Session 1 - Design Thinking For Web UX Design - PPT
Session 1 - Design Thinking For Web UX Design - PPT
Applied Design
Thinking (UX web
design)
MODULE-1 INTRODUCTION TO
APPLIED DESIGN THINKING
Presented by-:
Parinita Acharya
Plan For Today
• What is Design Thinking ?
• What is Design Thinking for Web ?
• How Design thinking and Design
Thinking for UX are different .
• Importance of Web UX Design
Thinking.
• UI Design Vs UX Design.
• Define the user, end user, and user
experience.
• Design tools and their advantages.
• 2 Key frameworks in UX design.
• Get to know platforms and designs of
them.
Significant Value of this course-:
Output Can lead to various outcomes depending Primarily focused on developing usable
on the problem, such and accessible user interfaces and
as new business models, products, servi interactions for websites and apps.
ces, or processes.
Jobs in the field of UX Design Thinking
3)Think about the user first-:Usability is tied to understanding users’ pain points and preferences and
designing in a way that addresses these as immediately as possible
4) Choose the right typography-:Typography can make or break a whole UX design. When implemented well,
it enhances usability, guides attention, and impacts conversion rate.
5) Don't forget about usability testing-: Launching a website or application without usability testing is like
trying to hit a piñata blindfolded - it’s not impossible but it’s less likely to succeed.
Goal of good
UX Experience
• Is the product easy to use?
• Is the product equitable ?
• Does the product delight the
user?
• Does it solve user's problem?
These are the questions a UX
designer constantly asking
themselves to create a great "user
experience".
THE USER CENTRIC DESIGN
WHY??
Because the user buys and uses the product. It's also important to solve the problems which people
experience rather than only solve the problems of personal experience.
Working on real user problem will help to reduce the amount of designer bias.
UX Design Thinking Tools
and their Advantages
Design thinking tools include the
software, methods, techniques, and
processes used to facilitate the
design thinking approach, a human-
centred problem-solving method that
puts the user's needs and experiences
at the forefront of the design
process.
Advantages-:
• Tools allow designers to
prototype ideas and iterate on
them.
• Tools make easier for
designers to test prototypes.
• Design tools make it possible for
multiple teams to work on same
product.
Types of
Tools
2. Scope: Decide what features and content are essential to achieve your
goals while staying within budget and resources. Choose wisely!
Focus on key features: Personalized recommendations, curated lists, improved search functionality, easier content discovery.
2. Scope:
Prioritize based on user research: Address user pain points with discoverability and content overload.
Information architecture: Organize content by genre, mood, trending topics, personalized suggestions.
3. Structure:
Interaction design: Streamline navigation, intuitive user flows, focus on browsing and searching.
Wireframes and prototypes: Define layout, placement of elements, user interactions on different devices.
4. Skeleton:
Emphasis on visual hierarchy: Clear differentiation between content, navigation, and search elements.
Visual design: Modern, clean interface, consistent branding, personalized colour palettes.
5. Surface:
Micro interactions: Subtle animations, feedback indicators, to enhance user experience.
Initial reports suggest increased user engagement and positive feedback on the redesigned interface.
Impact:
Netflix continues to iterate and refine the design based on user data and feedback.
Design thinking is an iterative, user-centered
approach to problem-solving that helps you
Design Thinking
create solutions that are both desirable and
Framework feasible. It's a valuable tool for businesses of all
sizes and across various industries.
Empathize: Conduct research to understand your users'
needs, motivations, and pain points. Use techniques like
interviews, observations, and surveys.
The medium that user experience your product Note-:From platforms we should choose
on such as which are more user needs as well keep
• Desktop the brand value of the platform.
• Mobile web
• Mobile app
• Tablets
• Wearables
• TVs
• Smart Displays and so on...
User Engagement on platforms
Phase 2: Define
Based on your personas, what are the main pain points hindering user engagement and satisfaction?
Phase 3: Ideate
• How can the app be improved to address the chosen pain points and increase user engagement?
Phase 4: Prototype
• How can we communicate our chosen solutions without building a full app?
Phase 5: Test
• Would users intuitively understand and benefit from your proposed solutions?
END OF
MODULE 1