Mult 1 - Introduction
Mult 1 - Introduction
1.1 What is Multimedia? 1.2 Multimedia and Hypermedia 1.3 World Wide Web 1.4 Overview of Multimedia Software Tools
What Is Multimedia?
What is Multimedia?
When different people mention the term multimedia, they often have quite different, or even opposing, viewpoints.
- A PC vendor: a PC that has sound capability, a DVD-ROM drive, and perhaps the superiority of multimedia-enabled microprocessors that understand additional multimedia instructions. - A consumer entertainment vendor: interactive cable TV with hundreds of digital channels available, or a cable TV-like service delivered over a high-speed Internet connection. - A Computer Science (CS) student: applications that use multiple modalities, including text, images, drawings (graphics), animation, video, sound including speech, and interactivity. Multimedia and Computer Science: - Graphics, HCI, visualization, computer vision, data compression, graph theory, networking, database systems.
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What Is Multimedia
Multimedia is any combination of text, graphic, sound, animation and video that is delivered by computer. When you allow the user to control what and when these elements are delivered, it is interactive multimedia.
Components of Multimedia
Multimedia involves multiple modalities of text, audio, images, drawings, animation, and video. Examples of how these modalities are put to use: 1. Video teleconferencing. 2. Distributed lectures for higher education. 3. Tele-medicine. 4. Co-operative work environments. 5. Searching in (very) large video and image databases for target visual objects. 6. Augmented reality: placing real-appearing computer graphics and video objects into scenes.
7. Including audio cues for where video-conference participants are located. 8. Building searchable features into new video, and enabling very high- to very low-bit-rate use of new, scalable multimedia products. 9. Making multimedia components editable. 10. Building inverse-Hollywood applications that can recreate the process by which a video was made. 11. Using voice-recognition to build an interactive environment, say a kitchen-wall web browser.
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To the computer science researcher, multimedia consists of a wide variety of topics: 1. Multimedia processing and coding: multimedia content analysis, content-based multimedia retrieval, multimedia security, audio/image/video processing, compression, etc. 2. Multimedia system support and networking: network protocols, Internet, operating systems, servers and clients, quality of service (QoS), and databases. 3. Multimedia tools, end-systems and applications: hypermedia systems, user interfaces, authoring systems. 4. Multi-modal interaction and integration: ubiquity web-everywhere devices, multimedia education including Computer Supported Collaborative Learning, and design and applications of virtual environments.
5. Specific multimedia applications: aimed at handicapped persons with low vision capability and the elderly - a rich field of endeavour. 6. Digital fashion: aims to develop smart clothing that can communicate with other such enhanced clothing using wireless communication, so as to artificially enhance human interaction in a social setting. 7. Electronic Housecall system: an initiative for providing interactive health monitoring services to patients in their homes 8. Augmented Interaction applications: used to develop interfaces between real and virtual humans for tasks such as augmented storytelling.
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HyperMedia
Examples of typical present multimedia applications include: Digital video editing and production systems. Electronic newspapers/magazines. World Wide Web. On-line reference works: e.g. encyclopedias, games, etc. Home shopping. Interactive TV. Multimedia courseware. Video conferencing. Video-on-demand. Interactive movies.
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1.3 World Wide Web The W3C has listed the following goals for the WWW: 1. Universal access of web resources (by everyone everywhere). 2. Effectiveness of navigating available information. 3. Responsible use of posted material. History of the WWW (1960s-today)
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