Process Management
Process Management
PROCESS MANAGEMENT
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Process
Process is a program in Execution
Process execution must progress in sequential
fashion.
A process includes:
program counter
stack
data section
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Process State
As a process executes, it changes state
new: The process is being created.
running: Instructions are being executed.
waiting: The process is waiting for some event to
occur.
ready: The process is waiting to be assigned to a
process.
terminated: The process has finished execution.
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Diagram of Process State
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Process Control Block (PCB)
Contains information associated with each process
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Process Control Block (PCB)
Contains information associated with each process
Process State - new, ready, running etc.
Program Counter - address of next instruction to be
executed
CPU registers - general purpose registers, stack pointer etc.
CPU scheduling information (pointer) - process priority
Memory Management information - base/limit information
Accounting information - time limits, process number
I/O Status information - list of I/O devices allocated
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Switching From Process to Process
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Schedulers
Long-term scheduler (or job scheduler) – selects which
processes should be brought into the ready queue.
Long-term scheduler is invoked very infrequently
(seconds, minutes) (may be slow).
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Schedulers
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Long-term scheduler (or Job scheduler)
Often, more processes are submitted than can be executed
immediately.
These processes are spooled to a mass-storage device
(typically a disk), where they are kept for later execution.
Job scheduler, selects processes from this pool and loads them
into memory for execution.
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Short-term scheduler (or CPU scheduler)
Whenever the CPU becomes idle, the operating system must
select one of the processes in the ready queue to be executed.
The selection process is carried out by the short-term
scheduler, or CPU scheduler.
The scheduler selects a process from the processes in memory
that are ready to execute and allocates the CPU to that
process.
All the processes in the ready queue are lined up waiting for a
chance to run on the CPU. The records in the queues are
generally process control blocks (PCBs) of the processes.
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Medium Term Scheduling
A medium-term scheduler helps to remove a process from memory and
thus reduce the degree of multiprogramming.
Later, the process can be reintroduced into memory, and its execution can
be continued where it left off. This scheme is called swapping.
The process is swapped out, and is later swapped in, by the medium-term
scheduler.
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Medium Term Scheduling
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Medium Term Scheduling
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Medium Term Scheduling
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S.No. Preemptive Scheduling Non-Preemptive Scheduling
The CPU scheduling in which the resources (CPU Cycle) The type of scheduling in which
have been allocated to a process for a limited amount of once the resources (CPU Cycle)
time is known as preemptive scheduling. have been allocated to a process,
the process holds it until it
completes its burst time or
1. switches to the 'wait' state is
known as non-preemptive
scheduling.
If a process that has a high priority arrives frequently in the If a process that has a long burst
'ready' queue, the low priority processes may starve. time is running the CPU, then the
3. process that has less CPU burst
time would starve
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CPU Scheduler
When the CPU becomes idle, the operating system
selects one of the processes from the ready queue
to be executed.
The selection process is carried out by the short-
term scheduler, or CPU scheduler.
The scheduler selects a process from the processes
in memory that are ready to execute and allocates
the CPU to that process.
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Process Scheduling Queues
Job queue – set of all processes in the system.
Ready queue – set of all processes residing in
main memory, ready and waiting to execute.
Device queues – set of processes waiting for an
I/O device.
Processes migrate between the various queues.
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Preemptive & Non-preemptive Scheduling
Non-preemptive Scheduling
Once CPU has been allocated to a process, the
process keeps the CPU until
Process exits OR
Process switches to waiting state
Preemptive Scheduling
Process can be interrupted and must release the
CPU.
Need to coordinate access to shared data
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CPU Scheduling Decisions
CPU scheduling decisions may take place when
a process:
switches from running state to waiting state
switches from running state to ready state
switches from waiting to ready
terminates
Scheduling under 1 and 4 is non-preemptive.
All other scheduling is preemptive.
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Dispatcher
Dispatcher module gives control of the CPU to the
process selected by the short-term scheduler. This
involves:
switching context
switching to user mode
jumping to the proper location in the user program to
restart that program
Dispatch Latency:
time it takes for the dispatcher to stop one process
and start another running.
Dispatcher must be fast.
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Scheduling Criteria
CPU Utilization
Keep the CPU and other resources as busy as possible
Throughput
No of processes that complete their execution per
time unit.
Turnaround time
amount of time to execute a particular process from
its entry time.
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Scheduling Criteria (cont.)
Waiting time
amount of time a process has been waiting in the
ready queue.
Response Time (in a time-sharing environment)
amount of time it takes from when a request was
submitted until the first response is produced, NOT
output.
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1. First Come First Serve (FCFS) Scheduling
Process that requests the CPU FIRST is
allocated the CPU FIRST.
FCFS is a non-preemptive algorithm.
Implementation - using FIFO queues
incoming process is added to the tail of the queue.
Process selected for execution is taken from head of
queue.
Performance metric - Average waiting time in
queue.
Gantt Charts - are used to visualize schedules.
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First-Come, First-Served(FCFS) Scheduling
Example
Suppose the arrival order for the processes is
P1,
Process BurstP2, P3
Time
Waiting time243
P1
P2
P3 P1 = 0; 3
P2 = 24;
Gantt
ChartP3
for = 27;
Schedule
Average
P1 waiting time
P2 P3
0 (0+24+27)/324 = 27
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FCFS Scheduling (cont.)
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2. Shortest-Job-First(SJF) Scheduling
Associate with each process the length of its next
CPU burst. Use these lengths to schedule the process
with the shortest time.
Two Schemes:
Scheme 1: Non-preemptive
Once CPU is given to the process it cannot be preempted
until it completes its CPU burst.
Scheme 2: Preemptive
If a new CPU process arrives with CPU burst length less
than remaining time of current executing process,
preempt. Also called Shortest-Remaining-Time-First (SRTF).
SJF is optimal - gives minimum average waiting time
for a given set of processes.
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Non-Preemptive SJF Scheduling
Example
Process Arrival Time Burst Time
P1 0 7
P2 2 4
P3 4 1
P4 5 4
Gantt Chart for Schedule
P1 P3 P2 P4
0 7 8 12 16
Average waiting time =
(0+6+3+7)/4 = 4
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Preemptive SJF Scheduling(SRTF)
Example
Process Arrival TimeBurst Time
P1 0 7
P2 2 4
P3 4 1
P4 5 4
Gantt Chart for Schedule
P1 P2 P3 P2 P4 P1
0 2 4 5 7 11 16
Average waiting time =
(9+1+0+2)/4 = 3
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3. Priority Scheduling
A priority value (integer) is associated with each
process.
The CPU is allocated to the process with the
highest priority.
Equal-priority processes are scheduled in FCFS
order.
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Priority Scheduling
An SJF algorithm is simply a priority algorithm
where the priority (p) is the inverse of the
(predicted) next CPU burst. The larger the CPU
burst, the lower the priority, and vice versa.
CPU is allocated to process with the highest
priority.
Preemptive
Nonpreemptive
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Priority Scheduling (cont.)
SJN is a priority scheme where the priority is
the predicted next CPU burst time.
Problem
Starvation/indefinite blocking - Low priority processes
may never execute.
Solution
Aging - as time progresses increase the priority of the
process.
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Priority Scheduling (cont.)
Consider the following set of processes, assumed to
have arrived at time 0 in the order P1, P2, · · ·, P5,
with the length of the CPU burst given in
milliseconds:
Gantt chart
The average waiting time is 8.2 milliseconds.
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4. Round Robin (RR)
Each process gets a small unit of CPU time
Time quantum usually 10-100 milliseconds.
After this time has elapsed, the process is preempted and
added to the end of the ready queue.
n processes, time quantum = q
Each process gets 1/n CPU time in chunks of at most q time
units at a time.
No process waits more than (n-1)q time units.
Performance
Time slice q too large - FIFO behavior
Time slice q too small - Overhead of context switch is
too expensive.
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Round Robin - Example
Time Quantum = 20
Process Burst Time
P1 53
P2 17
P3 68
P4 24
Gantt Chart for Schedule
P1 P2 P3 P4 P1 P3 P4 P1 P3 P3
Typically, higher average turnaround time than SRTF, but better response
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