Presentation 2
Presentation 2
Multimedia Definitions
Multimedia refers to content that can be perceived through sight, sound, touch, and reading across a wide range of platforms.
It combines various media forms such as pictures, text, audio, video, and animation, delivering information digitally or
electronically. Interactive multimedia takes this a step further by enabling direct user engagement through interactive elements
like hyperlinks and user input fields, providing dynamic and customizable experiences.
Interactive multimedia refers to the control that users have over the elements of multimedia. This control allows users to
actively engage with the content. When users are given a structure of linked elements to control, it is known as hypermedia.
To create a multimedia production, you need more than one media element. These can include text and typography, colored or
graphical backgrounds, images, 2D and 3D animation, audio and video files, and buttons for navigation.
Multimedia can be classified into two forms: linear and non-linear, based on how the programs are used.
Linear multimedia is a type of multimedia where information is presented in a continuous sequence with a predetermined
starting and ending point. It is commonly used for providing information to a large group of people, such as in training
Multimedia Systems
Linear multimedia is a type of multimedia where information is presented in a continuous sequence with a predetermined
starting and ending point. It is commonly used for providing information to a large group of people, such as in training
sessions, seminars, and workplace meetings. However, it lacks interactive features that allow users to choose options, click on
icons, control media flow, or change the pace of media display. An example of linear multimedia is a PowerPoint presentation.
Non-linear multimedia refers to the presentation of information in a non-sequential or non-chronological manner. It typically
requires audience interaction and is often interactive. An example of non-linear multimedia is the Web.
Books are usually read from beginning to end in a linear fashion, while hypertext systems are meant to be read nonlinearly by
following links to other parts of the document or other documents.
The World Wide Web (WWW) is the most widely used hypermedia application. Its popularity is due to the vast amount of
information available from web servers. The WWW technology is maintained by the World Wide Web Consortium (W3C) and
standardized by the Internet Engineering Task Force (IETF). The W3C aims for universal access to web resources, effective
navigation, and responsible use of posted material.
A multimedia presentation can include text, graphics, audio, animation, video, and interactivity. The combination of all these
Multimedia Systems
Graphics refer to images, digital art, drawings, outlines, and sketches, among others. They enhance
multimedia by improving its usefulness and presentation. Adobe Photoshop is a popular graphics editing
application that enables easy editing of graphics to make them more powerful and appealing. There are two
types of graphics: bitmap images, which are real images captured from devices such as digital cameras or
scanners and generally not editable, and vector graphics, which are drawn on the computer and only require a
small amount of memory and are editable.
Drawing and painting tools are important components of multimedia. These tools have a graphical user
interface with pull-down menus for easy selection. With these tools, users can create various shapes and
resize them. Drawing files can be imported or exported in various image formats such as .gif, .tif, .jpg, .bmp,
and others. Some examples of drawing software include Corel Draw, Freehand, Designer, Photoshop,
Fireworks, and Point.
When it comes to multimedia, audio is an important component that needs to be recorded and formatted for
computers to use in presentations. Two common audio formats are Waveform (WAV) and Musical Instrument
Digital Interface (MIDI). While WAV files store actual sounds like CDs and tapes do, they can be large and
may require compression. MIDI files, on the other hand, are much smaller but have lower sound quality.
Multimedaia systems
Integrating sound into multimedia projects is made easy with Sound Editing Tools. These tools allow users
to cut, copy, paste, and edit segments of a sound file. Adding sound can greatly enhance the effect of a
mostly graphic presentation, especially in videos. Popular examples of sound editing software tools include
Cool Edit Pro, Sound Forge, and Pro Tools.
Animations are a key component of multimedia presentations and do not necessarily require 3D graphics to
be effective. Simple animations can add enjoyment and attract the viewer's attention better than static
images, especially when simulating real-world situations such as a jet airplane's flight. To achieve visual
effects, animations use modeling and animation tools which offer features like multiple windows, primitive
shapes, color and texture mapping, and realistic effects such as transparency, shadowing, and fog. Examples
of such tools include 3D studio max and Maya.
Video is a multimedia component that uses all elements of multimedia but can be costly due to large file
sizes. Compression is used to reduce file size, with common formats being AVI, Quicktime, and MPEG.
Video editing tools allow for editing, cutting, copying, and pasting of video and audio files, with the artistic
process involving determining which elements to retain, delete, or combine for an organized and visually
pleasing result. Examples of video editing software include Adobe Premiere and Adobe After Effects.
Multimedaia systems
Interactivity is a key component of multimedia presentations that facilitates viewer control over navigating through content.
Users can choose to skip sections of little relevance and jump to topics that interest them. Interactive features like pop-up
menus and scroll bars allow for easier navigation and access to multimedia elements. Touchscreens enhance interactivity.
Hyperlinks are also important for integrating multimedia elements. Online catalogues are an example of useful interactivity.
Multimedia requires high processing power and an efficient file system with high-disk bandwidth rates and a disk scheduler
to speed up data transfer. There are various file formats, including AVI, which allows for simultaneous audio and video
playback. The input/output system must be fast and efficient for simultaneous recording and playback.
When it comes to multimedia, a high-speed operating system is necessary for quick responses. Additionally, a large amount
of storage space is required to save audio, video, animation, and text. Multimedia supports various network systems like
LAN, WAN, internet, intranet, and mobile telephony which require high communication latency. To prepare a multimedia
presentation, different software tools like multimedia editing software, programming language, and graphics software are
needed.
Most modern computers have multimedia hardware capabilities. A Core i5 or higher processor is recommended for
multimedia computers. Memory and storage devices are necessary for storing various files during production and backing
up project files. Input devices such as keyboards, mice, and scanners, as well as output devices like monitors, printers, and
speakers, are used in multimedia systems.
Multimedaia systems
Multimedia software is responsible for directing hardware to perform tasks such as displaying colors and playing
sounds. Examples of multimedia software include Paint Brush, Photo Finish, and Sound Blaster. There are several
categories of multimedia software, including device driver software, media players, media conversion tools,
multimedia editing tools, and multimedia authoring tools. Device driver software installs and configures multimedia
peripherals, while media players can play different multimedia file formats. Media conversion
Multimedia applications have various uses, including electronic encyclopedias that offer video programs showcasing
animal behaviors and natural phenomena. The electronic medium provides significant storage capacity at a low cost.
Multimedia-simulated operations are also used in education, such as in medical schools, to enable prospective
surgeons to practice operating on a computer-generated "virtual" patient.
Multimedia is a versatile tool used in various fields, including commerce and communication technology. In
commerce, multimedia games offer exciting experiences, such as racing Indy cars and battling from giant robots'
cockpits. Architects and designers also use multimedia presentations to showcase unbuilt houses to clients.
Communication technology and multimedia services provide essential television services, interactive entertainment,
digital audio, video on demand, home shopping, financial transactions, interactive games, digital libraries, e-
newspapers, and e-magazines.