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HCI U-I Interactivity Paradigm

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18 views12 pages

HCI U-I Interactivity Paradigm

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suganyatklncecs
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CS8079 - Human

Computer Interaction
UNIT - I

FOUNDATIONS OF HCI

Year: IV Prepared by,


Semester: VII Mrs. T. SUGANYA, M.E.,
Topic: Interaction AP/CSE
Solamalai College of
Date: 27-08-2020 Engineering
Topics:
Interactivity
Paradigms
Case study
Interactivity
Defining the features of an
interactive system
Each & Every aspects of interaction
should be noted
Alert/Notification/Error – should be
given
◦ WIMP
◦ Speech driven interfaces
◦ Model Dialog boxes
Interactive Paradigms
Predominant Theoretical Frameworks
Model, Interactive Technologies.A
paradigm shift is a sudden change in
point of view.
Batch Processing
 Execute series of jobs - One program at a time
 Single user
Time Sharing - 1950 -60
 Interactive Computing – parallel processing
 Single Computer - Used by Several Individuals
Networking - 1969
 Server - clients
 Community Computing
Interactive Paradigms
Interactive Paradigms
Graphical Displays
 Visual Display units , images, icons ,
menus
 Direct Manipulation
Microprocessor
 Multi purpose programmable device,
 smaller in size and achieved higher
performance.
 Personal Computing
WWW
 Global Information , collaboration
Ubiquitous Computing
 Existing Everywhere
 Computing is made at anywhere and
at anytime
 using any device , any format
 Technologies :Internet, Middleware,
I/O Interfaces, Location, sensors
Sensor based Context-aware Interaction
◦ linking changes in the environment
with computer systems.
◦ Context : time/envrn./near by
users/situations
◦ Eg: Smart homes (turn off lights,
adjust temperature)
Multi Modality
 Combination of multiple modalities,
 Usage of more than one independent
channel signals for the interaction
between a user and a machine is termed
as multimodal human computer
interaction system (MMHCI).
WIMP
◦ WIMP is the style of graphical user
interface that uses the common widgets –
Windows, Icon, Menus, Pointers
◦ WIMP is also sometimes said to be a
paradigm for human-computer
interaction.
◦ Tool bars
◦ Palates
◦ Buttons
◦ Dialog Boxes
Computer Supported
Cooperative Work (CSCW)
Definition: Software tools and
technology to support groups of
people working together on a
project at different sites
CSCW removes bias of single
user / single computer system
Example: Electronic mail
Case Study:
1. Research, identify and briefly describe the 3
worst HCI designs – Any Machine/ Desktop
APP/Mobile APP/ Web site
2. What input & output device would you use for
the following System?
 Tourist Information System
 Note:
 Ex1: MS paint – Interface Menu, color palate, screen
toolbar.
 Missing , Easy to access , internationalization

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