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Introduction To Autodesk 3dsMaxDesign

The document is an introduction to Autodesk 3ds Max Design presented by Chris Hall, the Education Programs Manager at Autodesk. The presentation covers the basic tools and functions in 3ds Max Design for creating 3D models like transforming, duplicating, and animating objects, as well as adding materials and lighting. The overall objectives are for students to learn how to use the interface and basic tools to create 3D designs and render them.

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0% found this document useful (0 votes)
27 views

Introduction To Autodesk 3dsMaxDesign

The document is an introduction to Autodesk 3ds Max Design presented by Chris Hall, the Education Programs Manager at Autodesk. The presentation covers the basic tools and functions in 3ds Max Design for creating 3D models like transforming, duplicating, and animating objects, as well as adding materials and lighting. The overall objectives are for students to learn how to use the interface and basic tools to create 3D designs and render them.

Uploaded by

kesari payneni
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Introduction to Autodesk 3ds Max Design

Chris Hall
Autodesk Education – Educations Programs Manager MFG|M&E

© 2013 Autodesk
Introductions
 Chris Hall: Education Programs Manager, Autodesk Education
 Worked at Autodesk 7 years
 Have used M&E products in production
 Certified Inventor Professional, Autodesk Certified Instructor and Autodesk
Certification Evaluator

 Your experience

© 2013 Autodesk
Course Objectives
After completing this course, you will be able to:
 Use basic tools to get started with the software.
 Transform and duplicate objects
 Create basic 3D shapes
 Create and apply materials to your 3D designs
 Use lighting to effectively illuminate your designs
 Animate your designs
 Render your designs

© 2013 Autodesk
Touring the User Interface

© 2013 Autodesk
Touring the Interface

© 2013 Autodesk
Touring the Interface
 Toolbars are dockable/undockable

© 2013 Autodesk
Touring the Interface
 Toolbars are dockable/undockable

© 2013 Autodesk
Touring the Interface
 (RMB) Quad Menu

© 2013 Autodesk
Working with Viewports

© 2013 Autodesk
Working with Viewports
 Make a viewport active
 Resize the viewports
 Change the number of viewports and their arrangement
 Switch between single and multiple viewports(Alt+w)
 General Viewport Label
 Viewcube

© 2013 Autodesk
Working with Viewports
 Hot Keys
 (V) Viewports Quad Menu
 (P) Perspective
 (F) Front
 (K) Back
 (T) Top
 (B) Bottom
 (L) Left
 (F3) Shaded/Wireframe

© 2013 Autodesk
Navigating the Scene

© 2013 Autodesk
Navigating the Scene
 Viewport Controls
 Undo Navigation Operations (Shift + Z)
Zoom Extents/
Zoom Extents Selected
Zoom Zoom All Zoom Extents All/
Zoom Extents All Selected

Maximize Viewport

Field of View/
Zoom Region Orbit/Orbit Selected/ Orbit Sub-Object

Pan/Walkthrough

© 2013 Autodesk
Navigating the Scene
 Hot Keys
 (Alt + MMB) Orbit
 (MMB) Pan
 (Ctrl + Alt + MMB) Zoom with Mouse
 (P) Perspective
 (F) Front
 (K) Back
 (T) Top
 (B) Bottom
 (L) Left
 (F3) Shaded/Wireframe
© 2013 Autodesk
Selecting Objects

© 2013 Autodesk
Selecting Objects
 Selection Tool
 (Ctrl) Add objects to selection
 (Alt) Remove object from selection
 Window/Crossing
 Selection Regions
 Select by Name
 Selection Sets

© 2013 Autodesk
Creating Objects

© 2013 Autodesk
Creating Objects
 Units Setup
 Main Toolbar
 Command Panel
 Cylinder
 Box
 Modify the Size

© 2013 Autodesk
Transforming Objects

© 2013 Autodesk
Transforming Objects
 Select and Move
 Select and Rotate
 Select and Scale
 Snaps
 Transform Type In
 Quad Menu

© 2013 Autodesk
Navigating the Scene
 Hot Keys
 (Q) Select
 (W) Move
 (E) Rotate
 (R) Scale

© 2013 Autodesk
Duplicating and Cloning Objects

© 2013 Autodesk
Duplicating and Cloning Objects
 Shift + Transform
 Ctrl + C
 Ctrl + V
 Menu Bar -> Edit -> Clone
 Copy/Instance/Quantity
 Quad Menu

© 2013 Autodesk
Defining the Pivot Point

© 2013 Autodesk
Defining the Pivot Point
 Command Panel -> Hierarchy
 Reference Coordinate System

© 2013 Autodesk
Animating Transforms

© 2013 Autodesk
Animating Transforms – What are Keys?

© 2013 Autodesk
Animating Transforms
 Auto Key
 Set Key
 Track Bar/Time Slider
 Playback Controls
 Copying Keys (Shift + Drag)
 Filters

© 2013 Autodesk
Creating Materials & Maps

© 2013 Autodesk
Creating Materials and Maps – Slate Material Editor

© 2013 Autodesk
Creating Materials and Maps
 New Material
 Changing Color
 Applying Material to an Object
 Adding Bitmap Image File
 Adding UVW Mapping

© 2013 Autodesk
Creating Materials and Maps – UVW Maps

© 2013 Autodesk
Working with Lights

© 2013 Autodesk
Working with Lights
 Render Setup
 Render Engines
 Render

© 2013 Autodesk
Working with Lights
 Daylight System

© 2013 Autodesk
Autodesk is a registered trademark of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings,
and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

© 2013 Autodesk, Inc. All rights reserved.

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