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© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63, by Dr. Saumya Bansal
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What is Multimedia?
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 2
What is Multimedia?
•Text
•Graphics
•Sound
•Animation
•Video
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 3
What is Multimedia?
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Example of Multimedia
• Yahoo Messenger
• Video Conferencing
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Why Multimedia?
• Added value of visualization
Clarify thinking
Reinforce understanding
Integrate new knowledge
Identify misconceptions
• Added value of Audio
• Ear training
• Added value of video
• Quick, rich and authentic communication of
demonstration, simulation, events and stories
• Absorb and engage viewer making difficult concepts
memorable
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Why Multimedia?
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Applications of Multimedia
Business
• Used for floating information in global groups.
• Voice mail, e-mail, employee training.
Marketing
• Marketing of new products can be greatly enhanced.
• PPTs with flying banners, video transitions, animations are some of the
elements used in composing a multimedia based advertisement to
appeal to the consumer in a way never used before and promote the
sale of the products.
Entertainment
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Applications of Multimedia
Education
• Many computer games with focus on education are now available.
• Consider an example of an educational game which plays various
rhymes for kids.
• The child can paint the pictures, increase reduce size of various objects
etc apart from just playing the rhymes.
Bank
• Bank also displays information about its various schemes on a PC
monitor placed in the rest area for customers.
Hospital
• Multimedia best use in hospitals is for real time monitoring of conditions
of patients in critical illness or accident.
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CD-ROM Technology
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Multimedia Highway
• CD-ROM and DVD discs are but interim memory technologies that will
be replaced by new devices that do not require moving parts.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 11
Multimedia Highway
• Glass Fiber cables that makes up much of the physical backbone of the data
highway are, in many cases.
• Railroad and pipelines companies who simply buried the cables on existing
rights of way where no special permits and environmental reports are necessary.
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Types of Multimedia
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Text
• imposes strict linear progression on the reader
• the author’s ideas of what is best
page 1 page 2 page 3 page 4
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Hypertext - not just linear
• Non-linear structure
blocks of text (pages)
links between pages create a mesh or network
users follow their own path through information
bookmark
home
this is text this is text
or is it or is it
this is text this is text
this is text or is it or is it
hypertext hypertext
or is it hypertext hypertext
only links only links
can tell can tell
only links only links
hypertext can tell can tell
only links
can tell
back link
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 17
Hypermedia – not just text
• hypertext systems + additional media
picture, photographs, video and sound,diagram
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Characteristics of a Multimedia System
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Components of a Multimedia System
Capture devices
Video Camera, Video Recorder, Audio Microphone,
Keyboards, mice, graphics tablets, 3D input devices,
sensors, VR devices.
Storage Devices
Hard disks, CD-ROMs, Jaz/Zip drives, DVD, Flash
drives etc
Communication Networks
Ethernet, Token Ring, FDDI, ATM, Intranets, Internets.
Computer Systems
Multimedia Desktop machines, Workstations,
MPEG/VIDEO Hardware
Display Devices
CD-quality speakers, HDTV, Hi-Res monitors, Colour
printers etc.
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Features for a Multimedia System
Very High Processing Power
needed to deal with large data processing and real time
delivery of media. RAM,HDD,CPU etc.
Network Support
Client-server systems common as distributed systems
common.
Software Tools
user friendly tools needed to handle media, design and
develop applications, deliver media.
Storage and Memory
large storage units (of the order of 50 -100 Gb or more)
and large memory (1-2 Gb or more). Large Caches also
required for efficient management.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 21
Features for a Multimedia System
Efficient and High I/O
input and output to the file subsystem needs to be
efficient and fast. Needs to allow for real-time recording
as well as playback of data. e.g. Direct to Disk
recording systems
Multimedia Capable File System
needed to deliver real-time media - e.g. Video/Audio
Streaming. Special Hardware/Software needed e.g.
RAID technology.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 22
Introduction to Making Multimedia
Projects
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Multimedia Project
• Multimedia project is a classic software project which is developed
using multimedia technology with the specific aim of distributing
information in an entertaining and compelling manner.
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Introduction to Making Multimedia
Developing Multimedia
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Introduction to Making Multimedia
Stages of a Project
• A Multimedia application is developed in stages as all
other software are being developed.
• In multimedia application development a few stages have to
complete before other stages being, and some stages may
be skipped or combined with other stages.
• Following are the four basic stages of multimedia project
development :
1. Planning and costing,
2. Design and production,
3. Testing and
4. Delivery.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 26
Making Multimedia cont..
Stages of a Project
1. Planning and costing- should include: with an idea
Identify objectives
Develop a prototype
plan text, graphics, music, video
develop graphic layout (“look and feel”)
develop a structure and navigation system
Estimate time and cost
estimate time needed to complete
prepare budget ( if necessary)
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 27
Making Multimedia cont..
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Making Multimedia cont..
2. Designing and Producing : The next stage is to execute
each of the planned tasks and create a finished product.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 29
Making Multimedia cont..
4. Delivering : The final stage of the multimedia application
development is to pack the project and deliver the
completed project to the end user.
• This stage has several steps such as maintenance, shipping
and marketing the product.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 30
Making Good Multimedia
• More GUI
• More interactive
• More user friendly
• Easy navigation
• Max client satisfaction
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 31
Making Multimedia (What you need)
What you need to make a good multimedia product is
1. Hardware
2. Software
3. Creativity / Good ideas
4. Time & money
5. Organization
6. Teamwork
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 32
Multimedia Skills and Training
Multimedia Skill set and Multimedia Project Team
• Project Manager
• Multimedia Designer
• Interface Designer
• Writer
• Video Specialist
• Audio Specialist
• Multimedia Programmer
• Producer of Multimedia for Web
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 33
Multimedia Skills and Training
Project Manager
Responsibilities
Overall project
Day to day operations and budget
Put together good core team
Maintain the “big picture” – the vision
Background/skills
Understand hardware & software
Communication skills
Good “people” skills- a good listener
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 34
Multimedia Skills and Training
Multimedia Designer
Responsibilities:
Overall content and structure
Prepares design for project: content, media, interaction
Sometime overlaps with Interface Designer
Coordinates team
A) Graphic Designers
B) Instructional Designers
C) Information Designers
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 35
Multimedia Skills and Training
Multimedia Designer
Background/skills
Ability to analyze content structurally and match it with
effective presentation
Expert with different media types
Ability to look at information from different points of view
Interpersonal skills
Understand resources- both technological and human
Solid organizational skills, attention to detail
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 36
Multimedia Skills and Training
Multimedia Designer
A) Graphic designer – deals with visuals
Animators ( Flash)
Image processing specialists ( Photoshop)
B) Instructional Designers – creates engaging
learning activities and develops course content to
facilitate effective knowledge acquisition.
•Clear and proper presentation
•Knowledge of content
C) Information Designers – deal with contents and
navigation structure content
•Determine user feedback
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 37
Multimedia Skills and Training
Interface Designer
Responsibilities:
Provides access to media and guide the people who use
it
Makes clear interface “transparent” to users ( effective
use of windows, icons, backgrounds, controls, etc.)
Background/skills
Familiar with different multimedia interfaces
Knows authoring system, user testing
Basic drawing skills
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 38
Multimedia Skills and Training
Video Specialist
Responsibilities:
Coordinate videographers, sound technicians, lighting
designers, set designers, script supervisors, production
assistants, actors
Background/skills:
Skilled with QuickTime or MS Video for editing
Macromedia Premiere for special effects
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 39
Multimedia Skills and Training
Audio Specialist
Responsibilities:
Locating and selecting suitable music and talent
Scheduling recording sessions
Digitizing, editing recorded materials
Background/skills:
Skilled in studio recording
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 40
Multimedia Skills and Training
Multimedia Programmer
Responsibilities:
Integrates multimedia elements as complete project
using programming language or authoring system
(Authorware)
Coding displays to controlling devices
Background/skills:
Multimedia languages (C++, Java, Lingo)
HTML, VRML, XML
Ability to quickly learn new languages.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 41
Multimedia Skills and Training
Writers
Responsibilities:
Create character, action, point of view, interactivity
Write proposals, script actor’s narration, write text
screen( content writers)
Background/skills:
Background in marketing
Ability to work within tight deadlines
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Multimedia Skills and Training
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Virtual Reality
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Virtual Reality
•Non-immersive:
This type of VR typically refers to a 3D simulated
environment that's accessed through a computer screen.
The environment might also generate sound, depending on
the program.
The user has some control over the virtual environment
using a keyboard, mouse or other device, but the environment
does not directly interact with the user.
A video game is a good example
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 45
Virtual Reality
•Semi-immersive:
This type of VR offers a partial virtual experience that's
accessed through a computer screen or some type of glasses
or headset.
It focuses primarily on the visual 3D aspect of virtual reality
and does not incorporate physical movement in the way that
full immersion does.
A common example of semi-immersive VR is the flight
simulator, which is used by airlines and militaries to train their
pilots.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 46
Virtual Reality
• Fully immersive:
This type of VR delivers the greatest level of virtual reality, completely
immersing the user in the simulated 3D world.
It incorporates sight, sound and, in some cases, touch. There have even
been some experiments with the addition of smell.
Users wear special equipment such as helmets, goggles or gloves and
are able to fully interact with the environment.
The environment might also incorporate such equipment as treadmills or
stationary bicycles to provide users with the experience of moving
through the 3D space.
Fully immersive VR technology is a field still in its infancy, but it has
made important inroads into the gaming industry and to some extent the
healthcare industry, and it's generating a great deal of interest in others.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 47
Challenges in Multimedia Technologies
1. Synchronisation
Playing frames in right order
2. Cost
•Production of multimedia is more expensive than others because it is
made up of more than one medium.
•It requires an electronic device, which may be relatively expensive.
3. Equipment Failure
•Multimedia often requires more equipment to deliver a message than more
traditional mediums.
•Whenever equipment is invoked, there is always the chance of equipment
failure.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 48
Challenges in Multimedia Technologies
4. Technical Barriers
•Personal computers or workstations that can support multimedia data.
•Latest file servers that can handle the volumes of data.
•Upgraded software tools that can control the quality of different forms of information.
•Local and wide area networks for the transmission of multimedia information.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 49
Challenges in Multimedia Technologies
6. Legal Problems
• One of the biggest problems regarding the growth of multimedia
applications is "ownership of content".
• It will be legal if someone reproduces some copyright work without the
copyright owner's permission.
• In such a case, the copyright owner can sue for damages.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 50
Multimedia Hardware
Peripherals
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Multimedia Hardware Peripherals
• Input devices
• Output devices
• Storage devices
• Communication devices
--Modems
--Network Interfaces
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 52
Input Devices
• Keyboards
• Mouse and Trackballs
• Touch screens
• Magnetic Card Encoders and Readers
• Graphic Tablets
• Scanners
• Optical Code Recognition (OCR) Devices
• Infrared remotes
• Voice Recognition Systems
• Digital Cameras
• Lightpens
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 53
Output Devices
• Audio Devices
• Amplifiers and Speakers
• Monitors
• Video Devices
• Projectors
CRT – cathode ray tube
LCD – liquid crystal display
• Printers
Injet
laser
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 54
Output Devices
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Output Devices
VR helmet
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 56
Output Devices
Immersive Environments and
Display Systems
• We create dynamic, audio visual
displays which immerse users into a
virtual world.
• Using single lens or multi-projector
technology, we are able to create
immersive digital signage, interactive
museum exhibits, flight simulators,
3D immersive user and gaming
experiences.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 57
Memory and Storage devices
• Sufficient memory must be allocated for storing and
archiving files.
• Memory requirements of a multimedia project depend
on the project's content and scope.
• RAM, ROM
• Floppy and Hard Disks
• Zip, Jaz and Syquest
Zip – 100MB
Jaz – 1 GB
• Optical Storage CD, CD-R,WORM etc.
• RAID(redundant array of inexpensive drives)
• DVD (Digital Versatile Disk) upto 1GB
DVD-video,DVD-ROM etc.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 58
Memory and Storage devices cont..
• Magneto-optical drives -MO discs were WORM
(write once, read many) drives, but later read/write
MO drives became available.
• The disc consists of a ferromagnetic material sealed
under a plastic coating.
• the older type of magnetic diskette can store 1.44
megabytes (MB) of data, an MO diskette can store
many times that amount, ranging from 100 MB up to
several gigabytes (GB).
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 59
Multimedia Software
Familiar Tools
Elemental Tools
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Familiar Tools
Word Processors
-Microsoft Word
Spreadsheets
-Excel
Databases
Presentation Tools
-PowerPoint
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 61
Elemental Tools
Elemental tools help us work with the important basic
elements of your project: its graphics, images, sound, text
and moving pictures.
Elemental tools includes:
• Painting And Drawing Tools(Ex-DeskDraw, DeskPaint,
Designer, paint)
• Cad And 3-D Drawing Tools(Ex- AutoCAD)
• Image Editing Tools(-photonova,photowings,funnyface)
• OCR Software
• Sound Editing Programs
• Tools For Creating Animations And Digital Movies
• Helpful Accessories
• Convertors
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 62
Painting And Drawing Tools
• Painting and drawing tools are the most
important items in your toolkit because the impact
of the graphics in your project will likely have the
greatest influence on the end user.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 64
Good Drawing Programs Contain Tools for:
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Good Drawing Programs Contain
Tools for:
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 66
CAD And 3-D Drawing Tools
• C
AD (computer-aided design) is a software used by
architects, engineers, drafters, artists and others to create
precision drawings or technical design.
• It can be used to create two-dimensional (2-D) drawings or
three dimensional modules.
• The CAD images can spin about in space, with lighting
conditions exactly simulated and shadows properly drawn.
• With CAD software you can stand in front of your work and
view it from any angle, making judgments about its design.
Ex: AutoCAD
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© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 68
Image Editing Tools
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 69
OCR Software
• Optical character recognition (OCR)
is a system of converting scanned
printed/handwritten image files into
its machine readable text format.
Ex: Perceive
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© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 70
OCR Software
• Hardware — scans the text, image
• Software — systematically checks the entire image
for patterns of light and dark that it recognizes as alphabetic,
numeric, or special characters.
• OCR software requires pattern recognition, a complicated
logic problem.
E e E Ee e E E e E
e e E EE e e E e e
-- It is relatively easy for a human to recognize each of
these characters as the letter “e.”
-For the pattern recognition logic in OCR software, this is
very difficult.
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© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 71
Sound Editing Programs
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Sound Editing Programs
•A digital audio editor is defined as a computer
application for manipulating digital audio.
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Sound Editing Programs
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 75
Movie-making tools
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 76
•Animations and digital movies are sequences of
bitmapped graphic scenes (frames), rapidly
played back.
•But animations can also be made within an
authoring system by rapidly changing the location
of objects to generate an appearance of motion.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 77
Helpful Accessories
No multimedia toolkit is
complete without a few
indispensable utilities to
perform some odd, but
repeated tasks. These are
the accessories.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 78
Helpful Accessories
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 79
Multimedia Authoring Tools
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 80
Authoring versus Programming
Two types of tools that can be used to create multimedia
applications:
Authoring tools
Programming tools
Authoring tools are what we call high level tools
A lot of the technical details of how things are done is hidden
from the developer.
The developer can concentrate on the functionality instead of
how to make the hardware work
Can be used by non-programmers for assembling
multimedia elements into a single cohesive project.
Authoring software provides an integrated environment for
binding together the content and functions of your project.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 81
Authoring versus Programming
Programming tools are low level tools
They provide access to the low level hardware features for
those who want to get the most out of the computer
Are used by programmers or software engineers
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 82
The Components of an Authoring Tool
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Features of Authoring Tools or S/W
• Editing and organizing features.
• Programming features.
• Interactivity features.
• Performance tuning and playback features.
• Delivery, cross-platform, and Internet playability
features.
• Script language programs
• Hypertext
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 84
Multimedia Building Blocks
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Multimedia Building Blocks
Text
Overview:
Importance of text in a multimedia presentation.
Understanding fonts and typefaces.
Using text elements in a multimedia presentation.
Computers and text.
Font editing and design tools.
Multimedia and hypertext.
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 86
Using Text in Multimedia
Type terminology
•Typeface
Arial
Courier
Times
•Fonts
•Points
•Styles
•Leading
•Kerning
Regular
Condensed
Expanded
© Bharati Vidyapeeth’s Institute of Computer Applications and Management, New Delhi-63. Dr. Saumya Bansal U1. 87