Lite Lecture Week 1 3
Lite Lecture Week 1 3
Communication
Job Opportunities
Education
Socializing
COMMUNICATION
We all know that ICT take a major role for us by means of communicating, way
back in the past our parents use to make letter and send it via post mail. But now with the
help of ICT it is easier to communicate with our love ones. We can use cellular phones that
design for communicating with other people even they are miles away far from you.
JOB OPPORTUNITIES
Social media has changed the world. The rapid and vast adoption of these
technologies is changing how we find partners, how we access information from
the news, and how we organize to demand political change.
Impact of ICT in The Society
Positive impacts of Information and Communication Technology
Access to information
Improved access to education
New tools, new opportunities:
Communication:
Information management:
Security:
ICT allows people to participate in a wider, even worldwide, society.
Distance learning
ICT facilitates the ability to perform ‘impossible’ experiments’ by using
simulations.
Creation of new more interesting jobs.
Negative impacts of Information and
Communication Technology
Job loss
Reduced personal interaction:
Reduced physical activity:
Cost:
A lot of ICT hardware and software is
expensive
Competition
MODULE 2: HISTORY OF COMPUTER: BASIC COMPUTING PERIODS
Lesson Objective:
Banking and Finance
Business
Education Transport
Healthcare Navigation
Retail and Trade Working From Home
Government Military
Marketing
Social and Romance
Science
Booking Vacations
Publishing
Security and Surveillance
Arts and Entertainment
Communication
Weather Forecasting
Robotics
1. BUSINESS
Almost every business uses computers nowadays. They can be employed to store and
maintain accounts, personnel records, manage projects, track inventory, create presentations
and reports. They enable communication with people both within and outside the business,
using various technologies, including e-mail. They can be used to promote the business and
enable direct interaction with customers.
2. EDUCATION
Computers can be used to give learners audio-visual packages, interactive exercises, and
remote learning, including tutoring over the internet. They can be used to access educational
information from intranet and internet sources, or via e-books. They can be used to maintain
and monitor student performance, including through the use of online examinations, as well
as to create projects and assignments.
3. HEALTHCARE
Computers can be used to buy and sell products online - this enables sellers to reach a wider
market with low overheads, and buyers to compare prices, read reviews, and choose delivery
preferences. They can be used for direct trading and advertising too, using sites such as eBay,
Craigslist, or local listings on social media or independent websites.
5. GOVERNMENT
Various government departments use computers to improve the quality and efficiency of their
services. Examples include city planning, law enforcement, traffic, and tourism. Computers
can be used to store information, promote services, communicate internally and externally, as
well as for routine administrative purposes
6. MARKETING
Computers enable marketing campaigns to be more precise through the analysis and
manipulation of data. They facilitate the creation of websites and promotional materials.
They can be used to generate social media campaigns. They enable direct communication
with customers through email and online chat.
7. SCIENCE
Scientists were one of the first groups to adopt computers as a work tool. In science,
computers can be used for research, sharing information with other specialists both locally
and internationally, as well as collecting, categorizing, analyzing, and storing data.
Computers also play a vital role in launching, controlling, and maintaining space craft, as
well as operating other advanced technology.
8. PUBLISHING
Scientists were one of the first groups to adopt computers as a work tool. In science,
computers can be used for research, sharing information with other specialists both locally
and internationally, as well as collecting, categorizing, analyzing, and storing data.
Computers also play a vital role in launching, controlling, and maintaining space craft, as
well as operating other advanced technology.
History of Computer: Basic Computing Periods
a. Abacus
An abacus is a mechanical device used to aid an
individual in performing mathematical calculations.
a. Napier’s Bones
Invented by John Napier in 1614.
a. Pascaline
• Invented by Blaise Pascal in 1642.
• It was its limitation to addition and subtraction.
a. Slide Rule
Invented by William Oughtred in 1622.
• Is based on Napier's ideas about logarithms.
Jacquard Loom (Punched Card)
The Jacquard loom is a mechanical loom, invented by Joseph-Marie Jacquard in
1881.
a. Arithmometer
• A mechanical calculator invented by Thomas de Colmar in 1820,
• The first reliable, useful and commercially successful calculating machine.
a. Difference Engine and Analytical Engine
j. Scheutzian Calculation Engine
• It an automatic, mechanical calculator designed to tabulate polynomial
• Invented by Per Georg Scheutz in 1843.
functions.
• Based on chares Baggage’s difference engine
• Invented by Charles Babbage in 1822 and 1834 • The first printing calculator
•Tabula
a
j. Z1
j. ENIAC
The first programmable computer. • ENIAC stands for Electronic Numerical Integrator and Computer.
Created by Konrad Zuse in Germany from 1936 to 1938. • It was the first electronic general-purpose computer.
• Completed in 1946.
j. The First Portable Computer
• Osborne 1 – the first portable computer.
j. UNIVAC 1
• Released in 1981 by the Osborne Computer Corporation.
• The UNIVAC I (UNIVersal Automatic Computer 1) was the first commercial
computer.
• Designed by John Presper Eckert and John Mauchly.
j. EDVAC
• EDVAC stands for Electronic Discrete Variable Automatic Computer
• The First Stored Program Computer
• Designed by Von Neumann in 1952.
Basic Computing Periods - Ages
Premechanical
As alphabets became more popular and more people were writing information
down, pens and paper began to be developed. It started off as just marks in wet
clay, but later paper was created out of papyrus plant.
Mechanical
when we first start to see connections between our current technology and its
ancestors. The mechanical age can be defined as the time between 1450 and
1840. A lot of new technologies are developed in this era as there is a large
explosion in interest with this area.
Electromechanical
The telegraph was created in the early 1800s. Morse code was created by Samuel
Morse in 1835. The telephone (one of the most popular forms of communication
ever) was created by Alexander Graham Bell in 1876. The first radio developed
by Guglielmo Marconi in 1894.
Electronic
the ENIAC and Mark 1. Also during this time high-level programming languages
were created such as FORTRAN and COBOL.
An actual operating system showed up around this time along with the advanced
programming language BASIC. The fourth and latest generation brought in CPUs
(central processing units) which contained memory, logic, and control circuits all
on a single chip. The personal computer was developed (Apple II).
History of Computer: Generations of Computer
First generation – 1946 to 1958 - used vacuum tubes for circuitry and magnetic
drums for memory, and were often enormous, taking up entire rooms
Second generation – 1959 to 1964 - Transistors replaced vacuum tubes and ushered in
the second generation of computers. One transistor replaced the equivalent of 40 vacuum
tubes.
Third generation – 1965 to 1970 - integrated circuit was the hallmark of the third
generation of computers. Transistors were miniaturized and placed on silicon chips, called
semiconductors,
Fourth generation – 1971 to Today - The microprocessor brought the fourth
generation of computers, as thousands of integrated circuits were built onto a single silicon
chip.
Fifth generation – Today to future - Based on Artificial Intelligence (AI). Still in
development. The use of parallel processing and superconductors is helping to make artificial
intelligence a reality. The