Module 9-HCI
Module 9-HCI
COGNITIVE MODELS
9.0 COGNITIVE MODELS
Common Categorization:
• Competence vs Performance
• Computational flavor
• No clear divide
9.1 GOAL AND TASK HIERARCHIES
• Goals Vs Tasks:
• Goals – intentions
• How to achieve it
• Different methods may emphasize one or the others
Issues for Goal hierarchies:
• GOMS is a family of predictive models of human performance that
can be used to improve the efficiency of human-machine interaction
by identifying and eliminating unnecessary user actions. GOMS stands
for (Goals, Operators, Methods, and Selection).
9.2 LINGUISTIC MODELS
• Linguistic notations:
• • Understanding the user's behavior and cognitive difficulty based on analysis of language
between user and system.
– e. g. CLICK-MOUSE, MOVE-MOUSE
• Nonterminals
– ordering of terminals
– e. g. select-menu, position-mouse
Example of BNF:
• Basic syntax:
– nonterminal : : = expression
• An expression
• Complications
• No BNF measure could distinguish between this and a less consistent grammar in
which
• link: : = ln + filename | ln + directory + filenames
• consistency of argument order made explicit using a parameter, or semantic
feature for file operations
• Feature Possible values
• Op = copy; move; link
• Rules
• File-op [Op] : : = command[Op] + filename
• command [Op] + filenames + directory
• Command [Op = copy] : : = cp
• Command [Op = move] : : = mv
• Command [Op = link] : : = ln
9.3 THE CHALLENGE OF DISPLAY- BASED SYSTEMS
• Most Cognitive models do not deal well with user observation and perception.
(Eg, BNF with sensing terminals, Display – TAG) but problems persist.