Memeory Management
Memeory Management
Is the task carried out by the OS and hardware to accommodate
multiple processes in main memory
If only a few processes can be kept in main memory, then much of the
time all processes will be waiting for I/O and the CPU will be idle
Hence, memory needs to be allocated efficiently in order to pack as
many processes into memory as possible
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Memory Management
In most schemes, the kernel occupies some fixed portion of main
memory and the rest is shared by multiple processes
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Memory Management Requirements
Relocation
programmer cannot know where the program will be placed in memory
when it is executed
a process may be (often) relocated in main memory due to swapping
swapping enables the OS to have a larger pool of ready-to-execute
processes
memory references in code (for both instructions and data) must be
translated to actual physical memory address
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Memory Management Requirements
Protection
processes should not be able to reference memory locations in another
process without permission
impossible to check addresses at compile time in programs since the
program could be relocated
address references must be checked at run time by hardware
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Memory Management Requirements
Sharing
must allow several processes to access a common portion of main memory
without compromising protection
cooperating processes may need to share access to the same data structure
better to allow each process to access the same copy of the program rather than
have their own separate copy
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Memory Management Requirements
Logical Organization
users write programs in modules with different characteristics
instruction modules are execute-only
data modules are either read-only or read/write
some modules are private others are public
To effectively deal with user programs, the OS and hardware should support
a basic form of module to provide the required protection and sharing
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Memory Management Requirements
Physical Organization
secondary memory is the long term store for programs and data while main
memory holds program and data currently in use
moving information between these two levels of memory is a major concern
of memory management (OS)
it is highly inefficient to leave this responsibility to the application programmer
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Simple Memory Management
In this chapter we study the simpler case where there
is no virtual memory
An executing process must be loaded entirely in main
memory (if overlays are not used)
Although the following simple memory management
techniques are not used in modern OS, they lay the
ground for a proper discussion of virtual memory (next
chapter)
fixed partitioning
dynamic partitioning
simple paging
simple segmentation
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Fixed Partitioning
Partition main memory
into a set of non
overlapping regions
called partitions
Partitions can be of
equal or unequal sizes
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Fixed Partitioning
any process whose size is less than or equal to a
partition size can be loaded into the partition
if all partitions are occupied, the operating system
can swap a process out of a partition
a program may be too large to fit in a partition. The
programmer must then design the program with
overlays
when the module needed is not present the user
program must load that module into the program’s
partition, overlaying whatever program or data
are there
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Fixed Partitioning
Main memory use is inefficient. Any program, no matter how small,
occupies an entire partition. This is called internal fragmentation.
Unequal-size partitions lessens these problems but they still remain...
Equal-size partitions was used in early IBM’s OS/MFT
(Multiprogramming with a Fixed number of Tasks)
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Placement Algorithm with Partitions
Equal-size partitions
If there is an available partition, a process can be loaded into that partition
because all partitions are of equal size, it does not matter which partition is used
If all partitions are occupied by blocked processes, choose one process to
swap out to make room for the new process
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Placement Algorithm with Partitions
Unequal-size partitions:
use of multiple queues
assign each process to
the smallest partition
within which it will fit
A queue for each
partition size
tries to minimize
internal fragmentation
Problem: some queues
will be empty if no
processes within a size
range is present
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Placement Algorithm with Partitions
Unequal-size partitions:
use of a single queue
When its time to load a
process into main
memory the smallest
available partition that
will hold the process is
selected
increases the level of
multiprogramming at
the expense of internal
fragmentation
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Dynamic Partitioning
Partitions are of variable length and number
Each process is allocated exactly as much memory as it requires
Eventually holes are formed in main memory. This is called external
fragmentation
Must use compaction to shift processes so they are contiguous and all
free memory is in one block
Used in IBM’s OS/MVT (Multiprogramming with a Variable number of
Tasks)
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Dynamic Partitioning: an example
A hole of 64K is left after loading 3 processes: not
enough room for another process
Eventually each process is blocked. The OS swaps out
process 2 to bring in process 4 16
Dynamic Partitioning: an example
another hole of 96K is created
Eventually each process is blocked. The OS swaps
out process 1 to bring in again process 2 and another
hole of 96K is created...
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Compaction would produce a single hole of 256K
Placement Algorithm
Used to decide which
free block to allocate
to a process
Goal: to reduce usage
of compaction (time
consuming)
Possible algorithms:
Best-fit: choose
smallest hole
First-fit: choose first
hole from beginning
Next-fit: choose first
hole from last
placement
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Placement Algorithm: comments
Next-fit often leads to allocation of the largest block at the end of
memory
First-fit favors allocation near the beginning: tends to create less
fragmentation then Next-fit
Best-fit searches for smallest block: the fragment left behind is small
as possible
main memory quickly forms holes too small to hold any process: compaction
generally needs to be done more often
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Replacement Algorithm
When all processes in main memory are blocked, the OS must choose
which process to replace
A process must be swapped out (to a Blocked-Suspend state) and be
replaced by a new process or a process from the Ready-Suspend queue
We will discuss later such algorithms for memory management schemes
using virtual memory
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Buddy System
A reasonable compromize to overcome disadvantages of both fixed and
variable partitionning schemes
A modified form is used in Unix SVR4 for kernal memory allocation
Memory blocks are available in size of 2^{K} where L <= K <= U and
where
2^{L} = smallest size of block allocatable
2^{U} = largest size of block allocatable (generally, the entire memory
available)
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Buddy System
We start with the entire block of size 2^{U}
When a request of size S is made:
If 2^{U-1} < S <= 2^{U} then allocate the entire
block of size 2^{U}
Else, split this block into two buddies, each of
size 2^{U-1}
If 2^{U-2} < S <= 2^{U-1} then allocate one of the
2 buddies
Otherwise one of the 2 buddies is split again
This process is repeated until the smallest block
greater or equal to S is generated
Two buddies are coalesced whenever both of them
become unallocated 22
Buddy System
The OS maintains several lists of holes
the i-list is the list of holes of size 2^{i}
whenever a pair of buddies in the i-list occur, they are removed from that
list and coalesced into a single hole in the (i+1)-list
Presented with a request for an allocation of size k such that 2^{i-1} < k
<= 2^{i}:
the i-list is first examined
if the i-list is empty, the (i+1)-list is then examined...
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Example of Buddy System
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Buddy Systems: remarks
On average, internal fragmentation is 25%
each memory block is at least 50% occupied
Programs are not moved in memory
simplifies memory management
Mostly efficient when the size M of memory used by the Buddy System
is a power of 2
M = 2^{U} “bytes” where U is an integer
then the size of each block is a power of 2
the smallest block is of size 1
Ex: if M = 10, then the smallest block would be of size 5
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Relocation
Because of swapping and compaction, a process may occupy different
main memory locations during its lifetime
Hence physical memory references by a process cannot be fixed
This problem is solved by distinguishing between logical address and
physical address
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Address Types
A physical address (absolute address) is a physical location in main
memory
A logical address is a reference to a memory location independent of
the physical structure/organization of memory
Compilers produce code in which all memory references are logical
addresses
A relative address is an example of logical address in which the address
is expressed as a location relative to some known point in the program
(ex: the beginning)
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Address Translation
Relative address is the most frequent type of logical address used in
pgm modules (ie: executable files)
Such modules are loaded in main memory with all memory references
in relative form
Physical addresses are calculated “on the fly” as the instructions are
executed
For adequate performance, the translation from relative to physical
address must by done by hardware
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Simple example of hardware translation
of addresses
When a process is assigned to the running state, a
base register (in CPU) gets loaded with the starting
physical address of the process
A bound register gets loaded with the process’s
ending physical address
When a relative addresses is encountered, it is added
with the content of the base register to obtain the
physical address which is compared with the content
of the bound register
This provides hardware protection: each process can
only access memory within its process image
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Example Hardware for Address Translation
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Simple Paging
Main memory is partition into equal fixed-sized chunks (of relatively
small size)
Trick: each process is also divided into chunks of the same size called
pages
The process pages can thus be assigned to the available chunks in main
memory called frames (or page frames)
Consequence: a process does not need to occupy a contiguous portion
of memory
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Example of process loading
Now suppose that process B is swapped out
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Example of process loading (cont.)
When process A and C
are blocked, the pager
loads a new process D
consisting of 5 pages
Process D does not
occupied a contiguous
portion of memory
There is no external
fragmentation
Internal fragmentation
consist only of the last
page of each process
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Page Tables
The OS now needs to maintain (in main memory) a
page table for each process
Each entry of a page table consist of the frame
number where the corresponding page is physically
located
The page table is indexed by the page number to
obtain the frame number
A free frame list, available for pages, is maintained
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Logical address used in paging
Within each program, each logical address must consist of a page
number and an offset within the page
A CPU register always holds the starting physical address of the page
table of the currently running process
Presented with the logical address (page number, offset) the processor
accesses the page table to obtain the physical address (frame number,
offset)
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Logical address in paging
The logical address becomes a
relative address when the page
size is a power of 2
Ex: if 16 bits addresses are used
and page size = 1K, we need 10
bits for offset and have 6 bits
available for page number
Then the 16 bit address
obtained with the 10 least
significant bit as offset and 6
most significant bit as page
number is a location relative to
the beginning of the process
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Logical address in paging
By using a page size of a power of 2, the pages are invisible to the
programmer, compiler/assembler, and the linker
Address translation at run-time is then easy to implement in hardware
logical address (n,m) gets translated to physical address (k,m) by indexing
the page table and appending the same offset m to the frame number k
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Logical-to-Physical Address Translation in
Paging
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Simple Segmentation
Each program is subdivided into blocks of non-equal size called
segments
When a process gets loaded into main memory, its different segments
can be located anywhere
Each segment is fully packed with instructs/data: no internal
fragmentation
There is external fragmentation; it is reduced when using small
segments
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Simple Segmentation
In contrast with paging, segmentation is visible to the programmer
provided as a convenience to organize logically programs (ex: data in one
segment, code in another segment)
must be aware of segment size limit
The OS maintains a segment table for each process. Each entry
contains:
the starting physical addresses of that segment.
the length of that segment (for protection)
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Logical address used in segmentation
When a process enters the Running state, a CPU
register gets loaded with the starting address of the
process’s segment table.
Presented with a logical address (segment number,
offset) = (n,m), the CPU indexes (with n) the
segment table to obtain the starting physical address
k and the length l of that segment
The physical address is obtained by adding m to k (in
contrast with paging)
the hardware also compares the offset m with the
length l of that segment to determine if the address is
valid
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Logical-to-Physical Address Translation in
segmentation
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Simple segmentation and paging
comparison
Segmentation requires more complicated hardware
for address translation
Segmentation suffers from external fragmentation
Paging only yield a small internal fragmentation
Segmentation is visible to the programmer whereas
paging is transparent
Segmentation can be viewed as commodity offered
to the programmer to organize logically a program
into segments and using different kinds of protection
(ex: execute-only for code but read-write for data)
for this we need to use protection bits in segment
table entries
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