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Identifying The Problem and Asking

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Identifying The Problem and Asking

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Inquiries, Investigations and Immersion

Quarter 3–Module 2:
Identifying the Problem and Asking the
Questions
Objectives:
1. identify the following parts of a research paper:
a. background of the study
b. statement of the problem
c. research hypothesis (for quantitative research)
d. significance of the study
e. scope and delimitation of the study
f. conceptual framework
g. definition of terms
2. describe the importance of each part of the research
paper; and
3. formulate clearly the statement of the problem.
Test your Prior
Knowledge
This part…
1. serves as the plan or the blueprint of the study.
2. includes definitions of words operationally used in the study.
3. serves as an overview of the research topic under investigation.
4. sets the parameters of the study which narrow down the scope of
inquiry.
5. states the concrete terms that a researcher expects to happen in the
study.
6. cites the benefits certain groups of persons will get from the outcome
of the study.
7. clearly expresses the specific direction or focus of the research problem
or inquiry.
8. elaborates the origin of the research problem which led to the conduct of
the study.
9. covers the general statement of the problem as well as the specific
research questions to be answered in the study.
10. gives the concepts to be covered in the study as well as its boundaries in
terms of the respondents/participants, sampling technique, locale and the
research methods to be used.
1.Where is the locale of the2 study?
A. Bataan
B. Dinalupihan
C. Philippines
D. Singapore
2. What is the objective of the study in the given selection?
• A. to uncover the history of the TFG program
• B. to measure the effectiveness of the TFG policies
• C. to identify the effects of the TFG to the community
• D. to solicit the experiences of smokers and non-smokers
3. Who do you think should be the respondents of the study?
A. residents of Dinalupihan C. founder of the TFG program
B. medical doctors and nurses D. All of the above.
4. Who do you think will benefit from this study?
A. community C. future researchers
B. local government D. All of the above.
5. Why do you think there is a need to conduct this study?
A. to gauge the status of the program
B. to see whether the program needs revision
C. to measure the compliance level of the residents
D. All of the above.
Objectives:
1. identify the following parts of a research paper:
a. background of the study
i. Research Local
ii. Research National
iii. Research International
A. The background of the study is an explanation of the
context of study which involves the current data or status of
the problem, existing studies about it and its history that
paved way to the development of the research problem. It
explicates the rationale why you, as a researcher, are
conducting the study. Writing this particular part of the
paper may lead you to your research questions.
Example of an outline of the background of the study:
Example of a Background of the Study:
Example of a Background of the Study:
Example of a Background of the Study:
Questions or Clarifications
and Quizzes
TITLE: Computer Video Game Addiction and Its Intervention At Mati School of Arts and
Trades (MSAT)
The advent of computer and internet is of vital importance to information and
communication especially in the classroom setting. Students can easily browse the
internet and get information that they needed towards their subjects, interests, or
people. Yet, according to Woog (2015), this advantage lays the problem on
computer video games addiction that hinders holistic development in learning. INTERNATIONAL
Although computer video game addiction has not been labelled as psychological
disorder (Conrad, 2015), it is alarming that students are addicted to computer
video games that compromised their performance in school.
It is evident that the utilization of computer video games is rampant on today's
youth since it is their medium of socialization, acceptance, boredom, or hobby in
the society (Fromme, 2003). According to Reuters (2011), one (1) in twenty five
(25) teens in Ney York, United States has reported that they have "irresistible
urge" in having or using internet platform with or without the presence of
computers.
TITLE: Computer Video Game Addiction and Its Intervention At Mati School of Arts and
Trades (MSAT)

In Philippines, the presence of video games is accepted and is being used by


adolescence, adults, and even some elderly. Some of these video games are
Defence of the Ancients (DOTA), League of Legends (LOL), Heroes of New Earth
(HON), and Cabal Online (Xairylle, 2013). According to GMA News (2015), the
popular computer video game DOTA was banned in Barangay Salwag in NATIONAL
Dasmarinas, Cavite due to incident that killed 2 youngsters due to argument of
the game. According to Baragay official there, youngsters (students) were
distracted from their studies and has some bad influence that leads to video
game gambling and even violence (GMA News, 2015).
TITLE: Computer Video Game Addiction and Its Intervention At Mati School of Arts and
Trades (MSAT)

In Mati School of Arts and Trade (MSAT), Mati City, Philippines, some
teachers found out in an inquiry that some students who have poor
performance, students who made cutting-classes, and students that
often absent in school days have been linked to computer video
LOCAL
games. This suggests an existing problem on video games that needs
intervention to alleviate students' performance and behaviour to
perform better in school and in community. Thus, an action research
is necessary to address this issue.
TITLE: Computer Video Game Addiction and Its Intervention At Mati School of Arts and
Trades (MSAT)
The advent of computer and internet is of vital importance to information and
communication especially in the classroom setting. Students can easily browse the
internet and get information that they needed towards their subjects, interests, or
people. Yet, according to Woog (2015), this advantage lays the problem on
computer video games addiction that hinders holistic development in learning. INTERNATIONAL
Although computer video game addiction has not been labelled as psychological
disorder (Conrad, 2015), it is alarming that students are addicted to computer
video games that compromised their performance in school.

It is evident that the utilization of computer video games is rampant on today's


youth since it is their medium of socialization, acceptance, boredom, or hobby in
the society (Fromme, 2003). According to Reuters (2011), one (1) in twenty five
(25) teens in Ney York, United States has reported that they have "irresistible
urge" in having or using internet platform with or without the presence of
computers.
TITLE: Computer Video Game Addiction and Its Intervention At Mati School of Arts and
Trades (MSAT)

In Philippines, the presence of video games is accepted and is being


used by adolescence, adults, and even some elderly. Some of these
video games are Defence of the Ancients (DOTA), League of Legends
(LOL), Heroes of New Earth (HON), and Cabal Online (Xairylle, 2013).
According to GMA News (2015), the popular computer video game
DOTA was banned in Barangay Salwag in Dasmarinas, Cavite due to
NATIONAL
incident that killed 2 youngsters due to argument of the game.
According to Baragay official there, youngsters (students) were
distracted from their studies and has some bad influence that leads to
video game gambling and even violence (GMA News, 2015).
TITLE: Computer Video Game Addiction and Its Intervention At Mati School of Arts and
Trades (MSAT)

In Mati School of Arts and Trade (MSAT), Mati City, Philippines, some
teachers found out in an inquiry that some students who have poor
performance, students who made cutting-classes, and students that
often absent in school days have been linked to computer video LOCAL

games. This suggests an existing problem on video games that needs


intervention to alleviate students' performance and behaviour to
perform better in school and in community. Thus, an action research
is necessary to address this issue.
ASSESSMENT
Research Presentation End
The statement of the problem has two parts:
1. General statement of the problem/Objective
2. Specific research questions

➢ How to formulate general statement of the problem

The purpose of this ethnographic study (type of study) is to


describe (exploratory and non- directional verb) the training
(central phenomenon of the study) of Aeta teachers from
Castillejos, Zambales (participants) for the past ten years (when) to
provide insights into the formulation of a continuing education
model for indigenous teachers (purpose). (Creswell and Clark, 2014)
C. A hypothesis is a preconceived idea, assumed to be true
and is tested for its truth or falsity. It has two types: the null
hypothesis and alternative hypothesis.
The null hypothesis indicates that there is no significant
difference or relationship between specified populations
or variables.
Significant difference is used when testing whether there is
difference between the means of two or more populations or
variables while significant relationship is used in situations
where one is examining the association between any two sets
of variables (King’oriah, 2004).
Null hypothesis is the hypothesis the researcher will try
to disprove or discredit.

An alternative hypothesis, on the other hand, is one that


states that there is a significant difference or
D. The significance of the study
pinpoints the benefits certain groups of
people will gain from the findings of the
study. It must start from the most to the
least benefitted ones.
E. Scope and Delimitations of the
Study states the coverage of the study. It
must answer the following parameters as
much as possible:
F. A conceptual framework serves as an outline
or a blueprint that you can follow in doing your
research.
It is presented in a flow chart, map, diagram or
narrative form. When using a diagram, it is still a must
to include narrative to explain the details.

Here you show the variables that influence your research.


Variable is anything that has quantity or quality that
varies in a research.
For example, if you are studying the COVID-19 outcomes, you
might study home life, school and community. For school, your
variables might be learning process and quality of learning. To
make your conceptual framework thorough, it is encouraged to
make it more detailed.
G. Definition of Terms lists down and defines
the key terms as used in the study in alphabetical
order. An operational definition refers to a specific
definition of concept in a research study. This is
necessary because it will clarify the purpose and
direction of the study.
ASSESSMENT
A. Read the statements carefully and choose the letter of the best answer. Write your answers on your notebook.

1. This refers to a proposed explanation for a phenomenon.


a. conceptual framework c. statement of the problem
b. significance of the study d. hypothesis

2. This is a structure that best explains the development of a study.


a. background of the study c. statement of the problem
b. conceptual framework d. hypothesis

3. This is an important part of a research paper where the key or important terms in the study are clearly defined.
a. conceptual framework c. statement of the problem
b. significance of the study d. definition of terms

4. This provides context to the information that you are discussing in your paper. It introduces your readers to the
topic of your research.
a. background of the study c. statement of the problem
b. definition of terms d. hypothesis

5. This part explains the extent to which the research area will be explored in the work and specifies the parameters
within which the study will be operating.
a. significance of the study c. statement of the problem
b. definition of terms d. scope and delimitation
Questions or
Clarifications
Research Presentation End

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