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• DEVELOPMENT OF ONLINE GAMES
Online games are games that are usually used by
internet networks and the like and always use current technology, such as modems and cable connections. The meaning of online games in Indonesian is online games.
◦ Usually online games are provided as
additional services from online service provider companies, or can be accessed directly through the system provided by the company that provides these games. An online game can be played simultaneously using a computer connected to a certain network HISTORY OF ONLINE GAMES BREAKING THE WORLD Then in the early 1970s, a system with time-sharing capabilities, ◦ So initially this online game was made for two players whose purpose called Plato, was created to make was also for education. Online gaming dates back to 1969, when it easier for students to learn games for two people were developed with the initial aim of being online, where several users can educational. access computers simultaneously according to the time needed. Two years later, Plato IV appears with new graphics capabilities, which are used to create games for many players (multiplayer games). ◦ In the 1980s, Roy Trubshaw and Bartle Richard made the first development of the Multi-User Dungeon ( MUD ) in December – By the end of 1983, hundreds of illegal copies had been distributed 10 at the University of Essex, Colchester, worldwide, starting a free-access MUD craze in universities and, England. What is now considered a “classic” eventually, on the Internet. Since then, many companies and even MUD was installed and running for nine individuals have created online games that can be played either free or years. Eventually, the game's popularity with paid. Especially now that people who make online games can sell them hackers and non-hackers alike caused on the Google Play Store. computer resources to be used up at an extraordinary rate and universities limited playing time to curfews.
Google Play Store is a place to download and purchase various kinds of
applications including games. There are hundreds of online games that you can download and install to your gadget. Online games began to appear in Indonesia in 2001, with the launch of Nexia Online, an RPG game released by BisaGame with simple 2D-based graphics. Factors Causing Online Game Addiction While the external factors that cause addiction Internal factors that cause addiction to online to playing online games in adolescents are as gemes are as follows: follows: A strong desire in adolescents to get the highest The environment is less controlled, because score in game play The feeling of boredom that many friends in their environment play online teenagers feel when they are at home or at games Lack of good social relations, so they school Inability to set priorities in carrying out choose to play online games to please activities Lack of self control in adolescents themselves Parents' expectations are too high for their children to participate in various activities such as courses or tutoring which causes the child's primary needs to be forgotten, such as playing together with the family. Impact of Online Games Positive impact : Eliminate fatigue Can provide a sense of Negative impact : relaxation (or tired after work) Train the ability Can decrease player health Leads to laziness and to focus the attention and concentration of crime Can make the players forget the time, players Practice solving problems using analysis forget the tasks and responsibilities Can make Train the ability of work systems to achieve players unproductive because time is spent goals playing games Can cause anti-social