0% found this document useful (0 votes)
31 views55 pages

Chapter-3 MIS

The document discusses the history and development of computer hardware from early mechanical calculators to modern electronic computers. It covers pre-computer calculation methods, early computing machines, the development of electronic computers in the 1940s-1950s, generations of computing technology, the rise of microcomputers in the 1970s-1980s, categories of computer systems including microcomputers, midrange systems, mainframes, and supercomputers. It also discusses computer processing speeds, peripherals, and input technologies like keyboards, mice, touchscreens, pen-based computing, speech recognition, and optical scanning.

Uploaded by

Gamer nck
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
31 views55 pages

Chapter-3 MIS

The document discusses the history and development of computer hardware from early mechanical calculators to modern electronic computers. It covers pre-computer calculation methods, early computing machines, the development of electronic computers in the 1940s-1950s, generations of computing technology, the rise of microcomputers in the 1970s-1980s, categories of computer systems including microcomputers, midrange systems, mainframes, and supercomputers. It also discusses computer processing speeds, peripherals, and input technologies like keyboards, mice, touchscreens, pen-based computing, speech recognition, and optical scanning.

Uploaded by

Gamer nck
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 55

TOPIC 3:

COMPUTER HARDWARE
PRE-COMPUTER CALCULATIONS
 Counting on fingers and toes
 Stone or bead abacus
 Calculate comes from calculus, the Latin
word for small stone
 1642: first mechanical adding machine
 Invented by Blaise Pascal— wheels moved
counters
 Modified in 1674 by Von Leibnitz
 Age of industrialization
 Mechanical loom used punch
cards. 2
EARLY COMPUTING
 19th Century
 Charles Babbage proposed the Analytical
Engine, which could calculate, store values
in memory, perform logical comparisons
 Never built due to of lack of electronics
 1880s
 Hollerith’s punched cards used to record
census data using On/Off patterns
 The holes turned sensors On or Off when
run through tabulating machine
 This company became the foundation for
IBM
3
ELECTRONIC COMPUTERS
 1946 - First Generation Computer
 ENIAC (Electronic Numerical Integrator and
Computer)
 Programmable
 5000 calculations per second
 Used vacuum tubes
 Drawbacks were size and processing ability
 1950s
 ENIAC replaced by UNIVAC 1, then IBM 704
 Calculations jumped to 100,000 per second

4
ELECTRONIC COMPUTERS

5
WAVES OF COMPUTING
 Late 1950s - Second Generation
 Transistors replaced vacuum tubes
 200,000 to 250,000 calculations per second
 Mid-1960s - Third Generation
 Integrated circuitry and miniaturization
 1971 - Fourth Generation
 Further miniaturization, multiprogramming,
virtual storage
 1980s - Fifth Generation
 Millions of calculations per second
6
MICROCOMPUTERS
 1975
 ALTAIR, programmed by flicking switches
 1977
 Commodore & Radio Shack produce PCs
 1979
 Apple computer, the fastest selling PC
thus far
 1982
 IBM introduced the PC, which changed
the market 7
CATEGORIES OF COMPUTER
SYSTEMS

8
MICROCOMPUTER SYSTEMS

Called a personal computer or PC


Computing power now exceeds that of the
mainframes of previous generations
Relatively inexpensive

Networked professional workstations


used by businesses
Hand-held, notebook, laptop, tablet,
portable, desktop, and floor-standing

9
RECOMMENDED PC FEATURES

10
MICROCOMPUTER USES

Workstations Network Servers

Supports heavy More powerful than


mathematical workstations
computer and
Coordinates
graphics display
telecommunications
demands
and resource sharing
CAD, investment,
Supports small
and portfolio analysis
networks and Internet
or intranet websites

11
MICROCOMPUTER USES
 Terminals
 Any device that allows
access to a computer
 Types
 Dumb
 Intelligent
(Windows or Internet)
 Transaction

12
CORPORATE PC CRITERIA

 Solid performance at a reasonable price


 Operating system ready
 Connectivity
 Security-equipped
13
THE MICROCOMPUTER AS A
TECHNICAL WORKSTATION

14
THE MICROCOMPUTER AS A
TECHNICAL WORKSTATION
 Workstation computers: support applications with heavy
mathematical computing and graphics display demands,
such as computer-aided design (CAD) in engineering or
investment and portfolio analysis in the securities industry.
 Other microcomputers are used as Network servers are
usually more powerful microcomputers that coordinate
telecommunications and resource sharing in small local area
networks (LANs) and in Internet and intranet Web sites.

15
INFORMATION APPLIANCES
 Hand-held microcomputer devices
 Known as personal digital assistants (PDAs)
 Web-enabled PDAs use touch screens,
handwriting recognition, or keypads
 Mobile workers use to access email or the
Web, exchange data with desktop PCs or
servers
 Latest entrant is the BlackBerry

16
INFORMATION APPLIANCES
 PDAs include
 Video-game consoles
 Cellular and PCS phones
 Telephone-based home
email appliances

17
MIDRANGE SYSTEMS
 High-end network servers that handle large-
scale processing of business applications
 Not as powerful as mainframes
 Less expensive to buy, operate, maintain
 Often used to manage
 Large Internet websites, intranets, extranets
 Integrated, enterprise-wide applications
 First became popular as minicomputers
 Used as front-end servers
 Assists mainframes with telecommunications
and networks 18
MIDRANGE SYSTEMS

19
MAINFRAME COMPUTER
SYSTEMS
 Large, fast, powerful computer systems
 Large primary storage capacity
 High transaction processing
 Handles complex computations
 Widely used as superservers for:
 Large client/server networks
 High-volume Internet websites
 Becoming a popular computing platform for:
 Data mining, warehousing, electronic
commerce applications 20
MAINFRAME COMPUTER
SYSTEMS

21
SUPERCOMPUTER SYSTEMS
 Extremely powerful systems designed for…
 Scientific, engineering, and business
applications
 Massive numeric computations
 Markets include…
 Government research agencies
 Large universities
 Major corporations
 Uses parallel processing
 Billions to trillions of operations per second
(gigaflops and teraflops) 22
SUPERCOMPUTER SYSTEMS

23
COMPUTER SYSTEM CONCEPT

Input Control
System of
hardware devices
organized by
function
Processing Storage

Output

24
COMPUTER SYSTEM CONCEPT

25
COMPUTER PROCESSING
SPEEDS
 Early computers
 Milliseconds (thousandths of a second)
 Microseconds (millionths of a second)
 Current computers
 Nanoseconds (billionth of a second)
 Picoseconds (trillionth of a second)
 Program instruction processing speeds
 Megahertz (millions of cycles per second)
 Gigahertz (billions of cycles per second)
 Commonly called “clock speed” 26
COMPUTER PROCESSING
SPEEDS
 Throughput
 Ability to perform useful computation or data
processing assignments during a given period
 Speed is dependant on…
 Size of circuitry paths (buses) that
interconnect microprocessor components
 Capacity of instruction processing registers
 Use of high-speed cache
memory
 Use of specialized micro-
processors. 27
MOORE’S LAW

Doubling of the number of transistors


per integrated circuit every 18 to 24 months
28
PERIPHERALS
Generic name for all input, output,
Peripheral
and secondary storage devices

Parts of the computer system (not


the CPU)

All online devices

Separate from the CPU, but


Online Devices electronically connected to (and
controlled by) it

Separate from, and not under the


Offline Devices
control of, the CPU
29
PERIPHERALS ADVICE

30
INPUT TECHNOLOGIES
 Common input devices
 Keyboard
 Graphical User
Interface (GUI)
 Electronic mouse
and trackball
 Pointing stick
 Touchpad
 Touchscreen

31
PEN-BASED COMPUTING

 Used in Tablet PCs and PDAs


 Pressure-sensitive layer, similar to touch screen,
under liquid crystal display screen
 Software digitizes handwriting, hand printing, and
hand drawing
32
SPEECH RECOGNITION SYSTEMS
 Speech may be the future of data entry
 Easiest, most natural means of human
communication
 Recognizing speech patterns
 Discrete, requires pauses between each
word
 Continuous speech recognition software
(CSR) recognizes continuous,
conversationally paced speech

33
SPEECH RECOGNITION
SOFTWARE
 Speech recognition systems digitize, analyze,
and classify speech and sound patterns
 Compares to a database of sound patterns
 Passes recognized words to software
 Typically requires voice recognition training
 Speaker-independent systems
 Allow computers to recognize words from a
voice never heard before
 Typically used in voice-messaging
computers
34
OPTICAL SCANNING

 Devices read text or graphics and convert


them into digital computer input
 Enables direct entry of data from source
documents
 Document management library system
 Scans documents, then organizes and
stores them for easy reference or retrieval 35
OPTICAL SCANNING
Scanners

Larger, more expensive


Compact desktop models
flatbed scanners are
are popular for low
faster, offer high-resolution
cost and ease of use
color scanning

Optical Character Recognition (OCR)

Used to read merchandise


Software that reads
tags, sort mail, score tests,
characters and codes
read bar codes

36
OTHER INPUT TECHNOLOGIES

Magnetic Stripe

Smart Cards

Digital Cameras

Magnetic Ink Character


Recognition (MICR)

37
OUTPUT TECHNOLOGIES
Voice Response Increasingly found along with
video displays in business
applications

Video Displays Cathode-ray tube (CRT)

Liquid crystal display (LCD)

Plasma displays
(TVs, flat-panel monitors)

Printed Output Inkjet and laser

38
STORAGE TRADEOFFS

39
COMPUTER STORAGE
FUNDAMENTALS
Uses
Uses two-state
two-state On (1) or Off (2)
(binary)
(binary) data
data
representation
representation Data processed & stored in computer
systems through On/Off signals

Smallest element of data


Bit
Bit
Either zero or one

Group of eight bits, which operate


as a single unit
Byte
Byte
Represents one character or number

40
REPRESENTING CHARACTERS IN
BYTES

41
USING BINARY CODE TO
CALCULATE

42
STORAGE CAPACITY
MEASUREMENT

Kilobyte (KB) One thousand bytes

Megabyte (MB) One million bytes

Gigabyte (GB) One billion bytes

Terabyte (TB) One trillion bytes

Petabyte (PB) One quadrillion bytes

43
DIRECT (RANDOM) AND
SEQUENTIAL ACCESS

44
SEMICONDUCTOR MEMORY

 Microelectronic semiconductor memory chips are


used for primary storage
 Advantages: small size, fast, shock and
temperature resistance
 Disadvantages: volatility; must have uninterrupted
electric power or loses memory

45
TYPES OF SEMICONDUCTOR
MEMORY
Random Access Read-Only Memory
Memory (RAM) (ROM)

1. Most widely used 1. Permanent storage


primary storage 2. Can be read, but not
medium overwritten
2. Volatile memory 3. Frequently used
3. Read/write memory programs burnt into
chips during
manufacturing
4. Called firmware

46
FLASH DRIVES
 Sometimes called a jump drive
 Uses a small chip containing
thousands of transistors
 Can store data for virtually
unlimited periods without power
 Easily transported
 Highly durable
 Storage capacity of up to 2 TB
 Plugs into any USB port
47
MAGNETIC DISKS

Hard Disk Drives & Floppy Disks (diskettes)

 Used for secondary storage


 Fast access and high capacity
 Reasonable cost
48
RAID STORAGE
 Redundant Arrays of Independent Disks
 Provides virtually unlimited online storage
 6 to more than 100 hard disk drives are
combined into a single unit
 Data is accessed in parallel, over multiple
paths, from many disks
 Redundant storage of data on several disks
provides fault-tolerant capacity
 Storage area networks can interconnect
many RAID units
49
MAGNETIC TAPE

 Secondary storage
 Tape reels, cassettes, and cartridges
 Used in robotic, automated drive assemblies
 Archival and backup storage
 Lower-cost storage solution
50
OPTICAL DISKS

51
USES OF OPTICAL DISKS

Long-term storage of
Image Processing
historical image files

Storage of scanned documents

Publishing Allows fast access to


Medium reference materials

Catalogs, directories, and so on


Interactive
Multimedia Video games, educational videos,
Applications and so on

52
53
RADIO FREQUENCY
IDENTIFICATION (RFID)
 One of the newest, fastest growing storage
technologies
 System for tagging and identifying mobile
objects
 Used with store merchandise, postal
packages, casino chips, pets
 Special reader allows objects to be tracked
as they move from place to place
 Chips half the size of a grain of sand
 Passive chips derive power from reader
signal; active chips are self-powered 54
RFID VERSUS BAR CODING

Scans from greater distance

RFID
RFID Can store data

More information can be tracked

Invisible nature of the system


Privacy
Privacy
Concerns
Concerns Capacity to transmit fairly sophisticated
messages

55

You might also like