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Game Development
Part 12. Game Testing
Bambang Robi’in, S.T., M.T. Game testing purpose
• Quality control • Mapping Responsible for a program crash What is quality control???
• so that things do not happen that
are not in accordance with what was expected. POINTS OF GAME TESTING • Ease of Use (control, interface/UI, UX) • Fun(Segmentation, theme)- • Graphics(Segmentation, theme)- • Sound(immersity) • Polish(Juiciness, Animation, efect)- • Performance(lagginess) Types of testing White box testing • Is a test that is done on a game where the tester knows everything about coding • unit Test: testing the smallest part of a code, this smallest part can be a function, module or class of the system. • Integration Testing: testing whether the combination ofpart (function) of an application or system can bework together properly. • System Testing: testing of the entire existing system Types of testing Black box testing • Is a test on a game where the tester doesn't knowtotally about coding Testing is generally devided into : • Functional Testing • Non Functional Testing Functional Testing • Database test Tests carried out to find out the values that existin the user interface must match the recorded dataon database • Api Testing Tests performed on the API of the game • Regression Testing Tests performed on the API of the game • Scenario Testing Tests carried out in certain scenarios Non Functional Testing • Endurance test Tests that are carried out repeatedly / continuously by individuals with the aim of knowing the resilience of a game • Stress Testing Tests are carried out repeatedly / continuously by many people with the aim of knowing the number of users that can be accommodated Type of testing by scope • Alpha Testing Testing is done first by the developer before the game is released. • Betha Testing Tests conducted before the game was released where testsThis is done by the user (not a tester from the company).