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Ccna1 Updatedbrief20061128

The document provides an overview of key topics covered in a Cisco Certified Network Associate (CCNA1) course, including data encapsulation, the OSI model, bandwidth, media types, Ethernet, IP addressing, subnetting, and private IP addresses. It discusses data units, numbering systems, the layers of the OSI model, characteristics of different media like copper, fiber, and wireless. It also covers Ethernet protocols, switching technologies, routing, IP addressing classes, subnetting to expand IP networks, and the private IP address spaces.

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0% found this document useful (0 votes)
72 views31 pages

Ccna1 Updatedbrief20061128

The document provides an overview of key topics covered in a Cisco Certified Network Associate (CCNA1) course, including data encapsulation, the OSI model, bandwidth, media types, Ethernet, IP addressing, subnetting, and private IP addresses. It discusses data units, numbering systems, the layers of the OSI model, characteristics of different media like copper, fiber, and wireless. It also covers Ethernet protocols, switching technologies, routing, IP addressing classes, subnetting to expand IP networks, and the private IP address spaces.

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api-3842231
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© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Cisco Certified Network

Associate
Cisco Networking Academy
Turku Polytechnic
CCNA1 - data
• Units of data
– Bits and bytes
– 8 Bits = byte
• Numbering systems
– Binary, base 2
– Decimal, base 10
– Hexadecimal, base 16
CCNA1 - OSI
CCNA1 – Data encapsulation
CCNA1 - Bandwidth
• It’s finite
• It’s not free
• Demand for it is ever increasing
• It’s key factor when analyzing network
performance
• Units and limitations
– bps (limited by medium)
CCNA1 Media
• Copper media
– Data is coded with electricity
– Cable specifications (10BASE-T)
– Coaxial cable, shielded twisted-pair cable,
screened twisted pair cable,
unshielded twisted pair cable (most popular)
– Three different types of twisted pair cables:
• Straight-through, crossover and rollover
Twisted pair cable types (which one to choose)

X = switch, bridge or hub


1 = some other (pc, router etc)

X+X = crossover cable


1+1 = crossover cable
X+1 = straight cable
CCNA1 Media
• Optical media
– Data is coded with light
– Wavelength used in fiber is either 850nm, 1310
nm or 1550nm (visible light is between 400 –
700 nm)
– Only one ray (created by LED or LASER) of
light is in use (compare to light bulb)
CCNA1 Media
• Wireless LAN
– 802.11, 1997, 1 to 2 Mbps, 2,4 GHz
– 802.11b, 1999, WI-FI, up to 11 Mbps, 2,4 GHz
– 802.11a, 1999, up to 54 Mbps, 5 GHz
– 802.11g, 2003, up to 54Mbps, 2,4 GHz
– Rate doubling (108 Mbps) with proprietary
technology
CCNA1
• Every time when data is transmitted with electricity, there
is noise involved.
– Attenuation
– Crosstalk (near, far and power sum)
– Propagation delay
• Optical fiber have different kind of interferences (much
less) than copper media. Magnetic fields don’t affect fiber!
CCNA1 Cabeling
• Physical layer (layer 1)
– Copper media
• Ring topology (Token ring)
• Bus topology (Ethernet)
– Optical
• Dual ring topology (FDDI)
– Wireless
• Atmosphere or space (Ethernet)
CCNA1 - Ethernet
Ethernet operates in layer 1 and layer 2 (OSI)

Layer 1 is divided in two: Physical Medium and Physical


Signaling Sublayer

Layer 2 is also divided in two: Media Access Control and


Logical Link Control

MAC
Place for physical address, MAC address (48bit long / 12
hex)
• First 6 as Organizational Unique Identifier
• Last 6 administrated by the manufacturer
Without MAC same as without name (every device
except hub and repeater has mac address)
CCNA1 - Ethernet
CSMA/CD
– Carrier sense
– Multiple access
– Collision detection
After collision, keep sending a while (JAM signal), wait
random time and try again
CCNA1 - Ethernet
- In shared media only one machine can send
at same time -> collisions

- In half duplex you can only send or receive at the


same time

- Shared media cannot have full duplex connections

- Twisted pair Max. length is 100m


CCNA1 - connectivity
Hub and repeater

- OSI Layer 1
- Encapsulation unit bit
- Signal retiming
- Forwarding all traffic, doesn’t use any addresses to see
what to forward
CCNA1 - connectivity
Switch and bridge (MAC)

- OSI Layer 2
- Encapsulation unit frame
- Microsegmentation (one collision domain for each full duplex
connection)
- Breaks collision domains
- Switches forward broadcasts (doesn’t break broadcast domain)
- Controls traffic by examining senders (source) MAC-address and
making table from learned source MAC-addresses.
- If switch doesn’t have destination MAC-address in memory, frame is
forwarded out from all ports except the one where it was received!
• Switches use three different switching modes.
• Cut-through switching
– Low latency
– No error checking
– Symmetric switching
• Fragment-free switching
– Latency somewhere in between
– Reads the first 64 bytes of a frame to ensure the
integrity of frame.
– Symmetric switching
• Store-and-forward switching
– High latency
– Full error checking (FCS)
– Asymmetric switching
• After dividing the network into several
collision domains, we must use either
multicast or broadcast frames to reach all
devices.
• These two techniques can cause severe
congestion problems too. Spanning tree
protocol is used to resolve switching loops.
CCNA1 Switches
• Spanning tree protocol
– Prevent switching loops
– Bridge Protocol Data Unit messages are sent
through the switch network, so that all
connected switches are known. Based on this
information the Root bridge is selected.
– The Spanning Tree Algorithm is used to resolve
and shutdown redundant paths.
CCNA1 - Router
Router (IP)

- Layer 3
- Encapsulation unit packet
- Ip addressing
- Routing
- Breaks collision domains and broadcast domains
- Routing (reititys) protocol (RIP,IGRP,EIGRP,OSPF)
- Routed (reititettävät) protocol (IP,IPX)
• How do routers know where to deliver packets? The
answer is logical address = IP address.
IP
• IP address
– 32 bit long, divided in four octets (8 bit/octet)
– Decimal values can be between 0 – 255 (total
of 256 numbers)
– IP address is divided in two parts; network and
host
– There is 5 different classes of IP addresses
Address classes
IP
• How to manage large IP networks (e.g. class A
address have +16 million hosts)?
• Using subnets.
– You borrow bits from host portion to create subnets.
– At the same time you lose some host addresses (first
address from each network is called network
address, last address from each network is called
broadcast address, first network, last network)
• Got IP address CLASS C 193.166.100.0 /24
netmask (255.255.255.0) from ISP
• Need to split network into 5 subnets

• How many bits are needed for 5 subnets?

• 2^1= 2
• 2^2= 4 4-2=2 usable, not enough
• 2^3 = 8  8-2=6 usable subnets, 3 bits needed for
subnets

• New netmask (old 24 bit + 3 subnet bits) = /27


• Netmask slash format /27
• Decimal format 255.255.255.224
• Binary format 1111 1111 1111 1111 1111 1111 1110 0000
• Network bits in netmask are all ones, host bits are zero
• Dark blue bits are original subnet bits, red are borrowed
• Netmask = 32 bits (In netmask one bits can have zeros between them!)
• To know what is maximum number (including ones you can’t use) of
hosts/subnet, count zero bits from netmask
• 32 – 27 = 5 host bits, 2^5 bits= 32 hosts/subnet
Subnetting
• Got IP address CLASS B 133.166.99.0 /16 netmask (255.255.0.0)
from ISP
• Need networks with 1500 hosts in one subnet

• How many bits are needed for 1500 hosts?

• 2^1= 2
• 2^2= 4
• 2^3 = 8
• 2^4= 16
• …..
• 2^10=1024  1024-2=1022, not enough
• 2^11=2048  2048-2=2046, 11 bits needed for hosts
• Netmask = 32 bits, 11 bits for hosts  32-11=21 bits for networks
Subnetting

• Netmask slash format /21


• Decimal format 255.255.248.0
• Binary format 1111 1111 1111 1111 1111 1000 0000 0000
• Network bits in netmask are all ones, host bits are zero
• To know what is maximum number (including ones you
can’t use) of subnets in this case, count one bits from
netmask 2^5 bits= 32 subnets
Subnetting
• Netmask /30
• Binary 1111 1111 | 1111 1111 | 1111 1111 | 1111 1100
• Netmask counting bits (last octet)

• 128 64 32 16 8 4 2 1
• 1 1 1 1 1 1 0 0

• 5 bits are ones, decimal 128+64+32+16+8+4=252


• Netmask in decimal 255.255.255.252
• Number of hosts/subnet (counted directly from netmask)
256-252 = 4 hosts/subnet (2 usable)
• Netmask /27
• Binary 1111 1111 | 1111 1111 | 1111 1111 | 1110 0000
• Netmask counting bits (last octet)

• 128 64 32 16 8 4 2 1
• 1 1 1 0 0 0 0 0

• 3 bits are ones, decimal 128+64+32=224


• Netmask in decimal 255.255.255.224
• Number of hosts/subnet (counted directly from netmask)
256-224 = 32 hosts/subnet (30 usable)
• Netmask /18
• Binary 1111 1111 | 1111 1111 | 1100 0000 | 0000 0000
• Netmask counting bits (third octet)

• 128 64 32 16 8 4 2 1
• 1 1 0 0 0 0 0 0

• 3 bits are ones, decimal 128+64=192


• Netmask in decimal 255.255.192.0
• Number of hosts/subnet (counted directly from netmask)
(256-192)*(256-0) = 16384 hosts/subnet (16382 usable)
Private addresses
• There are three address spaces reserved for private
use:
– 10.0.0.0 /8 class A private address space
– 172.16.0.0 – 172.31.0.0 /12 class B private
address space
– 192.168.0.0 /16 class C private address space
• You can use private addresses as you like, as long
as they are not advertised to public networks.

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