21b OnTheMove
21b OnTheMove
1b Mechanics
On the move
Mr.Shahin Mustafayev
Specifications
Lessons Topics
1 to 4 Motion along a straight line
Displacement, speed, velocity and acceleration.
v = Δs / Δt and a = Δv / Δt
Representation by graphical methods of uniform and non-uniform acceleration;
interpretation of velocity-time and displacement-time graphs for uniform and
non uniform acceleration; significance of areas and gradients.
Equations for uniform acceleration;
v = u + at , v2 = u2 + 2as
s = ½ (u + v) t , s = ut + ½ at2
Acceleration due to gravity, g; detailed experimental methods of measuring g are
not required.
5&6 Projectile motion
Independence of vertical and horizontal motion; problems will be soluble from
first principles. The memorising of projectile equations is not required.
Distance (x) and Displacement (s)
Distance (x)
– the length of the path moved by an object
– scalar quantity
– SI unit: metre (m)
Displacement (s)
– the length and direction of the straight line
drawn from object’s initial position to its final
position
– vector quantity
– SI unit: metre (m)
Speed (v)
average speed = distance change
time taken
vav = Δx / Δt
scalar quantity
SI unit: ms -1
Also:
100 km h-1 = 28 ms-1 = approx 63 m.p.h
Complete
distance time speed
60 m 3s 20 ms-1
1400 m 35 s 40 ms-1
300 m 0.20 s 1500 ms-1
80 km 2h 40 km h-1
150 x 10 6 km 88 min 20 s 3.0 x 108 ms-1
1 km 3.03 s 330 ms-1
Speed and Velocity Question
Two cars (A and B)
travel from Chertsey car A: distance = 6km
to Weybridge by the
routes shown
opposite. If both cars Chertsey displacement = 2km EAST
take 30 minutes to
complete their
journeys calculate Weybridge
their individual
average speeds and car B: distance = 4km
velocities.
Car A Car B
speed speed
= 6km / 0.5h = 4km / 0.5h
= 12km h-1 = 8km h-1
velocity velocity
= 2km EAST / 0.5h = 2km EAST / 0.5h
= 4km h-1 EAST = 4km h-1 EAST
Acceleration (a)
average acceleration = velocity change
time taken
aav = Δv / Δt
vector quantity
direction: same as the velocity change
SI unit: ms -2
g is often approximated to 10 ms -2
YOU ARE EXPECTED TO USE 9.81 IN
EXAMINATIONS!!
Question
Calculate the average acceleration of a car
that moves from rest (0 ms-1) to 30 ms-1 over
a time of 8 seconds.
aav = (v – u) / Δt
= (30 – 0) / 8
average acceleration = 3.75 ms-2
Complete
Velocity / ms-1 Time Acceleration
Initial Final /s / ms-2
45
0 45 15 3
3
0 24 3 8
30
30 90 10 6
20 5 3 -5
0 - -60
60 20 -3
Distance-time graphs
The gradient of a distance-time graph is
equal to the speed
Displacement-time graphs
The gradient of a
displacement-time graph is
equal to the velocity
B A → B: constant velocity
E B → C: deceleration to rest
C → D: rest (no motion)
D → E: acceleration from rest
back towards the
starting point
A
t/s
Velocity-time graphs
velocity
With velocity-time graphs:
gradient
= acceleration
a = (v – u) / t
displacement
velocity
h
time
range
Example 1
Stage 2
Consider horizontal motion only height
of fall
During the time 2.47 seconds the
stone moves horizontally at a
constant speed of 8.0 ms-1
path of
speed = distance / time
stone
becomes:
distance = speed x time
= 8.0 x 2.47
= 19.8
range = 19.8 m
range
Further Questions
(a) Repeat this example this
time for a cliff of height 40m
with a stone thrown height
horizontally at 20 ms-1. of fall
time of fall = 2.83 s
range = 56.6 m
path of
stone
(b) How would these values
be changed if air resistance
was significant?
time of fall - longer
range - smaller
range
Example 2
A shell is fired at 200 ms-1 at an angle of 30 degrees to the
horizontal. Neglecting air resistance calculate:
(a) the maximum height reached by the shell
(b) the time of flight
(c) the range path of
shell
maximum
height
30°
range
Example 2
Stage 1 - Part (a)
Consider vertical motion only
At the maximum height, s
The final VERTICAL velocity, v = 0.
v2 = u2 + 2as
0 = (200 sin 30°)2 + (2 x - 9.81 x s) [upwards +ve]
0 = (200 x 0.500)2 + (-19.62 x s)
0 = (100)2 + (-19.62 x s)
0 = 10000 - 19.62s
- 10000 = - 19.62s
s = 10000 / 19.62
s = 509.7
maximum height = 510 m
Example 2
Stage 2 – Part (b)
Consider vertical motion only
v = u + at
0 = (200 sin 30°) + (- 9.81 x t)
0 = 100 - 9.81t
-100 = - 9.81t
t = 100 / 9.81
t = 10.19
Time to reach maximum height = 10.19 s
If air resistance can be neglected then this is also the time
for the shell to fall to the ground again.
Hence time of flight = 2 x 10.19
time of flight = 20.4 seconds
Example 2
Stage 3 – Part (c)
Consider horizontal motion only
During the time 20.38 seconds the shell moves horizontally
at a constant speed of (200 cos 30°) ms-1
speed = distance / time
becomes:
distance = speed x time
= (200 cos 30°) x 20.38
= (200 x 0.8660) x 20.38
= 173.2 x 20.38
= 3530
range = 3530 m (3.53 km)
Question
Repeat example 2 this time for a firing angle of 45°.
sin 45° = 0.7071; 200 x sin 45° = 141.4
maximum height = 1020 m
time of flight = 28.8 s
range = 4072 m (4.07 km)
Note: 45° yields the maximum range in this situation.
path of
shell
maximum
height
45°
range
Internet Links
• The Moving Man - PhET - Learn about position, • Two dogs running with graphs- NTNU
velocity, and acceleration graphs. Move the little man
• Motion graphs test - NTNU
back and forth with the mouse and plot his motion. Set
the position, velocity, or acceleration and let the • BBC KS3 Bitesize Revision: Speed
simulation move the man for you. - includes formula triangle applet
• Maze Game - PhET - Learn about position, velocity, and • Projectile Motion - PhET- Blast a Buick out of a cannon!
acceleration in the "Arena of Pain". Use the green arrow Learn about projectile motion by firing various objects.
to move the ball. Add more walls to the arena to make Set the angle, initial speed, and mass. Add air resistance.
the game more difficult. Try to make a goal as fast as you Make a game out of this simulation by trying to hit a
can. target.
• Motion in 2D - PhET - Learn about velocity and • Projectile motion - with or without air drag - NTNU
acceleration vectors. Move the ball with the mouse or let • Projectile motion - NTNU
the simulation move the ball in four types of motion (2 • Projectile motion x- with variable height of projection -
types of linear, simple harmonic, circle). See the velocity netfirms
and acceleration vectors change as the ball moves. • Projectile Motion - Fendt
• Motion with constant acceleration - Fendt • Projectile motion - Virgina
• Bouncing ball with motion graphs - netfirms • Golf stroke projectile challenge - Explore Science
• Displacement-time graph with set velocities - NTNU • Shoot the monkey - Explore Science
• Displacement & Aceleration-time graphs with set velocit • Canon & target projectile challenge- Sean Russell
ies
- NTNU • Slug projectile motion game - 7stones
• Displacement & Velocity-time graphs with set • Bombs released from an aeroplane- NTNU
accelerations - NTNU
• Football distance-time graphs - eChalk
• Motion graphs with tiger- NTNU