Lecture 10
Lecture 10
not full!
• Height of a tree h: #levels = L
(Warning: some books define h
as #levels-1).
20
21
22
23
How to search a binary tree?
(1) Start at the root
(2) Search the tree level
by level, until you find
the element you are
searching for or you reach
a leaf.
Binary Search Trees (BSTs)
• Binary Search Tree Property:
The value stored at
a node is greater than
the value stored at its
left child and less than
the value stored at its
right child
Binary Search Trees (BSTs)
Where is the
smallest element?
Ans: leftmost element
template<class ItemType>
struct TreeNode<ItemType> {
ItemType info;
TreeNode<ItemType>* left;
TreeNode<ItemType>* right;
};
Binary Search Tree Specification
#include <fstream.h>
struct TreeNode<ItemType>;
template<class ItemType>
class TreeType {
public:
TreeType();
~TreeType();
TreeType(const TreeType<ItemType>&);
void operator=(const TreeType<ItemType>&);
void MakeEmpty();
bool IsEmpty() const;
bool IsFull() const;
int NumberOfNodes() const;
Binary Search Tree Specification
(cont.)
void RetrieveItem(ItemType&, bool& found);
void InsertItem(ItemType);
void DeleteItem(ItemType);
void ResetTree(OrderType);
void GetNextItem(ItemType&, OrderType, bool&);
void PrintTree(ofstream&) const;
private:
TreeNode<ItemType>* root;
};
Function NumberOfNodes
• Recursive implementation
#nodes in a tree =
#nodes in left subtree + #nodes in right subtree + 1
template<class ItemType>
int CountNodes(TreeNode<ItemType>* tree)
{
if (tree == NULL)
return 0;
else
return CountNodes(tree->left) + CountNodes(tree->right) + 1;
}
Function RetrieveItem
Function RetrieveItem
• What is the size of the problem?
Number of nodes in the tree we are examining
• What is the base case(s)?
1) When the key is found
2) The tree is empty (key was not found)
• What is the general case?
Search in the left or right subtrees
Function RetrieveItem (cont.)
template <class ItemType>
void TreeType<ItemType>:: RetrieveItem(ItemType& item, bool& found)
{
Retrieve(root, item, found);
}
template<class ItemType>
void Retrieve(TreeNode<ItemType>* tree, ItemType& item, bool& found)
{
if (tree == NULL) // base case 2
found = false;
else if(item < tree->info)
Retrieve(tree->left, item, found);
else if(item > tree->info)
Retrieve(tree->right, item, found);
else { // base case 1
item = tree->info;
found = true;
}
}
Function
InsertItem
• Use the
binary search
tree property
to insert the
new item at
the correct
place
Function
InsertItem
(cont.)
• Implementing
insertion
resursively
e.g., insert 11
Function InsertItem (cont.)
• What is the size of the problem?
Number of nodes in the tree we are examining
• What is the base case(s)?
The tree is empty
• What is the general case?
Choose the left or right subtree
Function InsertItem (cont.)
template<class ItemType>
void TreeType<ItemType>::InsertItem(ItemType item)
{
Insert(root, item);
}
template<class ItemType>
void Insert(TreeNode<ItemType>*& tree, ItemType item)
{
if(tree == NULL) { // base case
tree = new TreeNode<ItemType>;
tree->right = NULL;
tree->left = NULL;
tree->info = item;
}
else if(item < tree->info)
Insert(tree->left, item);
else
Insert(tree->right, item);
}
Function InsertItem (cont.)
Insert 11
Does the order of inserting
elements into a tree matter?
• Yes, certain orders might produce very
unbalanced trees!
Does the
order of
inserting
elements into
a tree matter?
(cont.)
Does the order of inserting
elements into a tree matter?
(cont’d)
• Unbalanced trees are not desirable because
search time increases!
• Advanced tree structures, such as red-black
trees, guarantee balanced trees.
Function DeleteItem
‘J’
‘E’ ‘T’
Warning:
Warning "visit" implies do something with the value at
the node (e.g., print, save, update etc.).
Preorder Traversal: J E A H T M Y
Visit first
tree
‘J’
‘E’ ‘T’
‘J’
‘E’ ‘T’