Unit - 3-4 Work Measurement
Unit - 3-4 Work Measurement
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Work Measurement
Standard time is used in:
Costing the labor component of products
Tracking employee performance
Scheduling & planning required resources
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Setting Standard Times
Step 1: Choose the specific job to be studied
Step 2: Tell the worker whose job you will be studying
Step 3: Break the job into easily recognizable units
Step 4: Calculate the number of cycles you must observe
Step 5: Time each element, record data & rate the
worker’s performance
Step 6: Compute the normal time
Step 7: Compute the standard time
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How to do a Time Study
When making a time study several decisions
are made to assure desired results:
# of observations to make
Desired level of accuracy
Desired level of confidence for the estimated
standard time
Desired accuracy level is typically expressed
as a % of the mean observed times
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Calculating Standard Time
The normal time (NT) is the mean observed
time multiplied by the performance rating
factor (PRF)
OT = sum of recorded times/number of observation
NT = OT x PRF
The PRF is a subjective estimate of a worker’s
pace relative to a normal work pace
The frequency of occurrence (F) is how
often the element must be done each cycle.
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Calculating Standard Time
The allowance factor (AF) is the amount of time
allowed for personal, fatigue, and unavoidable delays
Standard Time=normal time x allowance factor,
where:
1 1
AFTme Worked 1.176 117.6%
1 PFD 1 0.15
ST (NT)(AF)
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Calculating Normal Time and
Standard Time at Pat’s Pizza
A B C D E F
12 Example 11.4 Calculating Standard Time for a Hand-Tossed Cheese and Pepperoni Pizza
13 Revised Observed Performance Rating Frequency Normal Time Standard Time
14 Work Element Time (minutes) Factor (minutes) (minutes)
15 1. Get ball of dough 0.15 0.90 1 0.135 0.159
16 2. Flatten dough 0.25 1.00 1 0.250 0.294
17 3. Spin and toss dough 0.60 0.85 1 0.510 0.600
18 4. Place dough on counter 0.15 1.10 1 0.165 0.194
19 5. Pour sauce on formed dough 0.30 1.20 1 0.360 0.423
20 6. Place grated cheese on top 0.28 1.00 1 0.280 0.329
21 7. Place pepperoni on sauce 0.28 0.95 1 0.266 0.313
22 Total Time 1.966 2.312
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Other Time Study Methods
Elemental time data establishes standards based
on previously completed time studies, stored in an
organization’s database.
Predetermined time data (e.g. MTM and MTS) is a
published database element time data used for
establishing standard times
Reach, grasp, move, engage, insert, turn, etc.
Work Sampling is a technique for estimating the
proportion of time a worker spends on an activity
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Compensation
Compensation is the third part of work system design
Time-based plans (pay based on the number of hours
worked) vs. output-based systems (pay based on the
number of units completed)
Group incentive plans: profit sharing & gain sharing
Plans put part of a worker’s salary at risk
Does the compensation system undermine teamwork?
Does plan prevent free-riders not doing their fair share?
Does the incentive plan encourage workers to support the long-
term health of the organization?
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Worker Compensation Systems –
con’t
Group incentive plans reward employees when
company achieves certain performance objectives
Profit sharing – a employee bonus pool based on
sharing of company’s profits
Gain sharing – emphasizes cost reduction rather than
profits
Plans put part of a worker’s salary at risk
Number of repetitions
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Learning Curve Effect
Cost/time per repetition
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Learning Curves
T x Ln = Time required for the nth unit
T = unit cost or unit time of the first unit
L = learning curve rate
n = number of times T is doubled
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Learning Curve Examples
Learning-
Curve
Improving Cumulative Slope
Example Parameters Parameter (%)
Model -T Ford Price Units produced 86
production
Aircraft Direct labor-hours Units produced 80
assembly per unit
Equipment Average time to Number of 76
maintenance replace a group of replacements
at GE parts
Steel Production worker Units produced 79
production labor-hours per
unit produced
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Learning Curve Examples
Learning-
Curve
Improving Cumulative Slope
Example Parameters Parameter (%)
Integrated Average price per Units 72
circuits unit produced
Handheld Average factory Units 74
calculator selling price produced
Disk memory Average price per Number of bits 76
drives bit
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Uses of Learning Curves
Internal: labor forecasting, scheduling,
establishing costs and
budgets
External: supply chain negotiations
Strategic: evaluation of company and
industry performance,
including costs and pricing
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Arithmetic Approach
Simplest approach
Labor cost declines at a constant rate, the
learning rate, as production doubles
TN = T1(Nb)
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Logarithmic Approach
Determine labor for any unit, TN , by
TN = T1(Nb)
Learning
where TN = time for(%)
the Nth unit b
Rate
T1 = hours to produce the first
unit 70 – .515
b = (log of the learning
75 – .415
rate)/(log 2)
= slope80
of the learning– .322
curve
85 – .234
90 – .152
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Logarithmic Example
Learning rate = 80%
First unit took 100 hours
TN = T1(Nb)
T3 = (100 hours)(3b)
= (100)(3log .8/log 2)
= (100)(3–.322)
= 70.2 labor hours
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Coefficient Approach
TN = T1C
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Learning-Curve Coefficients
70% 85%
Unit
Number
(N) Unit Time Total Time Unit Time Total Time
1 1.000 1.000 1.000 1.000
2 .700 1.700 .850 1.850
3 .568 2.268 .773 2.623
4 .490 2.758 .723 3.345
5 .437 3.195 .686 4.031
10 .306 4.932 .583 7.116
15 .248 6.274 .530 9.861
20 .214 7.407 .495 12.402
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Coefficient Example
First boat required 125,000 hours
Labor cost = $40/hour
Learning factor = 85%
TN = T1C
T4 = (125,000 hours)(.723)
= 90,375 hours for the 4th boat
TN = T1C
T4 = (125,000 hours)(3.345)
= 418,125 hours for all four boats
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Coefficient Example
100,000
= 129,366 hours
.773
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Strategic Implications
To pursue a strategy of a steeper curve
than the rest of the industry, a firm can:
1. Follow an aggressive pricing policy
2. Focus on continuing cost reduction and
productivity improvement
3. Build on shared experience
4. Keep capacity ahead of demand
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Industry and Company
Learning Curves
In
Co du
str
m yp
pa ric
Price per unit (log scale)
ny e
co
st
(c)
Loss
(b)
Gross profit (a)
margin
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Limitations of Learning Curves
Any changes in personnel, design, or
procedure can be expected to alter the
learning curve
Learning curves do not always apply to
indirect labor or material
The culture of the workplace, resource
availability, and changes in the process
may alter the learning curve
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END
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