16 Continuousintegration
16 Continuousintegration
Lecture 16
Continuous Integration; Integration Testing
Reading:
Continuous Integration (Fowler)
The Art of Unit Testing, Ch. 1, 3, 4-5 (Osherove)
Code Complete, Ch. 29 (McConnell)
– cascade of interdependencies
• cannot find and solve problems one-at-a-time
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Phased integration
• phased ("big-bang") integration:
– design, code, test, debug each class/unit/subsystem separately
– combine them all
– pray
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Incremental integration
• incremental integration:
– develop a functional "skeleton" system (i.e. ZFR)
– design, code, test, debug a small new piece
– integrate this piece with the skeleton
• test/debug it before adding any other pieces
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Benefits of incremental
• Benefits:
– Errors easier to isolate, find, fix
• reduces developer bug-fixing load
• Drawbacks:
– May need to create "stub" versions of some features that have
not yet been integrated
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Top-down integration
• top-down integration:
Start with outer UI layers and work inward
– must write (lots of) stub lower layers for UI to interact with
– allows postponing tough design/debugging decisions (bad?)
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Bottom-up integration
• bottom-up integration:
Start with low-level data/logic layers and work outward
– must write test drivers to run these layers
– won't discover high-level / UI design flaws until late
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"Sandwich" integration
• "sandwich" integration:
Connect top-level UI with crucial bottom-level classes
– add middle layers later as needed
– more practical than top-down or bottom-up?
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Continuous Integration
• Pioneered by Martin Fowler; part of Extreme Programming
• Ten principles:
– maintain a single source repository
– automate the build
– make your build self-testing
– everyone commits to mainline every day
– every commit should build mainline on an integration machine
– keep the build fast
– test in a clone of the production environment
– make it easy for anyone to get the latest executable
– everyone can see what's happening
– automate deployment
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Daily builds
"Automate the build."
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Automated tests
"Make your build self-testing."
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Daily commits
"Everyone commits to the mainline every day."
– Caution: Don't check in faulty code (does not compile, does not
pass tests) just to maintain the daily commit practice.
– If your code is not ready to submit at end of day, either submit a
coherent subset or be flexible about commit schedule.
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Integration testing
• integration testing: Verifying software quality by testing two
or more dependent software modules as a group.
• challenges:
– Combined units can fail
in more places and in more
complicated ways.
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Stubs
• stub: A controllable replacement for an existing software unit
to which your code under test has a dependency.
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Create a stub, step 1
• Identify the external dependency.
– This is either a resource or a class/object.
– If it isn't an object, wrap it up into one.
• (Suppose that Class A depends on troublesome Class B.)
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Create a stub, step 2
• Extract the core functionality of the object into an interface.
– Create an InterfaceB based on B
– Change all of A's code to work with type InterfaceB, not B
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Create a stub, step 3
• Write a second "stub" class that also implements the interface,
but returns pre-determined fake data.
– Now A's dependency on B is dodged and can be tested easily.
– Can focus on how well A integrates with B's external behavior.
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Injecting a stub
• seams: Places to inject the stub so Class A will talk to it.
– at construction(not ideal)
A aardvark = new A(new StubB());
• You should not have to change A's code everywhere (beyond using
your interface) in order to use your Stub B. (a "testable design")
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"Mock" objects
• mock object: A fake object that decides whether a unit test
has passed or failed by watching interactions between objects.
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Stubs vs. mocks
– A stub gives out data that goes to
the object/class under test.
– The unit test directly asserts against
class under test, to make sure it gives
the right result when fed this data.
• The above accept a mock object and return a descriptor that you can
call methods on, as a way of saying that you demand that those
methods be called by the class under test.
– atLeast(3).of(mockB).method1();
• "I expect that method1 will be called on mockB 3 times here."
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Expected actions
• .will(action)
– actions: returnValue(v), throwException(e)
• values:
– equal(value), same(value), any(type), aNull(type),
aNonNull(type), not(value), anyOf(value1, ..,valueN)
– oneOf(mockB).method1();
will(returnValue(anyOf(1, 4, -3)));
• "I expect that method1 will be called on mockB once here, and that
it will return either 1, 4, or -3."
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Using stubs/mocks together
• Suppose a log analyzer reads from a web service.
If the web fails to log an error, the analyzer must send email.
– How to test to ensure that this behavior is occurring?
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