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Tuga

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0% found this document useful (0 votes)
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Tuga

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• DEVELOPMENT OF ONLINE GAMES

Online games are games that are usually used by


internet networks and the like and always use
current technology, such as modems and cable
connections. The meaning of online games in
Indonesian is online games.

◦ Usually online games are provided as


additional services from online service
provider companies, or can be accessed
directly through the system provided by
the company that provides these games.
An online game can be played
simultaneously using a computer
connected to a certain network
HISTORY OF ONLINE GAMES BREAKING THE WORLD
Then in the early 1970s, a system
with time-sharing capabilities,
◦ So initially this online game was made for two players whose purpose called Plato, was created to make
was also for education. Online gaming dates back to 1969, when it easier for students to learn
games for two people were developed with the initial aim of being online, where several users can
educational. access computers simultaneously
according to the time needed.
Two years later, Plato IV appears
with new graphics capabilities,
which are used to create games
for many players (multiplayer
games).
◦ In the 1980s, Roy Trubshaw and Bartle
Richard made the first development of the
Multi-User Dungeon ( MUD ) in December – By the end of 1983, hundreds of illegal copies had been distributed
10 at the University of Essex, Colchester, worldwide, starting a free-access MUD craze in universities and,
England. What is now considered a “classic” eventually, on the Internet. Since then, many companies and even
MUD was installed and running for nine individuals have created online games that can be played either free or
years. Eventually, the game's popularity with
paid. Especially now that people who make online games can sell them
hackers and non-hackers alike caused
on the Google Play Store.
computer resources to be used up at an
extraordinary rate and universities limited
playing time to curfews.

Google Play Store is a place to download and purchase various kinds of


applications including games. There are hundreds of online games that you
can download and install to your gadget. Online games began to appear in
Indonesia in 2001, with the launch of Nexia Online, an RPG game released
by BisaGame with simple 2D-based graphics.
Factors Causing Online Game Addiction
While the external factors that cause addiction
Internal factors that cause addiction to online
to playing online games in adolescents are as
gemes are as follows:
follows:
A strong desire in adolescents to get the highest
The environment is less controlled, because
score in game play The feeling of boredom that
many friends in their environment play online
teenagers feel when they are at home or at
games Lack of good social relations, so they
school Inability to set priorities in carrying out
choose to play online games to please
activities Lack of self control in adolescents
themselves Parents' expectations are too high for
their children to participate in various activities
such as courses or tutoring which causes the
child's primary needs to be forgotten, such as
playing together with the family.
Impact of Online Games
Positive impact :
Eliminate fatigue Can provide a sense of Negative impact :
relaxation (or tired after work) Train the ability Can decrease player health Leads to laziness and
to focus the attention and concentration of crime Can make the players forget the time,
players Practice solving problems using analysis forget the tasks and responsibilities Can make
Train the ability of work systems to achieve players unproductive because time is spent
goals playing games Can cause anti-social

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