORAGE AND RETRIEVAL
SYSTEM (ISRS)
• A database is a structured
collection of data. The
database management system
is the software that
developers, end users and
applications use to interact
with a database.
DBMS COMPONENTS
• Reactive Machines
(chess; oldest and least capable)
• Limited Memory
(image recognition; most common;
uses deep learning)
• Theory of Mind
(conceptual; understands human)
• Self-Awareness Machines
(hypothetical; could take over
humanity)
AI IN LIBRARIES
• Processing in Libraries
• AI can be used in acquisition, cataloging, classification, indexing, and abstracting. Machine learning
for subject classification and metadata creation. There are also intelligent shelves and robotics for
shelving.
AI IN LIBRARIES
• Reference Service
• AI is used in chatbots and other communication tools in conducting virtual references or
virtual storytelling.
• Library Administration
• AI can enhance personnel management, in their trainings, professional development and
upskilling.
• This SDLC model is Waterfall model, the most common type where it
goes through all steps from analysis, design, implementation, testing,
integration, and maintenance.
• Direct cut
• Pilot implementation
• Parallel operation
• Phased implementation
OTHER MODELS OF SDLS
• The spiral model is a risk-driven process model. This SDLC model helps the group to adopt elements of one
or more process models like a waterfall, incremental, waterfall, etc. The spiral technique is a combination of
rapid prototyping and concurrency in design and development activities.
• Each cycle in the spiral begins with the identification of objectives for that cycle, the different alternatives
that are possible for achieving the goals, and the constraints that exist. This is the first quadrant of the cycle
(upper-left quadrant).
• The next step in the cycle is to evaluate these different alternatives based on the objectives and constraints.
The focus of evaluation in this step is based on the risk perception for the project.
• The next step is to develop strategies that solve uncertainties and risks. This step may involve activities such
as benchmarking, simulation, and prototyping.
OTHER MODELS OF SDLS
• V-model testing and the development, the step is planned in parallel. So, there are verification
phases on the side and the validation phase on the other side. V-Model joins by Coding phase.
• The incremental model is not a separate model. It is necessarily a series of waterfall cycles.
The requirements are divided into groups at the start of the project. For each group, the SDLC
model is followed to develop software. The SDLC process is repeated, with each release
adding more functionality until all requirements are met. In this method, each cycle act as the
maintenance phase for the previous software release. Modification to the incremental model
allows development cycles to overlap. After that subsequent cycle may begin before the
previous cycle is complete.
OTHER MODELS OF SDLS
• Big bang model is focusing on all types of resources in software development and coding, with no or very
little planning. The requirements are understood and implemented when they come.
• This model works best for small projects with smaller size development team which are working together. It
is also useful for academic software development projects. It is an ideal model where requirements are either
unknown or final release date is not given.
• The prototyping model starts with the requirements gathering. The developer and the user meet and define
the purpose of the software, identify the needs, etc.
• A 'quick design' is then created. This design focuses on those aspects of the software that will be visible to
the user. It then leads to the development of a prototype. The customer then checks the prototype, and any
modifications or changes that are needed are made to the prototype.