Chapter3 N 2
Chapter3 N 2
Vectors
Dr Adnan Shariah
Physics Department
Jordan University of Science and Technology
Irbid - Jordan
[email protected]
Stefano Moret © 1
Chapter 3
Vectors
Vectors
Vector quantities
Physical quantities that have both numerical and
directional properties
Mathematical operations of vectors in this chapter
Addition
Subtraction
Introduction
Coordinate Systems
Used to describe the position of a point in space
Common coordinate systems are:
Cartesian
Polar
Section 3.1
Cartesian Coordinate System
Section 3.1
Polar Coordinate System
Section 3.1
Example 3.1
The Cartesian coordinates of a point in
the xy plane are (x,y) = (-3.50, -2.50) m,
as shown in the figure. Find the polar
coordinates of this point.
Solution: From Equation 3.4,
r x2 y 2
( 3.50 m)2 ( 2.50 m)2
4.30 m
and from Equation 3.3,
y 2.50 m
tan 0.714
x 3.50 m
216 (signs give quadrant)
Section 3.1
Vectors and Scalars
Section 3.2
Vector Example
A particle travels from A to B along the
path shown by the broken line.
This is the distance traveled and is
a scalar.
The displacement is the solid line from
A to B
The displacement is independent
of the path taken between the two
points.
Displacement is a vector.
Section 3.2
Vector Notation
Text uses bold with arrow to denote a vector: A
Section 3.2
Equality of Two Vectors
Section 3.3
Adding Vectors
Vector addition is very different from adding scalar
quantities.
When adding vectors, their directions must be taken into
account.
Units must be the same
Graphical Methods
Use scale drawings
Algebraic Methods
More convenient
Section 3.3
Adding Vectors Graphically
Choose a scale.
Draw the first vector, , with the appropriate length
A
and in the direction specified, with respect to a
coordinate system. A
Section 3.3
Adding Vectors Graphically, cont.
Continue drawing the vectors “tip-to-
tail” or “head-to-tail”.
The resultant is drawn from the origin of
the first vector to the end of the last
vector.
Measure the length of the resultant and
its angle.
Use the scale factor to convert
length to actual magnitude.
Section 3.3
Adding Vectors Graphically, final
When you have many vectors, just
keep repeating the process until all are
included.
The resultant is still drawn from the tail
of the first vector to the tip of the last
vector.
Section 3.3
Adding Vectors, Rules
When two vectors are added, the sum
is independent of the order of the
addition.
This is the Commutative Law of
Addition.
A B B A
Section 3.3
Another Analytic Method
Laws of Sines & Law of Cosines from trig.
Appendix A-7, p A-8, arbitrary triangle:
c β a
α γ
Law of Cosines: c2 = ab2 + b2 - 2 a b cos(γ)
Law of Sines: sin(α)/a = sin(β)/b = sin(γ)/c
Add 2 vectors: C = A + B Given A, B, γ
B
C β A
A
α γ
Law of Cosines: C = A 2 2
B
+ B2 -2 A B cos(γ)
Gives length of resultant C.
Law of Sines: sin(α)/A = sin(γ)/C, or sin(α) = A sin(γ)/C
Gives angle α
Adding Vectors, Rules cont.
When adding three or more vectors, their sum is independent of the way in which
the individual vectors are grouped.
This is called the Associative Property of Addition.
A BC A B C
Section 3.3
Adding Vectors, Rules final
When adding vectors, all of the vectors must have the same units.
All of the vectors must be of the same type of quantity.
For example, you cannot add a displacement to a velocity.
Section 3.3
Negative of a Vector
The negative of a vector is defined as the vector that, when added to the
original vector, gives a resultant of zero.
Represented as
A
A A 0
The negative of the vector will have the same magnitude, but point in the
opposite direction.
Section 3.3
Subtracting Vectors
Section 3.3
Subtracting Vectors, Method 2
Section 3.3
Multiplying or Dividing a Vector by a Scalar
Section 3.3
Component Method of Adding Vectors
Section 3.4
Components of a Vector, Introduction
A component is a projection of a
vector along an axis.
Any vector can be completely
described by its components.
It is useful to use rectangular
components.
These are the projections of the
vector along the x- and y-axes.
Section 3.4
Vector Component Terminology
A x and A y are the component vectors of A.
They are vectors and follow all the rules for vectors.
Ax and Ay are scalars, and will be referred to as the components of A.
Section 3.4
Components of a Vector
Assume you are given a vector A
It can be expressed in
terms of two
other vectors, A x and A y
A Ax Ay
These three vectors form a right
triangle.
Section 3.4
Components of a Vector, 2
The y-component is moved to the end
of the x-component.
This is due to the fact that any vector
can be moved parallel to itself without
being affected.
This completes the triangle.
Section 3.4
Components of a Vector, 3
Section 3.4
Components of a Vector, 4
The components are the legs of the right triangle whose hypotenuse is the length
of A.
Ay
A A A
2
x
2
y and tan 1
Ax
May still have to find θ with respect to the positive x-axis
In a problem, a vector may be specified by its components or its magnitude and
direction.
Section 3.4
Components of a Vector, final
Section 3.4
Unit Vectors
Section 3.4
Unit Vectors, cont.
The magnitude
ˆi ˆj kˆ of each
1 unit vector is 1
Section 3.4
Unit Vectors in Vector Notation
Ax is the same as Ax î and Ay is the
same as Ay ĵ etc.
Section 3.4
Position Vector, Example
Section 3.4
Adding Vectors Using Unit Vectors
Using R A B
Then
R Ax ˆi Ay ˆj Bx ˆi By ˆj
R Ax Bx ˆi Ay By ˆj
R Rx ˆi Ry ˆj
So Rx = Ax + Bx and Ry = Ay + By
Ry
R R R 2
x
2
y tan 1
Rx
Section 3.4
Adding Vectors with Unit Vectors
Section 3.4
Three-Dimensional Extension
Using R A B
Then
R Ax ˆi Ay ˆj Azkˆ Bx ˆi By ˆj Bzkˆ
R Ax Bx ˆi Ay By ˆj Az Bz kˆ
R Rx ˆi Ry ˆj Rzkˆ
So Rx= Ax+Bx, Ry= Ay+By, and Rz = Az+Bz
Rx
R Rx2 Ry2 Rz2 x cos1 , etc.
R
Section 3.4
Adding Three or More Vectors
Section 3.4
Example 3.5 – Taking a Hike
A hiker begins a trip by first walking 25.0 km southeast from her car. She
stops and sets up her tent for the night. On the second day, she walks 40.0
km in a direction 60.0° north of east, at which point she discovers a forest
ranger’s tower.
Section 3.4
Example 3.5 – Solution, Conceptualize and Categorize
Conceptualize the problem by
drawing a sketch as in the figure.
Denote the displacement vectors
first and second days by A
on the
and B respectively.
Use the car as the origin of
coordinates.
The vectors are shownin the
figure. R
Drawing the resultant , we can
now categorize this problem as an
addition of two vectors.
Section 3.4
Example 3.5 – Solution, Analysis
Ax A cos( 45.0)
(25.0 km)(0.707) = 17.7 km
Ay A sin( 45.0)
(25.0 km)( 0.707) 17.7 km
Section 3.4
Example 3.5 – Solution, Analysis 2
Section 3.4
Example 3.5 – Solution, Analysis 3
The negative value of Ay indicates that the hiker walks in the negative y direction
on the first day.
The signs of Ax and Ay also are evident from the figure.
Section 3.4
Example 3.5 – Analysis, 4
Section 3.4
Example 3.5 – Solution, Finalize
Section 3.4
Example 3.5 – Solution, Finalize, cont.
Both components of the resultant are positive, putting the final position in the
first quadrant of the coordinate system.
This is also consistent with the figure.
Section 3.4
The scalar
Scalar product
Product of Two of two
Vectors
vectors is written as .
called the dot
It is also
A B
product.
A B A B cos
is the angle between A and
B
Applied cos
W Ftorwork, this
F means
r
Section 7.3
Scalar Product, cont
Section 7.3
Dot Products of Unit Vectors
ˆi ˆi ˆj ˆj kˆ kˆ 1
ˆi ˆj ˆi kˆ ˆj kˆ 0
(b)
(c)
The Vector Product Defined
Given two vectors, A and B
The vector (cross) product of A and B is defined as a third vector, C A B.
C is read as “A cross B”.
The magnitude of vector C is AB sin
is the angle between A and. B
Section 11.1
Vector Products of Unit Vectors
ˆi ˆi ˆj ˆj kˆ kˆ 0
ˆi ˆj ˆj ˆi kˆ
ˆj kˆ kˆ ˆj ˆi
kˆ ˆi ˆi kˆ ˆj
Section 11.1
Vector Product Example
Given A 2ˆi 3ˆj; B ˆi 2ˆj
Find A B
Result
A B (2ˆi 3ˆj) ( ˆi 2ˆj)
2ˆi ( ˆi ) 2ˆi 2ˆj 3ˆj ( ˆi ) 3ˆj 2ˆj
0 4kˆ 3kˆ 0 7kˆ
Section 11.1
Method of Determinants
Section 11.1