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Lecture01-02 Introduction

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0% found this document useful (0 votes)
3 views

Lecture01-02 Introduction

Uploaded by

Summiya Khan
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Mobile Application

Development
Introduction, Basic Concepts, Mobile OS
Course Learning Outcomes:
Upon successful completion of the course, the student will be able to:
CLOs Description Taxonomy level PLO

1 Explain the basic concepts used in various C3 1


Mobile Application Development
Frameworks.
2 Use mobile application components and C4 2
compare the different performance trade-
offs
3 Create mobile application solutions to real C5 3
world problems
4 Develop mobile applications using current P3 5
software development environments
Marks Distribution

 CLO 1 and CLO 2 - Mid terms and Final Exam - 80 Marks


 CLO 3 – Semester Project and Assignments - 20 Marks
 CLO 4 – Practical Class – 50 Marks
What is Mobile?
 Able to move or be moved freely or easily.
 Technically defined as :
“relating to mobile phones, handheld computers,
and similar technology”.

What is an Application?
 Putting something into operation
 Technically defined as:
“A computer program designed to perform a
specific task for the user”.
What is mobile computing?

 A simple definition could be:


Mobile Computing is using a computer (of one kind or another) while on the
move
 Another definition could be:
Mobile Computing is when a (work) process is moved from a normal fixed
position to a more dynamic position.
 A third definition could be:
Mobile Computing is when a work process is carried out somewhere where it
was not previously possible.
 Mobile Computing is the technology used for transmitting voice and data
through small, portable devices using wireless enabled networks.
Applications of Mobile Computing

 Emergency Services  Location based Services


 In companies  Mobile Shopping
 Stock Information Collection/Control  Mobile Entertainment
 Credit Card Verification  Mobile games and
  Hands-free driving
Taxi/Truck Dispatch
  Wireless Telemedicine
Electronic Mail/Paging
  Other Mobile Computing Services for
Mobile Commerce
Consumers
 Banking and Financial Services
 Non–Internet Mobile Applications for
 Wireless Electronic Payment Consumers
Systems
Advantages

 No location constraint
 It saves time and enhances productivity
 It provides entertainment, news and information on the move
 Streamlining of business processes
 Mobility has enabled streamlining of business processes, cumbersome emails, paper
processing, delays in communication and transmission.
Challenges

 Disconnection
 Low bandwidth
 High bandwidth variability
 Low power and resources
 Security risks
 Wide variety terminals and devices with different capabilities
 Device attributes
 Fit more functionality into single, smaller device
Mobile OS

 A mobile operating system (OS) is software that allows smartphones,


tablet PCs and other devices to run applications and programs.
 Apple iOS
 Google Android
 BlackBerry OS
 Nokia’s Symbian
 Hewlett-Packard’s webOS (formerly Palm OS)
 Microsoft’s Windows Phone OS
Traditional Trends

 Relevant to older mobile systems


 Made use of older mobile operating systems
such as:
• Palm OS
• Psion OS
• Symbian OS
 Technologies used: Specific to the above
operating systems such as C/C++, Java
mobile edition, WML etc.
Current Trends

 iOS
 Android
Current Trends (Contd..)

 Android
 Developed by Google Inc.
 Free and open source
 Uses Linux operating system
 Manufacturer:Oppo, Nokia, Samsung,
Huawei, Vivo, Motorola etc.
Current Trends (Contd..)

 iOS
 Developed by Apple in June 2007.
 Device Manufacturer: Apple
Current Trends (Contd..)
Mobile Apps Pros Cons
Platform
iOS • User Experience • Closed platform
• Security • Development only on Mac
• App Quality • Duplicating core iOS features
• Faster adoption of latest features is prohibited.
• Publishing apps is expensive.

Android • Free and open source • Fragmentation between


• Major share of mobile market (81%) different versions of the OS
• Open content sharing • Delay in upgrades
• Publishing apps is easy • Security Concerns
• Development on any platform
YOUR CHOICE???
Current Trends (Contd..)
Mobile Apps Platform Development Technology
iOS • System: MAC
• Programming language: Objective C
• Development software: Xcode
Android • System: Any system
• Programming language: Java/ Kotlin
• Development software: Android studio
Hybrid (3 into 1) • System: Any system
• Programming language: Dart, Javascript, C#
• Development Framework: Flutter, React JS, PhoneGap,
Xamarin
• Development software: Android studio, VS Code, Visual
Studio
Challenges in building Mobile
Applications

17
1. OS Fragmentation

Windows
7

Fragmentation

18
2. Multiple Teams/Product

Windows
7

Multiple Teams/Products
19
3. Uniform User Experience

Windows
7

Uniform User Experience


20
Types of Mobile App Development

1. Native Mobile Apps


2. Cross Platform Mobile Apps
3. Hybrid partly Native partly Cross Platform

21
Native Mobile Apps

When To When Not To


 High Performance Apps  Performance is not the main
criteria

 Heavy on OS and Device Features


 More or less Replicates Web Apps
with few device feature
 Complex N/W comm.

 Standard Restful
 Only Few Platforms

 Many Platforms
22
Cross Platform Mobile Apps

When To When Not To


 Performance is not the main  High Performance Apps
criteria
 More or less Replicates Web Apps  Heavy on OS and Device Features
with few device feature
 Standard Restful
 Complex N/W comm.
 Many Platforms
 Time to market is critical  Only Few Platforms
 Saving Cost is critical

23
Hybrid Mobile Apps
When To Why To
 Fairly Simple UI  Some parts of app are common

 Complex Backend  Rest parts are different

 Quite few platforms  Use Cross Platform to develop common


part

 Use Native to develop the weight-lifting


parts

24
Thank You!

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