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Basketball Report g2 Pe4 092550

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27 views

Basketball Report g2 Pe4 092550

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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BASKETBA

GROUP 02

LL
MEMBERS:
Bongon, Patrick Vincent Corpuz, Evelyn
Clemente, Ryan Jay Corpuz, Nica
Magno, Quena Lee Gayap, Josephine
Santiago, John Lorence Molina, Lhea
Table of Contents:
History Molina, Lhea

How to Play Magno, Quena Lee

Skills and Techniques Clemente, Ryan Jay

Scoring System Santiago, John Lorence & Magno, Quena Lee

Officiating Officials Bongon, Patrick Vincent

Proper Attire Corpuz, Nica & Corpuz, Evelyn

Famous Players Gayap, Josephine


HISTORY
What is
BASKETBALL?
A game played
between two teams of five
layers each on rectangular
court, usually indoors. Each
team tries to score by tossing
the ball through the opponent’s
goal, an elevated horizontal
hoop and net called a basket.
Invented by Dr. James Naismith in 1891 in
Springfield, Massachusetts.

Dr. Naismith was a college professor who


wanted to create a game that his physical
education classes could play inside during the
long winters.
The first games used peach baskets nailed to
the wall for rims. The first ball used was a
soccer ball.

In 1893, he replaced the peach basket with


iron hoops and a hammock-style basket.
A BRIEF HISTORY OF
PHILIPPINE
BASKETBALL
Basketball is one of the main influences of
the Americans on the Filipinos. Basketball is
widely considered as the most popular sport
in the Philippines.

Prior to the 1900s, basketball was virtually an


unknown sport in the Philippines.
It was also during the time of the American
Colonization when the first ever Philippine
National Basketball Team was formed.
The team competed in the first ever Far
Eastern Championship Games which was
incidentally held in Manila, the capital city of
the Philippines.
HOW TO
PLAY
THINGS YOU SHOULD KNOW ON HOW TO PLAY
BASKETBALL:
- Basketball is played by 2 teams with 5 players each. You score by putting
the ball through the hoop.

1. Dribbling 2. Passing

- Bouncing the ball off of the - Practice making different kinds of passes
to your teammates. Passing is one of the
court (the floor). Players must most important skills in the game. Get
dribble to move the ball. If you comfortable making passes that go
don’t dribble and you move your straight to your teammate without making
them move for it.
feet, it’s a traveling foul.
- Types of passes include: chess pass,
- Dribble the ball with your bounce pass, overhead pass, and full-
fingertips to maintain control. court pass
3. Shooting 4. Defense

- Balance the ball in your dominant - Understand why playing defense is so


hand. important. It’s easy to get excited to
- Roll the ball off of your fingertips shoot the ball, but defense is how you
as you extend the shot. win championships.
- Get into the proper defensive stance
- Push off with your feet, jumping
with your arms out.
straight up as you shoot.
- Practice your side-to-side movements
- Aim for getting the ball just over
to stay nimble.
the rim and into the basket. - Stay on your feet unless you’re going
- Practice layups by dribbling to the for a block.
net and jumping as you shoot. - Grab rebounds by boxing out your
opponent.
AND
TECHNIQU
ES
1. Dribbling - is important to
penetrate to the hoop, move the 2. Passing - A good
ball across the court, get away offensive attack requires
from the defense, and find a good passing from players.
good passing lane. There are
There are several types of
different types of dribbles:
passes you need to learn:
• Change-of-pace,
• Overhead Pass
• Crossover Dribble,
• Chest Pass
• Behind The Back,
• Push Pass
• Pull Back Dribble,
• Baseball Pass
• Low Dribble,
• Off-the-Dribble Pass
• Basic Dribble,
• Bounce Pass
• Between The Leg Dribbles
3. Shooting - The object 4. Rebounding - is essential to
of the game is to win by gain or regain possession after the
shot.
scoring the most points.
5. Offense - is the only chance that
There are several ways to the team has a shot at the basket
score in the game: and scoring.
• Jump Shot 6. Defense - To be able to get a
• Dunk chance to score and gain
• Alley-oop possession, the team should play
• Free throw good defense and try to stop their
• Layup opponent from scoring.
• Three-Point Shot 7. Assist - is given to a teammate to
• Hook Shot help him score easily.
SCORING
Score points by shooting the ball
through the hoop. In basketball, an Inside of the arc, every shot is worth
offensive player can score between 1 2 points.
and 3 points with a shot, depending on
where the shot is taken on the floor. If you get fouled while shooting,
you shoot free throws. Every free
throw is worth 1 point. You get 2
The winner of the game is whoever free throws for a 2-point shot, or 3
scores the most points by the end of free throws for a 3-point shot. If you
the game. make the shot where you’re fouled,
it counts for 2 or 3 points and then
Outside of the arc, any jump shot is you get 1 extra free throw.
worth 3 points. Some outdoor courts
and smaller courts won’t have this
line.
OFFICIATI
NG
OFFICIALS
DUTIES OF THE OFFICIALS:
Section I – The Game Officials Section V – Time and Place for Decisions

Section II – Duties of the Officials Section VI – Correcting Errors

Section III – Elastic Power Section VII – Duties of Scorers

Section IV – Different Decisions by Officials Section VIII – Duties of Timers


Section I—The Game Officials
The game officials shall be a Crew Chief, Referee,
Umpire and Replay Center They will be assisted by an official
scorer, two trained timers, and courtside administrator. One
timer will operate the game clock and the other will operate the
shot clock. The courtside administrator will be stationed at the
scorer’s table to facilitate communication between the Replay
Center Official, on-court game officials, official scorer, and
other personnel at the scorer’s table. All officials shall be
approved by the League Office.
Section II—Duties of the Officials
a. The officials shall, prior to the start of the game, inspect and approve all
equipment, including court, baskets, balls, backboards, timer’s and
scorer’s equipment.
b. The officials shall not permit players to play with any type of jewelry.
c. The officials shall not permit any player to wear equipment which, in
their judgment, is dangerous to other players. Any equipment which is
of hard substance (casts, splints, guards and braces) must be padded or
foam covered and have no exposed sharp or cutting edge. All the face
masks and eye or nose protectors must be approved by NBA Basketball
Operations and conform to the contour of the face and have no sharp or
Section II—Duties of the Officials
d. The use of any foreign substance during games is strictly prohibited. A
“foreign substance” is any substance that is applied during games to a
player’s body, uniform or equipment, or to any game equipment, that is
designed or intended to provide a player or a team with a competitive
advantage.
e. All equipment used must be appropriate for basketball. Equipment that
is unnatural and designed to increase a player’s height or reach, or
to gain an advantage, shall not be used.
f. The officials must check the game balls to see that they are properly
inflated. The recommended ball pressure should be between 7 ½ and 8
Section II—Duties of the Officials
g. The crew chief shall be the official in charge.
h. The Replay Center Official will make the final ruling on
all replays, except for Flagrant Fouls and Altercations.
i. If a coach desires to discuss a rule or interpretation of a
rule prior to the start of a game or between periods, it
will be mandatory for the officials to ask the other coach
to be present during the discussion. The same procedure
shall be followed if the officials wish to discuss a game
Section II—Duties of the Officials
j. The designated official shall toss the ball at the start of the game.
The crew chief shall decide whether or not a goal shall count if the
officials disagree, and he shall decide matters upon which scorers
and timers disagree.
k. All officials shall enter the court prior to the 15-minute mark on the
game clock to observe the warm-up period and report to the league
office any atypical situations and to review scoring and timing
procedures with table personnel.
l. The crew chief must check the Active List prior to the start of the
game.
Section II—Duties of the Officials

m. Officials must meet with team captains prior to


the start of the game.
n. Officials must report any atypical or unique
incident to the Basketball and Referee Operations
Departments by e-mail. Flagrant, punching,
fighting fouls or a team’s failure to have eight
players to begin the game must also be reported.
Section III—Elastic Power

The officials shall have the power to


make decisions on any point not
specifically covered in the rules. The
League Office will be advised of all such
decisions at the earliest possible moment.
Section IV—Different Decisions By Officials
a. The crew chief shall have the authority to set aside or question decisions
regarding a rule interpretation made by either of the other officials.
b. If two officials give conflicting signals as to who caused the ball to go out-of-
bounds, they will conference and reconstruct the play in an attempt to make the
correct call. If no resolution is reached, a jump ball will be signaled between
the two players involved at the nearest circle. If the two players cannot be
identified, the jump ball shall be administered at the center circle between any
two opponents in the game. If one official signals and another official clearly
knows the call is incorrect, they should conference and the calling official may
change the call on the information given. However, if both officials are adamant
about their ruling, a jump ball should be held similar to above.
Section IV—Different Decisions By Officials
EXCEPTION: Last two minutes of fourth period and last two minutes of overtime.
(See Rule 13—Section I—a—(7))
c. In the event that a violation and foul occur at the same time, the foul will take
precedence.
d. Double Foul (See Rule 12B—Section VI—f).
e. If the two officials differ on a block/charge foul involving the restricted area
and/or lower defensive box, they will conference and share information in an
attempt to make the correct If no resolution is reached it will be treated as a
double foul (See Rule 12B— Section VI—f).
EXCEPTION: Last two minutes of fourth period and last two minutes of overtime.
(See Rule 13—Section I—a—(12))
Section V—Time and Place for Decisions
a. The officials have the power to render decisions for infractions of rules
committed inside or outside the boundary lines. This includes periods when the
game may be stopped for any reason.
b. When a personal foul or violation occurs, an official will blow his/her whistle to
terminate play. The whistle is the signal for the timer to stop the game If a
personal foul has occurred, the official will indicate the number of the offender
to the official scorer, the type of foul committed and the number of free throws,
if any, to be attempted or indicate the spot of the throw-in. If a violation has
occurred the official will indicate (1) the nature of the violation by giving the
correct signal (2) the number of the offender, if applicable (3) the direction in
which the ball will be advanced.
Section V—Time and Place for Decisions
c. When a team is entitled to a throw-in, an official shall clearly
signal (1) the act which caused the ball to become dead (2) the
spot of the throw-in (3) the team entitled to the throw-in, unless
it follows a successful field goal or free throw.
d. When a whistle is erroneously sounded, whether the ball is in a
possession or non- possession status, it is an inadvertent whistle
and shall be interpreted as a suspension- of-play.
e. An official may suspend play for any unusual circumstance (See
Rule 4 – Section XIII).
Section VI—Correcting Errors
A. FREE THROWS
Officials may correct an error if a rule is inadvertently set aside
and results in the following:
a. A team not shooting a merited free throw that will remain in play.
● EXCEPTION: If the offensive team scores or shoots earned free throws
as a result of a personal foul prior to possession by the defensive team
the error shall be ignored if more than 24 seconds has expired.
b. A team not shooting a merited free throw that will not remain in play. The
error shall be corrected, all play shall stand and play will resume from the
point of interruption with the clocks remaining the same.
Section VI—Correcting Errors
c. A team shooting an unmerited free throw.
d. Permitting the wrong player to attempt a free
throw.
e. Officials shall be notified of a possible error at the
first dead ball.
f. Errors which occur in the first or third periods
must be discovered and rectified prior to the start
of the next period.
Section VI—Correcting Errors
g. Errors which occur in the second period must be discovered and the scorer’s
table notified prior to the officials leaving the floor at the end of the error(s)
must be rectified prior to the start of the third period.
h. Errors which occur in the fourth period or overtime(s) must be discovered and
rectified prior to the end of the period.
i. The ball is not in play on corrected free throw attempt(s). Play is resumed at
the same spot and under the same conditions as would have prevailed had the
error not been discovered.
j. All play that occurs is to be nullified if the error is discovered within a 24-
second time The game clock shall be reset to the time that the error occurred.
Section VI—Correcting Errors
● EXCEPTION (1): Acts of unsportsmanlike conduct and all
flagrant fouls, and points scored from there, shall not be nullified.
● EXCEPTION (2): If the error to be corrected is for a free throw
attempt where there is to be no line-up of players on the free
throw lane (technical foul, defensive three seconds, flagrant foul,
clear path-to-the-basket foul, punching foul, away-from-the-play
foul) the error shall be corrected, all play shall stand and play
shall resume from the point of interruption with the clocks
remaining the same.
Section VI—Correcting Errors
B. LINEUP POSITIONS
In any jump ball situation, if the jumpers lined up incorrectly, and the
error is discovered:
a. After more than 24 seconds has elapsed, the teams will continue to shoot for that
basket for the remainder of that half and/or If the error is discovered in the first half,
teams will shoot at the proper basket as decided by the opening tap for the second
half.
b. If 24 seconds or less has elapsed, all play shall be nullified.
● EXCEPTION: Acts of unsportsmanlike conduct, all flagrant fouls, and points
scored therefrom, shall not be nullified and play will resume from the original
jump ball with players facing the proper direction.
Section VI—Correcting Errors

B. RECORD KEEPING
A record keeping error by the official scorer
which involves the score, number of personal fouls,
team fouls and/or timeouts may be corrected by the
officials at any time prior to the end of the fourth period.
Any such error which occurs in overtime must be
corrected prior to the end of that period.
Section VII—Duties of Scorers
a. The scorers shall keep a record of the names, numbers and positions of
the players who are to start the game and of all substitutes who enter the
When there is an infraction of the rules pertaining to submission of the
active list, substitutions or numbers of players, they shall notify the
nearest official immediately if the ball is dead, or as soon as it
becomes dead if it is in play when the infraction is discovered. The
scorer shall mark the time at which players are disqualified by reason of
receiving six personal fouls, so that it may be easy to ascertain the order
in which the players are eligible to go back into the game in accordance
with Rule 3—Section I.
Section VII—Duties of Scorers
b. The scorers shall keep a record of the names, numbers and positions of
the players who are to start the game and of all substitutes who enter the
When there is an infraction of the rules pertaining to submission of the
active list, substitutions or numbers of players, they shall notify the
nearest official immediately if the ball is dead, or as soon as it
becomes dead if it is in play when the infraction is discovered. The
scorer shall mark the time at which players are disqualified by reason of
receiving six personal fouls, so that it may be easy to ascertain the order
in which the players are eligible to go back into the game in accordance
with Rule 3—Section I.
Section VII—Duties of Scorers
● NOTE: Rule 14, the Coach’s Challenge, is an experimental
rule in effect for the 2019-2020 NBA Season. For the
purposes of Rule II, Section VII, the official scorer shall
record, only after notification by the on court game
officials, if and when a coach uses his/her Coach’s
Challenge. The full duties of the official scorer with respect
to the Coach’s Challenge are defined in Rule 14—II—c.
Section VII—Duties of Scorers
c. The scorers shall ask the timer to sound the horn to signal the
officials. This may be used when the ball is dead or in certain
specified situations when the ball is in control of a given team.
When a player is disqualified from the game, or whenever a
penalty free throw is being awarded, the timer will sound the horn
to notify the game officials. It is the duty of the scorekeeper to
inform the timer to sound the horn and be certain that the officials
have acknowledged a player’s sixth personal foul and/or the
penalty is in effect.
Section VII—Duties of Scorers
d. The scorer shall not signal the officials while the ball Is in play,
except to notify them of the necessity to correct an error.
e. Should the scorer sound the horn while the ball is in play, it shall be
ignored by the players on the court. The officials must use their
judgment in stopping play to consult with the scorer’s table.
f. Scorers shall record on the scoreboard the number of team fouls up
to a total of five, which will indicate that the team is in a penalty
situation.
g. Scorers shall, immediately, record the name of the team which
secures the first possession of the game.
Section VIII—Duties of Timers
a. The timers shall note when each half is to start and shall notify the
crew chief and both coaches five minutes before this time, or cause
them to be notified at least five minutes before the half is to start.
They shall signal the scorers two minutes before starting time. They
shall record playing time and time of stoppages as provided in the
rules. The official timer and the 24-second clock operator shall be
provided with digital stop watches to be used in case the official
timeout, game clock and/or 24-second clocks/game clocks located
above the backboards fail to work properly.
Section VIII—Duties of Timers
b. At the beginning of the first period, any overtime period
or whenever play is resumed by a jump ball, the game
clock shall be started when the ball is legally tapped by
either of the jumpers. The 24-second clock will be
started when player possession of the ball is obtained.
No time will be removed from the game clock and/or
24-second clock if the ball is not legally touched before
a violation.
Section VIII—Duties of Timers
c. If the game clock has been stopped and the ball is put in play by a
throw-in, the game clock and the 24-second clock shall be started
when the ball is legally touched by any player on the court. The
starting of the game clock and the 24-second clock will be under
the control of the official timer.
d. During an unsuccessful free throw attempt, the game clock will
be started when the ball is legally the 24-second clock will be
started when player possession of the ball is obtained.
Section VIII—Duties of Timers
g. The game clock and the scoreboard will combine to cause a
horn to sound, automatically, when playing time for the
period has expired. If the horn or buzzer fails to sound, or is
not heard, the official timer shall use any other means to
notify the officials immediately.
h. In a dead ball situation, if the clock shows :00.0, the period or
game is considered to have ended although the horn may not
have sounded.
● EXCEPTION: See Rule 13
BASKETBALL: RULES
AND VIOLATIONS
Here is a list and description of non-foul violations in the game of
basketball. The penalty for most violations is loss of possession of the ball.
● Traveling (walking)
One of the basic ideas of the sport of basketball is that
you have to dribble or bounce the ball while you are
walking or running. When you have stopped dribbling
one of your feet will become your pivot foot. You
cannot move your pivot foot or lift it off of the ground.
If you do, this is called traveling.
● Double dribble
You only get to dribble once in basketball. If
you stop dribbling you have to pass it to
another player or shoot the ball. If you start
dribbling again, this is called double
dribbling.
● Three seconds
Offensive players are not allowed to stay in
the free throw lane, or key, for more than
three seconds. Anytime they leave the key or
the ball hits the rim, the three second count
starts over again.
● Eight Seconds
The offensive team has 8 seconds to get
the ball across half court. If it takes
longer than 8 seconds, then they will
lose possession of the ball.
● Over-and-back
Once the offensive team has gotten the
ball over half court, they cannot go back
into the defender’s half court with the
ball. This is called over-and-back.
● Carrying (palming)
Carrying, or palming, is like a double
dribble. Players may not put the palm of
their hands under the ball or carry the ball in
one hand for a long time. This is similar to
holding the ball and a double dribble.
● Lane violations
During a free throw shot, players will line up on
both sides of the lane. If they jump into the lane
prior to the shot, it will be called a lane violation. If
it was an offensive player, a made shot will not
count. If it was a defensive player, a missed shot will
not count and the shooter will get another try.
● Kicking
Players are not allowed to intentionally
kick the ball. If a defensive player kicks
the ball, the offensive team will get it
out of bounds.
● Goaltending
Goaltending is when a player interferes with a shot when it
is above the rim, but still on its downward path to the
basket, interferes with the ball while on the rim of the
basket, or touches the net or rim while the ball is being
shot. If goaltending is called on the defense, the shot is
called good. If goaltending is on the offense, then the shot
does not count and the defense gets the ball.
● Out of bounds
The ball is considered out of bounds when it
touches the ground outside the lines of the court.
The lines themselves are considered out of bounds
as well. It is also out of bounds if the ball touches a
player who has any part of their body touching the
ground out of bounds.
BASKETBALL RULES
● The rules of basketball can vary slightly depending on the
level of play (for example professional rules differ from
college rules) or where the game is played (international
rules are different from USA professional rules). These rule
differences, however, are usually just variations on the basic
game of basketball and the majority of the rules discussed
below can be applied to most any game of basketball played.
● The winner of a basketball game Is the team with
the most points. You get points by throwing the
basketball through the opponent’s hoop or basket. In
regular play a basket made from within the three
point line is worth 2 points and a basket shot from
outside the three point line is worth three points.
When shooting a free throw, each free throw is
worth 1 point.
● The winner of a basketball game Is the team with
the most points. You get points by throwing the
basketball through the opponent’s hoop or basket. In
regular play a basket made from within the three
point line is worth 2 points and a basket shot from
outside the three point line is worth three points.
When shooting a free throw, each free throw is
worth 1 point.
RULES FOR THE OFFENSE
The basketball team on offense is the team with the
basketball. When a player has the basketball there are certain
rules they must follow:
● The player must bounce, or dribble, the ball with one hand
while moving both feet. If, at any time, both hands touch the
ball or the player stops dribbling, the player must only move
one foot. The foot that is stationary is called the pivot foot.
● The basketball player can only take one turn at dribbling. In
other words, once a player has stopped dribbling they cannot
start another dribble. A player who starts dribbling again is called
for a double-dribbling violation and looses the basketball to the
other team. A player can only start another dribble after another
player from either team touches or gains control of the
basketball. This is usually after a shot or pass.
● The ball must stay in bounds. If the offensive team looses the
ball out of bounds the other team gets control of the basketball.
● The players hand must be on top of the ball while dribbling.
If they touch the bottom of the basketball while dribbling
and continue to dribble this is called carrying the ball and
the player will lose the ball to the other team.
● Once the offensive team crosses half court, they may not go
back into the backcourt. This is called a backcourt violation.
If the defensive team knocks the ball into the backcourt,
then the offensive team can recover the ball legally.
DEFENSIVE RULES
● The team on defense is the team without the basketball.
● The main rule for the defensive player is not to foul. A foul is
described as gaining an unfair advantage through physical
contact. There is some interpretation that has to be made by
the referee, but, in general, the defensive player may not
touch the offensive player in a way that causes the offensive
player to lose the ball or miss a shot.
RULES FOR EVERYONE
● Although the foul rule is described above as a defensive rule, it applies
exactly the same to all players on the court including offensive players.
● Basketball players cannot kick the ball or hit it with their fist.
● No player can touch the basketball while it is traveling downward
towards the basket or if it is on the rim. This is called goaltending.
(touching the ball on the rim is legal in some games).
● Every player on the court is subject to the same rules regardless of the
position they play. The positions in basketball are just for team basketball
strategy and there are no positions in the rules.
PROPER
ATTTIRE
1. Jersey: This is the top part of the uniform, typically a sleeveless
shirt. It's often made of breathable, lightweight material to keep
players cool. The team's logo and player's number are usually printed
on it.\
2. Shorts: Basketball shorts are designed to be loose and long for
easy movement and flexibility. Like jerseys, they're made from
breathable, lightweight material.
3. Shoes: Basketball shoes are specially designed to provide ankle
support, traction, and cushioning. This helps players move quickly
and jump high without slipping or getting injured.
4. Socks: Players usually wear thick, cushioned socks to
provide additional foot comfort and protection.
5. Protective Gear: Some players may wear additional
protective gear like mouthguards, knee pads, or elbow
pads to prevent injuries.
6. Accessories: Sweatbands for the head or wrists are
sometimes worn to keep sweat from interfering with a
player's grip or vision.
FAMOUS
PLAYERS
June Mar Sotto Fajardo
(born November 17, 1989) is a
Filipino professional basketball player
for the San Miguel Beermen of the
Philippine Basketball Association
(PBA). He is also known by his
nickname "The Kraken" for his
extraordinary size and finesse against
opposing big men.
Earl Scottie Carreon Thompson

(born July 12, 1993) is a


Filipino professional basketball
player for the Barangay Ginebra San
Miguel of the Philippine Basketball
Association (PBA). Не is also the
team manager for the Perpetual Altas
of the Philippines'
Venancio Johnson Paras Jr.
(born October 2, 1968), better
known as Benjie Paras, is a Filipino actor,
comedian, and a retired professional
basketball player who played for Shell Turbo
Chargers and San Miguel Beermen of the
Philippine Basketball Association (PBA). He
is the only PBA player to win both Rookie of
the Year and Most Valuable Player honors, in a
single season (1989). As its star center, Paras
led the Shell Turbo Chargers to championship
titles.
Jayson Castro William

(born June 30, 1986) is a


Filipino professional basketball
player for the TNT Tropang Giga of
the Philippine Basketball
Association (PBA). His moniker is
"The Blur" for his speed.
Terrence Bill Vitanzos Romeo

(born March 16, 1992) is a


Filipino professional basketball
player for the San Miguel Beermen
of the Philippine Basketball
Association (PBA). He plays both
the point guard and shooting guard
positions.
James Carlos Agravante Yap Sr.
(born February 15, 1982) is a Filipino
professional basketball player for the
Blackwater Bossing of the Philippine
Basketball Association (PBA). Known by his
nickname Big Game James, he is widely
regarded as one of the greatest players to ever
play in the PBA. [1] [2] Beyond sports, Yap is
also a politician, serving his first term as a city
councilor for San Juan since 2022.
Thank you!!
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