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Blended Learning

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0% found this document useful (0 votes)
10 views

Blended Learning

Uploaded by

z13612909240
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Trending topics

2: Blended
learning
Design, storyboard & prototype
By
Noer Paanakker, Christo Sonnekus, & Ruichen Zhong
TABLE OF
CONTENTS Course design

Storyboard

Prototype

Q&A
Course
Design
Theoretical basis +
Outline
OVERVIEW
🧠 🎯 Learning
Subject objectives

Introduction to Project  Describe basic principles of project


Management management
 Use modern project management tools
 Identify project leadership skills
👥 Target 🏢 Organizational
group aspect
New project managers, team leaders, Workplac
and professionals aspiring to take on e
project management responsibilities.
OUTLINE

2 3 4 5

Week 1 Week 2 Week 3 Week 4 Week 5 Week 6


Course Phase 2 + Final Phase 3 + Phase 4 + Phase 5 + Presentation +
Introduction + Project Final Project Final Project Final Project + Course Wrap Up
Phase 1 Presentation

⏰ 6 weeks 📚 5 hours / week 👥 Cohort-


based
COURSE DESIGN

 Technology to complement on-site


learning
o LMS as content provider
o Online sessions to accomodate
learner context
 Learning group
o Cohort-based
 Synchronicity
o Learning content asynchronous
o Live session + F2F synchronous

* Based on work by Garrison


& Kanuka (2004)
COURSE DESIGN
Social presence Cognitive presence
● Discussion forums in LMS ● Project-based
● In-class collaborative learning ● Knowledge quiz
● Formative & summative
assessment

Teaching presence
● LMS as content provider * Based on the Community of
Inquiry framework (Garrison &
● Flipped classroom
Akyol, 2013)
Social
Presence
"The extent to which learners are
able to construct and confirm
meaning through sustained reflection
and discourse in a critical community
of inquiry." (Garrison & Kanuka,
2004)
Cognitive Prese
nce
"The extent to which learners are
able to construct and confirm
meaning through sustained reflection
and discourse in a critical community
of inquiry." (Garrison & Kanuka,
2004)
Teaching
Presence
"The design, facilitation, and
direction of cognitive and social
processes for the purpose of
realising personally the meaningful
and educationally worthwhile
learning outcomes." (Garrison &
Kanuka, 2004)
Storyboard
High-level & detailed view
LEARNER JOURNEYS

Internal High-level
communication journey

Detailed
journey
Prototype
Course walkthrough
WALKTHROUGH OF LMS

⬅️Scan if you want


to try it yourself!
Q&A
Any questions?
REFERENCES
Garrison, D. R., & Akyol, Z. (2013). Toward the development of a metacognition
construct for communities of inquiry. The Internet and Higher Education, 17, 84–
89. https://doi.org/10.1016/j.iheduc.2012.11.005
Garrison, D. R., & Kanuka, H. (2004). Blended learning: Uncovering its transformative
potential in higher education. The internet and Higher Education, 7(2), 95-105.
Thinkific (n.d.). Turning your expertise into revenue just got a lot easier.
https://thinkific.com/

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