33% found this document useful (3 votes)
2K views

Wing Raid Run Game

This document provides play descriptions and rules for 8 base run plays in a football playbook: fly sweep, gut, lead/option, counter/gator option, power, triple, draw, and sally. It lists the roles and responsibilities of each position on the line of scrimmage for blocking and carrying out each play.

Uploaded by

Coach Big B
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
33% found this document useful (3 votes)
2K views

Wing Raid Run Game

This document provides play descriptions and rules for 8 base run plays in a football playbook: fly sweep, gut, lead/option, counter/gator option, power, triple, draw, and sally. It lists the roles and responsibilities of each position on the line of scrimmage for blocking and carrying out each play.

Uploaded by

Coach Big B
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 32

8 BASE RUN PLAYS

FLY SWEEP (FLY) GUT (FLY) LEAD / G LEAD (OPTION) (FLY) COUNTER / GATOR (OPTION) POWER TRIPLE DRAW

FLY RULES

PSX= STOCK OR CRACK DEPENDING UPON CALL PSHB= REACH #2 PST= REACH GAP / ON / BACKER PSG= REACH GAP / ON / BACKER C= REACH GAP / ON / BACKER BSG= REACH GAP / RUN CUTOFF BST= REACH GAP / RUN CUTOFF BSHB= FLY MOTION, BOW, TAKE HANDOFF / READ BLOCK ON #2 BSX= RUN ACTION FAST SCREEN TB= REACH #3 QB= RECEIVE SNAP IN HBS BELLY, JAB WITH PLAYSIDE FOOT, RIDE HANDOFF FAKE ACTION FAST SCREEN

47 FLY

T L

G C G T Q T

Y R

47 SUPER FLY

X L

T G C G T R T Q

37 FLY

X L R

T G C G T Q T

SWEEP RULES

PSX= STOCK OR CRACK DEPENDING UPON CALL PSHB= MOTION TO WING POSITION GAP / DOWN / BACKER PST= GAP / DOWN / BACKER PSG= PULL 45-45 ARC INSIDE OUT AND KICKOUT 1ST DEFENDER C= REACH / AREA / AWAY BSG= PULL FLAT PAST C GET DEPTH WALL OFF BST= PULL STEP OR CUT GAP, RUN CUTOFF BSHB= RUN ACTION BUBBLE SCREEN BSX= STOCK FOR ACTION BUBBLE / IF NO HB RUN ACTION FAST TB= RUN SWEEP PATH, EYES ON EDGE, L CUT LOOK FOR WINDBACK QB= RECEIVE SNAP, JAB WITH PLAYSIDE FOOT, RIDE HANDOFF FAKE ACTION BUBBLE SCREEN

28 SWEEP

X L

G C G T Q T

Y R

RIN 38 SWEEP

X L

T G C G T T Q

Y R

RIN 38 SWEEP OREGON

X L

T G C G T T Q

Y R

R SLIDE 937 SWEEP

X L

T G C G T R Q T

GUT RULES

PSX= STOCK OR CRACK DEPENDING UPON CALL PSHB= MOTION TO WING POSITION SKIP TO BACKER PST= SKIP TO BACKER PSG= GAP / LEAD / BACKER / INFLUENCE C= POST / AWAY BSG= PULL FLAT / TRAP INSIDE OUT / TRAP RIGHT RIGHT SHOULDER BST= PULL STEP / CUT - SEAL GAP BSHB= RUN ACTION BUBBLE BSX= STOCK FOR ACTION BUBBLE / IF NO HB RUN ACTION FAST TB= RUN SWEEP PATH, EYES ON EDGE, BALL FAKE / L CUT QB= RECEIVE SNAP, JAB WITH LEFT FOOT, RIDE SWEEP, RUN TRAP

232 GUT

G C G T Q T

Y R

RIN 912 GUT

X L

T G C G T T Q

Y R

RIN 711 GUT

X L R

T G C G T Q T

FLY GUT RULES



PSX= STOCK #1 PSHB= REACH #2 PST= RIP AND SKIP TO BACKER PSG= GAP / DOWN / BACKER C= ON / AWAY / BACKER BSG= PULL FLAT AND TRAP 1ST DEFENDER PAST GUARD BST= SCOOP INSIDE GAP BSHB= FLY MOTION, BOW, FAKE HANDOFF / READ BLOCK ON #2 BSX= RUN ACTION FAST SCREEN TB= REACH #3 QB= RECEIVE SNAP, FAKE HANDOFF, RUN TRAP PATH

911 FLY GUT

X L

T G C G T R T Q

FLY LEAD RULES



PSX= STOCK #1 PSHB= REACH #2 PST= MAKE CALL PSG= ECHO CALL C= SCOOP BSG= SCOOP BACKSIDE BST= SCOOP BACKSIDE BSHB= FLY MOTION, BOW, TAKE HANDOFF / CHATTER AND CUT BSX= RUN ACTION FAST SCREEN TB= ECHO CALL AND LEAD BLOCK ON ILB QB= RECEIVE SNAP IN HBS BELLY, JAB WITH PLAYSIDE FOOT, RIDE HANDOFF AND FAKE ACTION FAST SCREEN

233 LEAD

G C G T Q T

Y R

943 FLY LEAD

X L

T G C G T R T Q

FLY TIGER RULES



PSX= RUN ACTION FAST PSHB= RUN FLY SWEEP / BALL FAKE PST= SKIP TO BACKER PSG= GAP, DOWN, BACKER C= POST, AWAY, BACKER BSG= FIRE, ON, BACKER BST= PULL FLAT, TRAP 1ST DEFENDER PAST PSG BSHB= REACH #2 BSX= STOCK #1 TB= JAB STEP AND RUN TACKLE TRAP / HUG WALL RIDE WAVE QB= RECEIVE SNAP, FAKE FLY RIDE TO TIGER BACK / ACTION FAST

222 TIGER

G C G T Q T

Y R

932 FLY TIGER

X L

T G C G T R T Q

DOWN RULES

PSX= STOCK PSHB= MOTION TO WING POSITION SKIP TO BACKER PST=GAP / DOWN / BACKER PSG=PULL FLAT / TRAP INSIDE OUT C=FIRE / ON / BACKER BSG= FIRE / ON / BACKER BST= FIRE / ON / BACKER BSHB= RUN ACTION BUBBLE SCREEN BSX= STOCK FOR ACTION BUBBLE SCREEN / RUN FAST IF SOLO TB= HOP STEP TO QBS FEET / SCRAPE PAINT ON DOWN BLOCKS QB= RECEIVE SNAP, JAB WITH AWAY FOOT, FEATHER, BUBBLE / FAST

236 DOWN

G C G T Q T

Y R

RIN 936 DOWN

X L

T G C G T T Q

Y R

RIN 735 DOWN

X L R

T G C G T Q T

SALLY RULES

PSX= STOCK PSHB= FLY MOTION / RUN FLOOD PASS PST= VERTICALLY SET 2 STEPS / PUSH DE UPFIELD / RETRACE TO LB PSG= VERTICALLY SET IF COVERED RUN UPFIELD IF UNCOVERD LB C= IF COVERED RIDE UPFIELD / IF UNCOVERED AWAY TO LB BSG= FIRE / ON / BACKER MAINTAIN LINE OF SCRIMMAGE BST= FIRE / ON / BACKER MAINTAIN LINE OF SCRIMMAGE BSHB= RUN FLOOD PASS BSX= RUN FADE TB= LAZY 70S PROTECT CHICKEN WING RUN SALLY RIDE WAVE QB= RECEIVE SNAP, SPRINT TUCK BALL INTO TBS WING - SPRINT

241 SALLY

G C G T Q T

Y R

RANDY 932 SALLY

X L

T G C G T T Q

Y R

DRAW RULES

PSX= STOCK OR RUNOFF PSHB=STOCK OR RUNOFF PST=FIRE STEP / HINGE / RELEASE TO LB PSG= FIRE STEP / HINGE RIDE UP FIELD / IF UNCOVERED GET TO LB C= FIRE STEP / HINGE RIDE UP FIELD / IF UNCOVERED GET TO LB BSG= FIRE STEP / HINGE RIDE UP FIELD / IF UNCOVERED GET TO LB BST= FIRE STEP / HINGE / RELEASE TO LB BSHB= STOCK OR RUNOFF BSX= STOCK OR RUNOFF TB= HOP ON QBS FEET / LOOK AT DE / CHICKEN WING AND RELEASE QB= RECEIVE SNAP / DROP 1 STEP / TUCK BALL IN / DROP

934 DRAW

X L

T G C G T Q T

Y R

734 DRAW

X L R

T G C G T Q T

You might also like