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Lesson 6 - HEAVY SYMBOLISM

This document provides instructions for creating different types of symbols and buttons in Macromedia Flash 8. It describes graphic symbols, movie clip symbols, and button symbols. It explains how to create instances of symbols and the differences between graphic and movie clip symbols. It also provides details on creating button symbols and adding various interactive elements like sounds, movie clips, and actions to buttons to make them more complex. The overall goal is to teach students how to utilize symbols and create simple and advanced buttons in Flash.
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© © All Rights Reserved
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Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
34 views

Lesson 6 - HEAVY SYMBOLISM

This document provides instructions for creating different types of symbols and buttons in Macromedia Flash 8. It describes graphic symbols, movie clip symbols, and button symbols. It explains how to create instances of symbols and the differences between graphic and movie clip symbols. It also provides details on creating button symbols and adding various interactive elements like sounds, movie clips, and actions to buttons to make them more complex. The overall goal is to teach students how to utilize symbols and create simple and advanced buttons in Flash.
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Prepared by: Ms. Joserie M.

Mirabeles

Reference: Macromedia Flash 8 for Dummies


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Heavy
Symbolism
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OBJECTIVES
In this lesson, the student will be able to:
 Explore different types of symbols
 Make symbols
 Create Instance
 Make and test simple buttons
 Create complex buttons
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Symbol

 Flash offers a way to simplify your work,


called symbols.
 It can be any object or combination of
objects, animation, or a Web button.
 When you create a symbol, the objects
(or animation) become one object.
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Instance

 Flash stores the definition of the symbol


in the Library.
 From the Library, you can now
effortlessly insert multiple copies of the
symbol into your movie.
 An instance is a copy of a symbol that
you insert into your movie.
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Nesting

 You can place symbols inside other


symbols, which is called nesting.
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Symbol Types

Movie
Graphic Button
Clip
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Graphic Symbols

 The simplest and most obvious type of


symbol.
 Use graphic symbols for collections of
static objects or for simple animation
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Graphic Symbols

REMEMBER:
 Flash ignores sounds and ActionScript
inside graphic symbols. ActionScript
code is the key to creating interactive
movies.
 For that reason, use graphic symbols
only when the animation is simple.
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Movie Clip Symbols

 A movie clip is like a movie within your


movie that you can manipulate by using
interactive controls (created with
ActionScript).
 Use movie clip symbols to create
reusable pieces of animation.
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Movie Clip Symbols

 Think of movie clips as mini-timelines


nested inside a main Timeline that can
contain interactive controls, sounds, and
even other movie clip instances.
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Difference of Movie Clips Symbol
to Graphics Symbol
Graphics Symbol Movie Clips
Looping is infinite on the stage. Looping is indefinite.

It has life preview. Need to test the movie (Ctrl+Enter) to see


the animation.

Filters are not present. Filters can be added.


Interactive controls and sounds won’t
Scriptable with ActionScript.
work.
Tied to the timeline of the document in
Has own multi-frame timeline.
which the symbol is placed.

Static Dynamic
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Button Symbols

 Button symbols create buttons — those


little graphics that you click on Web
pages to take you to other pages on the
site or the Internet.
 In Flash, you can use buttons in the
same way, but you can also use buttons
to interact with your site.
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Button Symbols

 You can use advanced scripting to


create buttons that control interactive
games and other activities.
 You can add movie clips and interactive
controls to buttons.
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Creating Symbols
 Each type of symbol has its own icon
that’s used in the Library.
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Creating Button Symbols

 When you view a Web page, you see


buttons that you can click to move to
other pages or sites. These buttons are
graphical images, but they’re hyperlinks
as well.
 A button is a symbol that responds
when a user clicks it.
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Button States

Up
Defines what the button looks like when
the mouse pointer is not over the
button. The viewer initially sees the Up
state of a button.
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Button States

Over
Defines what the button looks like when
the pointer is over the button (but it
hasn’t been clicked).
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Button States

Down
Defines what the button looks like when
the button is clicked.
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Button States
Hit
Defines the area of the button that
responds to the mouse. The user doesn’t
see this area — it’s invisible. When you
pass the pointer over the hit area, the
pointer is considered to be over the button.
When you click anywhere in the hit area,
the button works.
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Button States
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Creating Complex Buttons

Add a movie
Add a sound
clip

Add an action
(interactive
control)
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Adding Sound to a Button

 Sounds are usually added to the Over and


Down frame.
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Adding Movie Clip to Button

 If you think that simple buttons are


b-o-r-i-n-g, you can animate them. To
animate a button, you must create a movie
clip symbol and then insert the movie clip
into one of the frames
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Adding Action to Buttons
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 https://www.youtube.com/watch?v=Msnj-TfkvQo

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