Zeroth Review PPT Project
Zeroth Review PPT Project
ENGINEERING COLLEGE
BATCH No: 12
Gesture Shot
By
Logaprakash R 111720203024
Pranavesh S 111720203035
Arun P 111720203301
Chaitanya varma G 111720203012
Shobana S B.Tech,M.E,(Ph.D)
OBJECTIVES
• Document the Evolution: To chronicle the significant
developments in gaming input devices, ranging from
traditional peripherals to emerging technologies, in order to
create a comprehensive historical record.
A new era of games has already started, employing computer vision techniques, brain–computer
interfaces systems, haptic and wearable devices. The future lies in games that will be intelligent
enough not only to extract the player’s commands provided by his speech and gestures but also
his behavioral cues, as well as his/her emotional states, and adjust their game plot accordingly in
order to ensure more realistic and satisfactory gameplay experience. This special issue on
modern control for computer games discusses several interdisciplinary factors that influence a
user’s input to a game, something directly linked to the gaming experience.
These include, but are not limited to, the following: behavioral affective gaming, user satisfaction
and perception, motion capture and scene modeling, and complete software frameworks that
address several challenges risen in such scenarios.
TECHNOLOGY STACK
• OpenCV
• Python
• ML
• CNN Algorithm
• MongoDB
• Flask
REFERENCES
[1] D. Rowan. (2010, Nov.). Kinect for Xbox 360: The inside story of Microsoft’s secret
Project Natal. Wired Mag. [Online]. Available:
http://www.wired.co.uk/magazine/archive/2010/11
[5] D. Hansen and Q. Ji, “In the eye of the beholder: A survey of modelsfor eyes and
gaze,” IEEE Trans. Pattern Anal. Mach. Intell., vol. 32, no.
3, pp. 478–500, Mar. 2010.