Blended Learning
Blended Learning
2: Blended
learning
Design, storyboard & prototype
By
Noer Paanakker, Christo Sonnekus, & Ruichen Zhong
TABLE OF
CONTENTS Course design
Storyboard
Prototype
Q&A
Course
Design
Theoretical basis +
Outline
OVERVIEW
🧠 🎯 Learning
Subject objectives
2 3 4 5
Teaching presence
● LMS as content provider * Based on the Community of
Inquiry framework (Garrison &
● Flipped classroom
Akyol, 2013)
Social
Presence
"The extent to which learners are
able to construct and confirm
meaning through sustained reflection
and discourse in a critical community
of inquiry." (Garrison & Kanuka,
2004)
Cognitive Prese
nce
"The extent to which learners are
able to construct and confirm
meaning through sustained reflection
and discourse in a critical community
of inquiry." (Garrison & Kanuka,
2004)
Teaching
Presence
"The design, facilitation, and
direction of cognitive and social
processes for the purpose of
realising personally the meaningful
and educationally worthwhile
learning outcomes." (Garrison &
Kanuka, 2004)
Storyboard
High-level & detailed view
LEARNER JOURNEYS
Internal High-level
communication journey
Detailed
journey
Prototype
Course walkthrough
WALKTHROUGH OF LMS