PDM Introduction
PDM Introduction
Deign &
Manufacturing
(PDM)
? (Idea to Reality)
(Journey from
Problem to solution)
Product Design & Manufacturing
(PDM)
Unit –I
Intorduction : Definition , importance of PD, Objectives of PD,essential requirements of PD,
who designs product, Project team, steps in new PD
6 Hours
Unit-II
Design for manufacture & assembly: Implementation of Design for Assembly , Design for
Manufacture , Design for Manufacture and Assembly ,How Does DFMA Work, Advantages
of Applying DFMA during Product Design design for Maintainability, Design for Environment
Development processes and organizations :A generic development process, Usefulness of
a well-defined Development Process, task & responsibilities for marketing, design and
manufacturing ,
7Hours
Unit-III
6 Hours
Unit-IV
7 Hours
Problem Solving (Solution to Problem)
Idea to Reality
i)Make in india
ii)Stand up india
iii)Start up india
What is design?
Design is a plan
is a specification Many defn
is a drawing
is a process of imagining
is a fundamental human activity and capability
is the realisation of a concept
is to make something .......... etc
So
Design is a ...
way of thinking
Lets see a example
Which shape is different?
Answer may be
The only one with straight lines( made with
only straight lines)
The only one with no points
The only one that is asymmetric
So which is correct.....
All answers are correct ?
•Initiatives by Govt
Many geometry
Iteration Many material Final Product
Many colour
•
PRODUCT DESIGN IS ABOUT ANSWERING PROBLEMS
•
Is to create a new product to be sold by a business to its customers
•
Efficient and effective generation and development of ideas through a
process that leads to new products
•
Process of creating or improving a product by learning what consumers
wants and examining similar products that are already available
Product design describes the process of imagining, creating, and
iterating products that solve users' problems or address specific needs in
a given market
So PD + Manufacturing(RP) =PDM
Rapid Prototyping (Additive & Subtractive )
● Casting
● Machining
● Forming Traditional Methods
● Joining
Rapid Prototyping
SUBTRACTIVE ADDITIVE
Create parts by removing Build objects by adding
material
material
Layer by layer material is
Layer by layer material is
gradually removed from a solid
block to fabricate 3-D product. added one over another to
More waste develop desired solid 3-D product
• Generate 3D model
• Generate CNC program
• Machine away unwanted
material
Additive Manufacturing (RP)(3D Printing)
●
Generate a 3D model
●
Software slices the 3D model
into thin slices
●
Machine build, it layer by
layer
Magic printer
Converting 2D to 3D
Direct scale or working model (small to big or vice versa)
•
Defined as process that automatically create physical prototype
from 3D CAD model in a short period of time
•
Suppose if u design a CAD model, the same part comes out of
printer
•
Magic printer
•
If u design a cylindrical bearing –gives the print command – the
part comes out of printer
•
Here parts are built by adding layer by layer
•
The concept used is if u give a CAD model . Which is sliced into
different layers
Video
Benefits(PDRP)
Increase sales of your products or service
•
Incorporating the changes instantly
•
Saving cost and time
•
Customizing designs
•
Minimizing design flaws
Benefits
32
Realizing the design concepts
•Rapid prototyping allows designers to realize their concepts
beyond virtual visualization
•
From simple items to complicated ones
are meant to help us and make our life easier and more
practical in the future
•
A few of these new products ideas are
Simple to complex(Innovative)
Tea with biscuits
Dress organizer
LEDoorHandle
Chair with Book shelve
Load Carrier for Labourer
The reader is a combination of a finger device and Bluetooth Headset, where the
finger-pointer scans products for barcodes and relays the product information to
earpiece as audio instructions.
Info like product description, price, ingredients, nutrition etc. is easily accessible
Sony Bracelet Computer
•
To make the product more effective and create more utility
mind
•
To reduce the cost of the product (end use)
•
To achieve the desired product quality
•
To meet new requirement of the customers
•
To increase company's market share and to target new market
•Product is developing something, which is useful for the customer
•Design is a way of thinking
•So product design is Thinking divergently, making iteratively-
right at first time (physical or virtual)
•Rapid Prototyping (Manufacturing) is the tool used in product
design
•Types of Manufacturing (Traditional and Non traditional)
•Benefits
70
Results of product design
Essential requirements or features of
good product design
•Function
•Repairability
•Reliability
•Aesthetics
•Durability
•Producibility
•Simplicity
•Compact
1. Function
The product must be designed in such a way that it
optimally performs the main task or function for
which it is purchased by a buyer.
In other words, the product must satisfy the needs and
wants of the consumer.
• For e.g. The main function of an Air Conditioner (AC) is
to provide quick cooling of a room. So, AC must be
designed in such a way that it can cool a room as fast as
technologically possible.
• If it doesn't meet basic expectations, the consumers won't
buy it. Whatever aesthetic it has
• For example, a customer expects a gas lighter to be
convenient (i.e., to instantly light the gas stove). If the gas
lighter cannot achieve that, then the purpose is lost as the
basic function is not met
EX:
• A flowery colorful clock might be chosen for aesthetic reasons
• Attractive shape of the vacuum cleaner
• Pleasing shape of car
5. Durability
• Reliability is ability of a product to "not fail" in a given time-
frame. Durability is length of time a product is functional. Now,
this may seem the same on surface, but it is not. Reliability is
mean time to first failure, but durability is when the product can
no longer work.
• Durability refers to the life of a product.
• A durable product performs flawlessly for a longer period.
• It is a sign of a good-quality product. Consumers want their
products to have a longer life.
• This factor is very crucial for durable and costly products like
televisions, refrigerators, cars, so on.
• Therefore, durability is another important requirement that must be
kept in mind while designing a product.
• Automobile tires if come for 40000 km ie reliable. If lost at
70000 means it was durable
6. Producibility (able to produce)
In order to work together effectively, the core team usually
remains small enough to meet in a conference room, while
the extended team may consists of dozens, hundreds or even
thousands of other members
Core Team
A core team or a core group is a group of people who do the main
part of a job or piece of work. Other people may also help, but only
for limited periods of time
Different individuals within these functions often have specific
disciplinary training in such as market research, mechanical
engineering, electrical engineering, material science, or
manufacturing operations- Key Persons
Extended Team
But Several other functions including finance and sales are
frequently involved on a part time basis in the design of
new product- Support
The collection of Core and Extended team is the project team
What is a Core Team?
•
A Core Team (CT) is composed of several subject matter
experts who are led by the team leader to work on a
particular project (small enough- decision makers)
Common responsibilities of the Core team
•
1. Idea Generation (Internal, external and Competitor)
•
2. Screening Ideas (Filtering, promising ideas taken further)
•
3. Feasibility Study (market, economic and technical analysis)
•
4. Preliminary Design (form and function)
•
5. Pilot Runs and Testing (prototypes)
•
6. New Product Launch (ramp up production)
1.Idea Generation
•
The design process begins with understanding the
customers and their needs.
•
Ideas for new products can come from a variety of
sources both within and outside the firm.
Sources of idea generation are the people and places from where
you get your ideas.
•
The purpose of screening ideas is to eliminate those ideas that do
not appear to have high potential and so avoid the costs incurred
at subsequent stages
•
To have a better evaluation of ideas, each of the dimensions of
the ideas is scored on a 0-10 scale (Management techniques)
•
The resulting aggregate score helps in deciding which idea to
progress and which idea should be dropped
Initial screening of the ideas is designed to stop the ideas,
product?
•
Is it technically feasible to manufacture the product? Yes
4.Preliminary Design
•
Design engineers take general performance specifications and
translate them in to technical specifications
•
The process of preliminary design involves building a prototype,
testing the prototype, revising the design, retesting and so on until a
viable design is determined
•
Preliminary Design incorporates both function and form.
Preliminary design starts with the functional baseline
Functional design can refer to a focus on function for what it was
designed
Form design refers to the physical appearance of a product, its
shape, size, color, styling etc.
If you don’t do the product launch effectively, you may not hit your revenue and
profitability goals.
•
Launching a new product or service involves ramp up
production.
•
The process has been refined and debugged, but it has yet to
operate at a sustained level of production.
•
In ramp up, production starts at a relatively low level of volume,
as the organization develops confidence in its abilities to execute
production consistently and marketing’s abilities to sell the
product, the volume increases.
•
Launching the new product or service involves co-coordinating
the supply chain and rolling out marketing plans.
•
Marketing and production will work in a co-coordinated way
1. Idea Generation (Internal, external and Competitor) S
•
•
3. Feasibility Study (market, economic and technical analysis)
•
4. Preliminary Design (form and function) E In PD
•
5. Pilot Runs and Testing (prototypes) (detailed Design) P
•
6. New Product Launch (ramp up production) S
Market
analysis
Economic Technical
analysis analysis
Characteristics of Successful Product
Development
•
Successful product development results in products that can be
produced and sold profitably
•
Five specific dimensions are commonly used to assess the
performance of a product development effort
•
Product quality
Key things once achieving
•
Product cost
•
Development time needs to be regularly monitored and
•
Development cost Additional things be improved based on market and
customer feedback.
•
Development capability
(Thinking and skilled)
Product Quality (Essential Requirements)
Product Quality is the collection of all the features and characteristics
of a product that contribute to meet the customer needs and
requirements
It’s the ability of the product to fulfill what the end user wants
•
How good is the product resulting from the
development effort ? Essential Requirements
•
Does it satisfy customer needs?
1. Direct material
Direct material costs are the costs of raw materials or machinery that go
directly into producing products.
2. Direct labor
Direct labor costs are the wages, benefits, and insurance that are paid to
employees who are directly involved in manufacturing and producing the
goods
3. Manufacturing overhead
Manufacturing overhead costs include direct factory-related costs that are
incurred when producing a product, such as the cost to operate the
machinery (electricity bill) (Maintenance of machines like cleaning, oiling etc)
(glue, oil, tape, cleaning supplies)
Product cost determines how much profit accrues to the firm for a
•
•
How quickly did the team complete the product development effort ?
•
Development time determines how responsive the firm
•
How quickly the firm receives the economic returns from the team’s
efforts
•
Refining the design process to maximize speed whilst protecting the
user experience is a delicate balancing act
The new product process must respond to the three unique inputs
the right quality product, at the right time , and at the right cost
•
Development cost is usually a significant fraction of the
investment required to achieve the profits
•
This is the cost that cannot be assigned to the product, but
charged as an expenses for further
•
Fixed one
•
Non manufacturing cost
•
i.e office & administration , selling & distribution
•
Salary , rent, audit fees, depreciation on office assets etc
So when organization able to arrange expenses of development
cost- successfull
Development Capability
•
Are the team and the firm better able to develop future product
as a result of their experience with a product development team?
•
Development capability is an asset the firm can use to develop
products more effectively and economically in the future
•
Is team think further ?
•
Is scope for further development ?
Product designers face various challenges during the development cycle, however,
not all of them are technical. Some of the challenges are due to external factors
also
Developing great product is hard
Ex :Large cars can carry many people, but they also tend to be
heavy and hence have relatively poor fuel economy
Trade-off means that a balance achieved between two desirable
features. This is the most difficult part of product development.
Being successful in the market is not only the end but sustaining the
competition in the market is also even more challenging
Thus, the challenge is to make the correct decisions during the product
design stage so that subsequent costs (material, labour & overheads) can be
kept to a minimum.
The product should be a reasonable price so that the customers are willing to pay and
inexpensive to produce.
Creation – The product development process begins with an idea
and ends with the production
Understanding creativity in the context of a product
development team is of paramount (more important)
importance, especially in the high-technology industry where
creativity is a key resource
So the product development process is intensely creative
•
Product cost Key things once achieving
•
Development time
•
Development cost needs to be regularly monitored
Additional things and be improved based on market
•
Development capability and customer feedback.
The challenges
Product designers face various challenges during the development cycle
•
When a company undertakes to design a new product, there are many
stages it has to go through before the product reaches the marketplace
•
Traditionally, products were designed and manufactured following
sequential methods
Sequential Design
•
Early Many companies organise this in an orderly sequence, with
each stage having to be completed before the product is released
onto the next stage. This is referred to as sequential engineering
or consecutive engineering.
•
No department ever has an overview of the whole process, this
can be compared to passing the information over a brick wall to
the next department and not being able to see it again
design process
•
Superior communication between all sections of the company
As the cost of petrol rises, car manufacturers are taking more and more care in
designing their cars to be fuel efficient.
making sure a car meets as little resistance as possible from the air it travels
through. The more aerodynamically efficient it is, the less fuel it will use to
travel along at any given speed. The faster the car moves, the more important
it is to keep the air resistance - drag - to a minimum.
•
Is a long term business strategy, with long term benefits to
business
•
Though initial implementation can be challenging (Technology made easy)
•
It removes the need to have multiple design reworks, by creating
an environment for designing a product right the first time
Advantages
Enhanced quality : Enable workers and managers to discover
any production issues earlier in the process, which leads to a
higher quality product
•
Companies will keep look with changing markets
•
Decisions made sooner rather than later
•
Reduces/eliminates repetition of tasks
•
Reduces waste and reworking of design
•
Product quicker to market
•
Maximises company profit
•
Company operates more efficiently
Disadvantages
•
It increases the time spent in preliminary design
It gives products a new life cycle and keeps material out of landfills.
Not only is remanufacturing an environmentally friendly process,
it allows products to be reused, rather than go to waste, and
therefore supports a circular economy
Remanufacturing make
sense nowadays Such aspect has to be considered
during product design
This means that seven revenue streams are generated from the
manufacture of a single product, and materials are diverted from landfill
or recycling at least six times
The key difference is that the linear economy focuses on
profitability, irrespective of the product life cycle, whereas the
circular economy targets sustainability.
This saves raw materials, the environment and reduces CO2 emissions.
IMPORTANT ASPECTS IN PRODUCT
DESIGN
Some additional factors those need to be considered during the
product design stage are
O Concurrent and
(buyers market, time Sequential Design
compression)
P
T Remanufacturing (new and reused
G
parts)
I U
m
Design for Assembly L
I
N M
Design For Manufacture and Assembly E
S
A
N
Design for Environment D
Waste is the new raw material
This means that seven revenue streams are generated from the
manufacture of a single product, and materials are diverted from landfill
or recycling at least six times
Design for Manufacture
•
When we think of product design, we generally first think of how to
please the customer.
•
However, we also need to consider how easy or difficult it is to
manufacture the product.
•
Otherwise, we might have a great idea that is difficult or too costly
to manufacture.
•
So Design for Manufacturing (DFM) is the process of designing parts,
components or products for ease of manufacturing with an end goal of making a
better product at a lower cost.
•
This is done by simplifying, optimizing and refining the manufacturing process
nearly identical that they will fit into any assembly of the same
type.
•
An example of the benefits of applying these rules is seen in
Figure We can see the progression in the design of a toolbox
using the DFM approach.
•
All of the pictures show a toolbox. However, the first design
shown requires 20 parts. Through simplification and use of dfm
guidelines the number of parts required has been reduced to 2. It
would certainly be much easier to make the product with 2 parts
versus 20 parts. This means fewer chances for error, better
quality, and lower costs due to shorter assembly.
2 Vs 20 DFM
DESIGN FOR ASSEMBLY
Design for assembly (DFA) is a process by which products are
designed with ease of assembly in mind.
If a product contains fewer parts it will take less time to assemble,
thereby reducing assembly costs.
In addition, if the parts are provided with features which make it
easier to grasp, move, orient and insert them, this will also reduce
assembly time and assembly costs
The reduction of the number of parts in an assembly
has the added benefit of generally reducing the total
cost of parts in the assembly.
Design the parts so that they can be assembled from only one side.
This one-sided-assembly avoids reorienting the part during the
assembly.
It is recommended to have this assembly side top down, rather than
sideways or upside-down assembly
Gravity is your friend here.
Assembly location visible and easily accessible
If you can have parts that can be assembled with one hand
only it will be easier than with two hands.
If you need three hands or more, it becomes even more
complex, as by the nature of hands you need more than one
person to do the assembly.
In general, one-person assembly is better than two, and one
hand is better than two. It may not always be possible, but
it may be worth a look.
Parts should have self-fastening features
Whenever possible, build the assembly features directly into
the parts, instead of using screws.
Snap fits are often just as secure and require no tools to
assemble.
Sometimes screws are necessary, but use sparingly—
fasteners can consume as much as 50% of assembly labor
A snap-fit is an assembly method used to attach flexible
parts, usually plastic, to form the final product by pushing the
parts' interlocking components together
hhhhhhhhh
IMPORTANT ASPECTS IN PRODUCT DESIGN
Concurrent and Sequential Design Remanufacturing
Design for Manufacture Design for
Assembly Design For Manufacture and Assembly Design for
Environment Design for Maintenance
Design for Safety
DFM- “Optimization of the manufacturing process”
Guidelines:
Reduce the total number of parts
Use of standard components
Develop Modular design
Design parts to be multi-functional
Avoid separate fasteners
Use interchangeable parts
DFMA
So design for Manufacture and assembly is the combination of DFM and DFA as shown
Part is inserted from top of the assembly so that gravity helps to stabilize
O Concurrent and
(buyers market, time Sequential Design
compression)
P
T Remanufacturing (new and reused
G
parts)
I U
m
Design for Assembly L
I
N M
Design For Manufacture and Assembly E
S
A
N
Design for Environment D
Waste is the new raw material
Enviornment
Maintainibility Designer should follow some rules and
regulations
Safety
Design for the Environment (DFE)
Reuse
It means using of the object or material again and again
for the same purpose or for different purpose without
altering the form of the product
Reusing is the act of taking old items that you might consider throwing away
and finding a new use for them.
Get the most mileage out of the materials you encounter. Jars from grocery
store can be used to store leftovers or to take lunch to work. Use old clothing
as cleaning cloth.