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Lecture 4 24 3 2022

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Lecture 4 24 3 2022

Uploaded by

Nermeen Kamel
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Department: Advanced Computing and

Artificial Intelligence Year: First Year


Course. Information Technology
system 2 Semester: 2nd Term
Academic Year:
2021/2022 Lecture
No.: 4
Instructor: Dr.
Nermeen Kamel
Chapter 3

Data
Representation
Chapter Goals
• Distinguish between analog and digital
information
• Explain data compression and calculate
compression ratios
• Explain the binary formats for negative and
floating-point values
• Describe the characteristics of the ASCII and
Unicode character sets
• Perform various types of text compression

3
Chapter Goals
• Explain the nature of sound and its
representation
• Explain how RGB values define a
color
• Distinguish between raster and
vector graphics
• Explain temporal and spatial video
compression

4
Data and Computers

Computers are multimedia devices, dealing


with a vast array of information categories
Computers store, present, and help us
modify
• Numbers
• Text
• Audio
• Images and graphics
• Video
All stored as binary digits (bits)

5
Data and Computers
Data compression
Reduction in the amount of space needed to store
a piece of data or the bandwidth to transmit it
Compression ratio
The size of the compressed data divided by the
size of the original data
A data compression technique can be
lossless, which means the data can be retrieved
without any loss of original information
lossy, which means some information may be lost in
the process of compression

6
Analog and Digital Information

Computers are finite


How do we represent an infinite world?

We represent enough of the world to satisfy


our computational needs and our senses of
sight and sound

7
Analog and Digital Information

Information can be represented in one of two


ways: analog or digital

Analog data
A continuous representation, analogous to the actual
information it represents

Digital data
A discrete representation, breaking the information up
into separate elements

8
Analog and Digital Information

A mercury Vinyl
thermometer Record
is an analog
device

9
Analog and Digital Information

Computers cannot work well with analog data, so


we digitize the data

Digitize
Breaking data into pieces and representing those
pieces separately

Why do we use binary to represent digitized


data?

10
Electronic Signals

Important facts about electronic signals


• An analog signal continually fluctuates in
voltage up and down
• A digital signal has only a high or low state,
corresponding to the two binary digits
• All electronic signals (both analog and digital)
degrade as they move down a line
• The voltage of the signal fluctuates due to
environmental effects

11
Electronic Signals (Cont’d)

Periodically, a digital signal is reclocked to regain


its original shape
12
Binary Representations
• Each bit can be either 0 or 1, so it can
represent a choice between two
possibilities (or “two things”)
• Two bits can represent four things
(Why? Hint: 00, 01, 10, 11.)

How many things can three bits represent?


How many things can four bits represent?
How many things can eight bits represent?
13
Binary
Representations

14
Binary Representations

How many bits are needed to represent 32


things? One hundred things?

How many things can n bits represent?

Why?

What happens every time you increase the


number of bits by one?
15
Representing Natural Numbers
8-bit Binary Natural
Representation Number
• Easy! Just convert to
01111111 127 binary
01111110 126 • Computers store data
… …
in fixed-size chunks,
00000011 3
00000010 2
so we have leading
00000001 1 zeroes
00000000 0

What do the integers


include that the natural
numbers do not?
16
Representing Negative Values

Signed-magnitude number representation


• Used by humans
• The sign represents the ordering (the negatives
come before the positives in ascending order)
• The digits represent the magnitude (the distance
from zero)

17
Representing Negative Values
Problem: Two zeroes (positive and negative)

No problem for humans, but would cause


unnecessary complexity in computers

Solution: Represent integers by associating them


with natural numbers

Half the natural numbers will represent themselves

The other half will represent negative integers


18
Representing Negative Values

Using two decimal digits,


let 0 through 49 represent 0 through 49
let 50 through 99 represent -50 through -1

19
Representing Negative Values

To perform addition, add the numbers and


discard any carry to the hundreds digit
Now you try it

48 (signed-
magnitude)
-1
47

How does it work in


the new scheme?

20
Representing Negative Values

To perform subtraction, use A – B = A + (-B)


Add the negative of the second to the first

Try these:
4 4 -
1
-3 - (- 3) -
2
21
Representing Negative Values

Called ten’s complement representation,


because we can use this formula to compute
the representation of a negative number

For example, -3 is Negative(3), so using two


digits, its representation is
Negative(3) = 100 – 3 = 97

What do we get if we try this in binary?


22
Representing Negative Values

Two’s Complement

(The binary number line is


easier to read when written
vertically)

Remember our table showing


how to represent natural
numbers?

Do you notice something


interesting about the left-most
bit?

23
Representing Negative Values

Addition and subtraction are the same as in


ten’s complement arithmetic

-127 10000001
+ 1 00000001
-126 10000010

What if the computed value won't fit?

24
Number Overflow
If each value is stored using 8 bits, then 127 + 3
overflows:
Overflow error
01111111
+
00000011
10000010
Apparently, 127 + 3 is -126. Remember when we said
we would always fail in our attempt to map an infinite
world onto a finite machine?

Most computers use 32 or 64 bits for integers, but


there are always infinitely many that aren’t represented

25
Representing Real Numbers
Real numbers are numbers with a whole part and a
fractional part (either of which may be zero)

104.32
0.999999
357.0
3.14159

In decimal, positions to the right of the decimal point


are the tenths, hundredths, thousandths, etc.:

10-1, 10-2 , 10-3 …

26
Representing Real Numbers
Same rules apply in binary as in decimal

Radix point is general term for “decimal point”

Positions to the right of the radix point in binary:

1 (halves position),
2 (quarters position),
3 (eighths position)

Instead of 1/10, 1/100, ….. in base 10

27
Representing Real Numbers
A real value in base 10 can be defined by the
following formula where the mantissa is an
integer

This representation is called floating point


because the radix point “floats”

In analogy to the fixed number of bits that


computers use to represent integers, we’ll treat
the mantissa as having a fixed number of digits
28
Representing Real Numbers
Floating-point in binary:
sign * mantissa * 2exp

Only the base value is


different from decimal

Fundamentally, the
floating-point used by
computers is very similar,
but uses complicated
tricks to represent more
numbers and improve
efficiency

29
Representing Real Numbers

Scientific notation
A form of floating-point representation in which the
decimal point is kept to the right of the leftmost
digit

12001.32708 is 1.200132708E+4 in scientific


notation (E+4 is how computers display x104)

What is 123.332 in scientific notation?


What is 0.0034 in scientific notation?

30
Representing Text
What must be provided to represent text?

The number of characters to represent is finite so


list them all and assign each a binary string

Character set
A list of characters and the codes used to
represent each one

Computer manufacturers agreed to


standardize
31
The ASCII Character Set
ASCII stands for American Standard Code
for Information Interchange
ASCII originally used seven bits to
represent each character, allowing for 128
unique characters
Later extended ASCII evolved so that all
eight bits were used
How many characters could be
represented?
32
ASCII Character Set Mapping

33
The ASCII Character Set

The first 32 characters in the ASCII


character chart do not have a simple
character representation to print to the
screen

What do you think they are used for?

34
The Unicode Character Set
Extended ASCII is not enough for
international use
One Unicode mapping uses 16 bits per
character
How many characters can this mapping
represent?
The first 256 characters correspond exactly
to the extended ASCII character set

35
The Unicode Character Set

36
Text Compression
If storage or bandwidth is scarce, how can we store
and transmit data more efficiently?

Compression is most useful for big files (e.g. audio,


graphics, video, and scientific data)
Text files are typically pretty small, but as an
illustration, can we use less than 16 bits per
character without losing information?
Lossless compression techniques include
Keyword encoding
Run-length encoding
Huffman encoding

37
Keyword Encoding

Replace frequently used patterns of text with


a single special character, such as:

38
Keyword Encoding
Given the following paragraph,
We hold these truths to be self-evident, that all men
are created equal, that they are endowed by their
Creator with certain unalienable Rights, that among
these are Life, Liberty and the pursuit of Happiness.
— That to secure these rights, Governments are
instituted among Men, deriving their just powers from
the consent of the governed, — That whenever any
Form of Government becomes destructive of these
ends, it is the Right of the People to alter or to abolish
it, and to institute new Government, laying its
foundation on such principles and organizing its
powers in such form, as to them shall seem most
likely to effect their Safety and Happiness.
39
Keyword Encoding
The encoded paragraph is
We hold # truths to be self-evident, $ all men are
created equal, $ ~y are endowed by ~ir Creator with
certain unalienable Rights, $ among # are Life,
Liberty + ~ pursuit of Happiness. — $ to secure #
rights, Governments are instituted among Men,
deriving ~ir just powers from ~ consent of ~ governed,
— $ whenever any Form of Government becomes
destructive of # ends, it is ~ Right of ~ People to alter
or to abolish it, + to institute new Government, laying
its foundation on such principles + organizing its
powers in such form, ^ to ~m shall seem most likely to
effect ~ir Safety + Happiness.

40
Keyword Encoding
What did we save?
Original paragraph
656 characters
Encoded paragraph
596 characters
Characters saved
60 characters
Compression ratio
596/65
6 = 0.9085
41
Could we use this
Run-Length Encoding
In some types of data files, a single value
may be repeated over and over again in a
long sequence
Replace a repeated sequence with
– a flag
– the repeated value
– the number of repetitions
*n8
– * is the flag
– n is the repeated value
– 8 is the number of times n is repeated

42
Run-Length Encoding
Original text
bbbbbbbbjjjkllqqqqqq+++++
Encoded text
*b8jjjkll*q6*+5 (Why
isn't J encoded? L?)
The compression ratio is
15/25 or .6

Encoded text
*x4*p4l*k7
Original text
xxx
xpppplkkk
43 kkkk
Huffman Encoding
The characters ‘X’ and ‘z’ occur much less
frequently than ‘e’ and the space character in
most text.

What if we could use fewer bits for common


characters in exchange for using more bits for
uncommon characters?

This is the idea behind prefix codes, including


Huffman codes

44
Huffman Encoding
“ballboard” would be
10100010
01001010
11000111
1011xxxx

compression ratio
4 bytes / 18 bytes = 0.222
assuming 16-bit Unicode

Try “roadbed”
Note: only the part of the code needed to encode “ballboard” and “roadbed” is
shown. In the full code, every character would have an encoding, and the most
common characters would have the shortest encodings.
45
Huffman Encoding

Huffman encoding is an example of prefix


coding: no character's bit string is the prefix
of any other character's bit string

To decode
Look for match left to right, bit by bit
Record letter when a match is found
Begin where you left off, going left to right

46
Huffman Encoding
Try it!

Decode
1011111001010

47
Huffman Encoding
Technique for determining codes
guarantees the prefix property of the codes

Two types of codes based on where the


frequencies come from
– General, based on use of letters in English
(Spanish, ….)
– Specialized, based on text itself or specific
types of text

48
Representing Audio Information

We perceive sound when a series of air pressure waves vibrate a


membrane in our ear, which sends signals to our brain

49
Representing Audio Information
A stereo sends an electrical signal to each
speaker, which then vibrates to produce sound.
Your MP3 player and ear buds do the same thing.

The signal controls the motion of a membrane in


the speaker, which in turn creates the pressure
waves that reach our ears

Thus, the signal is an analog representation of the


sound wave

50
Representing Audio Information

Digitize the signal by


– Sampling: periodically measure the voltage
– Quantization: represent the voltage as a
number using a finite number of bits

How often should we sample?

A sampling rate of about 40,000 times per


second is enough to create a reasonable
sound reproduction
51
Representing Audio Information

Some data
is lost, but a
reasonable
sound is
reproduced

52
Representing Audio Information
• CDs store audio (or other)
information digitally
– Pits (reflect poorly)
– Lands (reflect well)
• Read by low intensity
laser
• Receptor converts
reflections into binary digits
• Bit string represents audio
signal

53
Audio Formats
Audio Formats
– WAV, AU, AIFF, VQF, and MP3
– Use various compression techniques

MP3 is dominant
– MPEG-2, audio layer 3 file
– MPEG = Motion Picture Experts Group
– Based on studies of interrelation between ear and brain,
discards frequency information that isn’t perceived by
humans (science!)
– Additional compression by a form of Huffman encoding

Is this a lossy or lossless compression (or both)?

54
Representing Images and Graphics
Color
• We take it for granted, but what is it really?

Retinas of our eyes have three types of


photoreceptor cone cells
• Each type responds to a different set of
frequencies of light
• Our brain translates that response into a
perception of red, green, or blue

55
Representing Images and Graphics
Color is expressed as an RGB (red-green-
blue) value – three numbers that indicate the
relative contribution of each of these three
primary colors

An RGB value of (255, 255, 0)


maximizes the contribution of red and
green, and minimizes the contribution of
blue, which results in a bright yellow
56
Representing Images and Graphics
Color depth
The amount of data that is used to represent a
color
HiColor
A 16-bit color depth: five bits used for each
number in an RGB value with the extra bit
sometimes used to represent transparency
TrueColor
A 24-bit color depth: eight bits used for each
number in an RGB value
57
Representing Images and Graphics

A few TrueColor
RGB values and
the colors they
represent

58
Representing Images and Graphics
A color palette is a set
of colors, for example
• Colors supported by a
monitor
• Web-safe colors for
use with Internet
browsers
• Colors from which
user can choose
• Colors used in an
image
59
Digitized Images and Graphics
• Pixels (picture elements)
– Dots of color in image (or display device)
• Resolution
– Number of pixels in image (or device)
• Raster Graphics
– Treat image as collection of pixels
– Most common formats: BMP, GIF, PNG, and JPEG
• Vector Graphics
– Treat image as collection of geometric objects
– Most important formats: Flash and SVG

60
Digitized Images and Graphics
• BMP (bitmap)
– TrueColor color depth, or less to reduce file size
– Well suited for compression by run-length encoding

• GIF (indexed color)


– File explicitly includes palette of 256 or fewer colors
– Each pixel thus requires only 8 or fewer bits
– Animated GIFs are short sequences of images

• PNG (Portable Network Graphics)


– Intended to replace GIFs
– Greater compression with wider range of color depths
– No animation

61
Digitized Images and Graphics
• JPEG (Joint Photographic Experts Group)
– Averages hues over short distances
• Why? Human vision tends to blur colors together within
small areas (science!)
• How? Transform from the spatial domain to the frequency
domain, then discard high frequency components (math!)
• Sound familiar? Essentially the same idea used in MP3
– Adjustable degree of compression

Raster graphics recap: BMP, GIF, PNG, and JPEG


Which use lossless compression? Lossy?
Which would you use for line art? For a color
photograph?
62
Digitized Images and Graphics

Whole
picture

Figure 3.12 A digitized picture composed of many individual


pixels
63
Digitized Images and Graphics
Magnified portion
of the picture

See the pixels?

Each pixel of the


image now fills a
block of screen
pixels

Figure 3.12 A digitized picture composed of many individual


pixels
64
Vector Graphics
Vector graphics
• A format that describes an image in terms
of lines and geometric shapes
• A vector graphic is a series of commands
that describe shapes using mathematical
properties (e.g. direction, length,
thickness, color)
• For some types of images, the file sizes
can be smaller than with raster graphics
because not every pixel is described.
65
Vector Graphics
The good side and the bad side…

Vector graphics can be resized mathematically


and changes can be calculated dynamically as
needed.

Vector graphics are good for line art (e.g.


diagrams) and cartoon-style drawings

Vector graphics are not good for representing


images of the real-world
66
Representing Video

Video codec COmpressor/DECompressor


Methods used to shrink the size of a movie to
allow it to be played on a computer or over a
network

Almost all video codecs use lossy


compression to minimize the huge amounts
of data associated with video

67
Representing Video

Temporal compression
A technique based on differences between
consecutive frames: If most of an image in two
frames has not changed, why should we waste
space duplicating information?
Spatial compression
A technique based on removing repetitive
information within a frame: This problem is
essentially the same as that faced when
compressing still images
68
Thanks

Queries

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