Text and Visual Dimensions Oftext and Visual Dimensions of MEDIA AND INFORMATION
Text and Visual Dimensions Oftext and Visual Dimensions of MEDIA AND INFORMATION
M t. M a k ilin g, sh o t u s in g phone
c am era
Video
A s c en e fro m th e s ho rt film
“K inam ulatan”
Screenshot
Infographic
T h is w a s crea te d to prom o te
n e tiqu e tte in M a ry H e lp o f Christians
C o lle g e , Lagun a
comic strips /
cartoons
Meme
P ie g ra p h fo r D e p E d T a yo C a m p
V ic e n te L im In te g ra te d S c h o o l FB
P age
Three implied geometric shapes can be Organic shapes, like the eggplant
found in the picture above: diamond, pictured above, are irregular and
octagon and triangle. asymmetrical in appearance and tends to
have curves, as in the case of shapes
found in nature.
3. VALUE
THE DEGREE OF LIGHT AND DARK IN A DESIGN. IT IS THE CONTRAST BETWEEN
BLACK AND WHITE AND ALL THE TONES IN BETWEEN. VALUE CAN BE USED
WITH COLOR AS WELL AS BLACK AND WHITE. CONTRAST IS THE EXTREME
CHANGES BETWEEN VALUES.
4. Texture
The way a surface feels or is perceived to feel. Texture can be added to attract or
repel interest to a visual element. Two contrasting visual textures are presented in
this picture taken in Bolinao, Pangasinan: the smoothness of the sea and the
roughness of the contorted branches.
5. COLOR
DETERMINED BY ITS HUE (NAME OF COLOR), INTENSITY (PURITY OF THE HUE), AND VALUE
(LIGHTNESS OR DARKNESS OF HUE). COLOR AND COLOR COMBINATION CAN PLAY A LARGE
ROLE IN THE DESIGN. COLOR MAY BE USED FOR EMPHASIS, OR MAY ELICIT EMOTIONS
FROM VIEWERS. COLOR MAY BE WARM, COOL, OR NEUTRAL. IT PLAYS A MAJOR ROLE IN
OUR VISUAL PERCEPTION, AS IT INFLUENCES OUR REACTIONS ABOUT THE WORLD
AROUND US. IT IS THEREFORE IMPORTANT TO CREATE COLOR PALETTES THAT EVOKE THE
APPROPRIATE AUDIENCE REACTIONS.
6. Form
A figure having volume and thickness. An illusion of a 3-dimensional object can
be implied with the use of light and shading.
Through digital means, shadows are On the other hand, thick pen strokes are
placed in the drawing above in order used to achieve volume and thickness on
to provide a three-dimensional effect. the sketch in this sketch.
PRINCIPLES IN VISUAL DESIGN
•THE VISUAL APPEAL OF ARTWORKS DEPENDS ON ITS ADHERENCE
TO PRINCIPLES OF DESIGN. HOWEVER, THERE IS NO STRICT
COMMANDMENT IN DESIGNING. THE PERSONAL PREFERENCES OF
THE ARTIST REMAIN A PRIME CONTRIBUTING FACTOR IN
DESIGNING VISUALS.
1. Consistency of margins, typeface, typestyle, and colors is necessary, especially
in slide presentations or documents that are more than one page.
2. Center of interest – an area that first attracts attention in a composition. This
area is more important when compared to the other objects or elements in a
composition. This can be by contrast of values, more colors, and placement in the
format.
In a picture, the center of interest should not actually be in the center. In fact, you
must avoid the “dead center in placing the portion that you wish to highlight. The
basic rule in “The Rule of Thirds.” Divide the frame into three portions horizontally
and vertically using imaginary lines, and place the point you wish to highlight at
any of the four intersecting points.
Putting the lines on the picture above, the girl’s face, which is the center of interest,
is right on an intersection point. Hence, the picture has an interesting composition.
• IN PORTRAITURE, ONE TIP IN ORDER TO COMMAND THE CENTER OF
INTEREST IN CLOSE UPS (SUCH AS THE PICTURE OF LIZA SOBERANO) IS TO
PLACE THE DOMINANT EYE AT THE CENTER OF THE FRAME. DOING SO, THE
IMAGE WOULD HAVE THE ILLUSION OF STARING BACK AT YOU.
3. Balance – a feeling of visual equality in shape, form, value, color, etc. Balance
can be symmetrical and evenly balanced, or asymmetrical and unevenly balanced.
Objects, values, colors, textures, shapes, forms, etc. can be used in creating
balance in a composition.
4. Harmony – brings together a composition
with similar units. If for example your
composition was using wavy lines and
organic shapes, you would stay with those
types of lines and not put in just one
geometric shape. (Notice how similar
Harmony is to Unity - some sources list both
terms).
• 4. CONTRAST – OFFERS SOME CHANGE IN VALUE
CREATING A VISUAL DISCORD IN A
COMPOSITION. CONTRAST SHOWS THE
DIFFERENCE BETWEEN SHAPES AND CAN BE
USED AS A BACKGROUND TO BRING OBJECTS
OUT AND FORWARD IN A DESIGN. IT CAN ALSO
BE USED TO CREATE AN AREA OF EMPHASIS.
5. Directional Movement – a visual flow through
the composition. It can be the suggestion of
motion in a design as you move from object to
object by way of placement and position.
Directional movement can be created with a
value pattern.
You can find rhythmic patterns everywhere, for a simple cup of cappuccino
prepared by a barista, to a festive street dance.
7. Perspective – created through the
arrangement of objects in two-dimensional
space to look like they appear in real life.
Perspective is a learned meaning of the
relationship between different objects
seen in space Lines disappearing in the
horizon and objects getting smaller
conveys a perspective of distance. In this
still from the short film “Awit ng Puso,” the
child is seen moving far beyond, and the
viewer gets the hint that he still has a long
way to go before
him.
TYPES OF SHOTS
Medium Close-up
Close-up
Establishing the angles of your shots will also help in providing the desirable
meaning on visuals. Through this, you can suggest a specific emotion, establish
strength or weakness, or take the story from the eyes of a character. Here is a
list of shots based on angles and points of view.
Bird’s-eye view
High angle
Low angle
Worm’s-eye view