Non-deterministic Game Algorithm 2
Non-deterministic Game Algorithm 2
A K M S Limon (200117)
1.Randomness in Decision-Making
• Probability-Based Decisions:
This randomness can make gameplay feel more natural and less predictable.
RNGs can determine events like loot drops, enemy actions, or environmental changes,
• Examples include roguelike games where dungeons are generated anew with each session.
• Item or Loot Generation: Randomly generate items with various attributes. This
approach can lead to a wide variety of items that players can find, making each session
feel fresh.
This can be useful in games like chess or Go, where the algorithm explores possible
outcomes to decide on an optimal move without following a rigid path.
Structured
4. Simulated Annealing
5. Fuzzy Logic
•Roguelike Games:
• Randomly generated dungeons, enemies, and loot.
•AI Opponents: Games like chess, where the AI doesn’t always follow a strict set of
rules, can provide a more challenging experience.
•Procedural Worlds: Games that generate worlds, landscapes, or levels on the fly (e.g.,
Minecraft or No Man’s Sky).
Thank You…