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Emtech Report

Augmented reality (AR) overlays digital content onto the real world, enhancing users' experience by adding computer-generated objects. Virtual reality (VR) creates a fully immersive simulated environment that replaces the real world. While AR uses devices like smartphones to combine digital and real-world views, VR transports users to different realities using specialized headsets. Both technologies have applications in training, education, and more but also face challenges like hardware limitations and privacy concerns. The future impact of AR and VR could revolutionize industries like healthcare, education, and entertainment through immersive new experiences.

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Tristan Velardo
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0% found this document useful (0 votes)
27 views

Emtech Report

Augmented reality (AR) overlays digital content onto the real world, enhancing users' experience by adding computer-generated objects. Virtual reality (VR) creates a fully immersive simulated environment that replaces the real world. While AR uses devices like smartphones to combine digital and real-world views, VR transports users to different realities using specialized headsets. Both technologies have applications in training, education, and more but also face challenges like hardware limitations and privacy concerns. The future impact of AR and VR could revolutionize industries like healthcare, education, and entertainment through immersive new experiences.

Uploaded by

Tristan Velardo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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AUGMENTED

AND
VIRTUAL REALITY
A JUJUTSU HIGH SPECIAL REPORT

Start
WHAT IS THE DIFFERENCE OF
AUGMENTED REALITY (AR)
AND
VIRTUAL REALITY (VR)?

Augmented Reality (AR):


- AR overlays digital content onto the real-world environment.
Instead of replacing reality, AR enhances it by adding computer-
generated elements that coexist with the physical surroundings. Users
can still see and interact with the real world while viewing additional
information or objects.

- It is also experienced through devices like smartphones, tablets, or


AR glasses, which use cameras to capture the real-world
environment. Users can interact with both digital and real-world
WHAT IS THE DIFFERENCE OF
AUGMENTED REALITY (AR)
AND
VIRTUAL REALITY (VR)?
Examples:
WHAT IS THE DIFFERENCE OF
AUGMENTED REALITY (AR)
AND
VIRTUAL REALITY (VR)?

Virtual Reality (AR):


- VR creates a fully immersive, computer-generated environment that
completely replaces the real world. When you're in VR, you're
entirely surrounded by the digital environment, and you typically
can't see the real world around you.

- Users in VR often interact with the virtual environment using


specialized hardware, such as VR headsets and controllers. The goal
is to transport users to a completely different, simulated reality,
shutting out the physical world.
WHAT IS THE DIFFERENCE OF
AUGMENTED REALITY (AR)
AND
VIRTUAL REALITY (VR)?
Examples:
WHAT IS THE DIFFERENCE OF
AUGMENTED REALITY (AR)
AND
VIRTUAL REALITY (VR)?
Examples:
BRIEF HISTORY OF AUGMENTED AND
VIRTUAL REALITY
Augmented Reality (AR):
- 1968: Computer scientist Ivan Sutherland, often considered the "father
of computer graphics," created the first AR head-mounted display
system called the "Sword of Damocles." This early system laid the
groundwork for future AR developments.

- 1990s-2000s: AR gained attention in the 1990s with applications like


Boeing's use of AR for assembly line work. However, it wasn't until the
2000s that AR started to become more widely known, with projects like
the ARQuake game and wearable AR devices.

- 2010s: The popularity of AR surged with the advent of smartphones.


Apps like Pokemon Go demonstrated the potential of mobile AR,
overlaying digital elements on the real world using a device's camera and
BRIEF HISTORY OF AUGMENTED AND
VIRTUAL REALITY
Devices Used For AR:

Google Glasses (Cancelled) Smartphones


BRIEF HISTORY OF AUGMENTED AND
VIRTUAL REALITY
Virtual Reality (VR):
- 1960s-1980s: The concept of VR can be traced back to the 1960s when
computer scientist Ivan Sutherland developed the first head-mounted
display system, known as the "Sword of Damocles." However, the
technology was too cumbersome and expensive for widespread use.

- 1990s: VR gained attention in the 1990s with devices like the Virtual
Boy by Nintendo. However, due to technical limitations and a lack of
compelling content, VR did not become mainstream.

- 2010s: The modern era of VR began in the 2010s with the development
of more advanced and affordable hardware. Companies like Oculus Rift,
HTC, and Sony released consumer VR headsets, leading to increased
interest and a growing ecosystem of VR applications and games.
BRIEF HISTORY OF AUGMENTED AND
VIRTUAL REALITY
Devices Used For VR:

VR Headsets VR Walking Platform


ADVANTAGES AND DISADVANTAGES OF
AUGMENTED AND VIRTUAL REALITY
Advantages of Augmented Reality (AR):
- Enhanced Real-world Interaction: AR overlays digital information onto the
real world, providing users with additional context and information that
enhances their real-world experiences.

- Hands-free Interaction: AR can be experienced through wearable devices


like smart glasses, allowing users to access information without needing to
use their hands, which can be particularly useful in certain professional
settings.

- Training and Education: AR has applications in training scenarios, allowing


users to receive real-time guidance and information. It can also be used in
education to make learning more interactive and engaging.

- Navigation and Wayfinding: AR can provide real-time navigation


information, directions, and points of interest, making it useful for navigation
ADVANTAGES AND DISADVANTAGES OF
AUGMENTED AND VIRTUAL REALITY
Disadvantages of Augmented Reality (AR):
- Hardware Limitations: The effectiveness of AR experiences can be limited
by the available hardware, and achieving seamless integration with the real
world may require advanced and often expensive devices.

- Privacy Concerns: The use of AR technology, especially in public spaces,


raises privacy concerns. Capturing and processing real-time images and
information may infringe on personal privacy.

- Dependency on Device: AR experiences are often tied to specific devices like


smartphones or smart glasses, making the user experience dependent on the
availability and adoption of these devices.

- TechnicalChallenges: Achieving accurate and reliable AR experiences,


particularly in dynamic environments, can be challenging. Issues such as
object recognition and tracking may impact the overall performance.
ADVANTAGES AND DISADVANTAGES OF
AUGMENTED AND VIRTUAL REALITY
Advantages of Virtual Reality (VR):
- Immersive Experiences: VR provides a fully immersive environment,
allowing users to feel present in a virtual world. This is particularly
beneficial for applications like gaming, simulations, and virtual tours.

- Training and Simulation: VR is widely used for training simulations in


fields such as healthcare, aviation, and military, providing a safe and
controlled environment for realistic practice.

- Therapeutic Applications: VR has been used for therapeutic purposes, such


as exposure therapy for phobias and post-traumatic stress disorder (PTSD)
treatment.

- Collaboration and Communication: VR can facilitate remote collaboration


by creating virtual meeting spaces where users from different locations can
interact in a shared virtual environment.
ADVANTAGES AND DISADVANTAGES OF
AUGMENTED AND VIRTUAL REALITY
Disadvantages of Virtual Reality (VR):
- Cost of Hardware: High-quality VR hardware, including headsets and
controllers, can be expensive, limiting widespread adoption for some users.

Isolation from the Real World: While immersion is a strength, it can also be a
disadvantage as users are completely cut off from the real world, potentially
leading to disorientation or safety concerns.

Motion Sickness: Some users may experience motion sickness or discomfort


during VR experiences, especially if there is a mismatch between visual and
physical motion.

Limited Physical Interaction: VR experiences often rely on handheld


controllers, limiting the range of physical interaction compared to the
natural movements possible in the real world.
THE FUTURE IMPACT AND USES OF
AUGMENTED AND VIRTUAL REALITY
- The future impact of augmented reality (AR) and virtual reality (VR) is
poised to revolutionize multiple industries. In healthcare, AR and VR offer
transformative applications for medical training and therapy. In education,
these technologies could redefine learning experiences, providing interactive
and immersive educational tools. Retail stands to benefit from AR by offering
customers personalized shopping experiences, while manufacturing and
design could see streamlined processes and improved collaboration through
AR and VR. The entertainment industry is already experiencing the effects of
VR, and the convergence of AR and VR holds potential for new forms of
interactive and immersive entertainment. While these technologies present
promising opportunities, challenges such as hardware costs and privacy
concerns must be addressed for widespread adoption and integration into
daily life. Overall, AR and VR have the potential to reshape industries and
THANK YOU FOR LISTENING!
THANK YOU FOR LISTENING!

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