Smart Helmets
Smart Helmets
SMART
HELMETS
TEAM
MEMBERS
Group
2
5 VU22CSEN0100314
1 VU22CSEN0100485
NAME
NAME
2 VU22CSEN000482 6 VU22CSEN0100
NAME NAME
3 VU22CSEN0100454
Sahil Choudhury
4 VU22CSEN0100379
Satwik Sarma
Experiment -1
Initial situation
Persona:
Motorcyclists, clists, and electric scooter users focused on safety,
convenience, and tech
Top 3 Features:
1. Accident detection with emergency notification
2. Integrated navigation with heads-up display (HUD)
3. Hands-free communication using Bluetooth and voice control
Experiment - 6
Build:
Prototype with embedded sensors, HUD for navigation, and integrated Bluetooth
Costs:
Prototype development: $30,000
Testing and validation: 15,000
Marketing and user trials: 10,000/-
Schedule:
Prototype development: 3 months
User testing: 1 month
Iterations and improvements: 2 months
Result
s
Conclusions/Next Steps:
- Refine HUD to be less intrusive
- Improve battery efficiency for longer rides
- Explore additional features like air quality monitoring and adaptive
noise control
Learn:
Experiment - 6
- User preference insights and feature optimization
- Feedback on HUD interface and non-distractive use
Measure:
- User feedback on safety features and usability
- Number of detected incidents and emergency notifications
- HUD usage time and user satisfaction ratings
Experiment -
Experiment -
8
Project Level Evaluation of the Smart Helmet
- User Engagement: The project successfully engaged users early in the development
process through surveys and focus groups, ensuring that the final product met their needs.
- Safety Compliance: The helmet passed all necessary safety certifications (DOT, ECE),
validating its design and materials.
- Iterative Development: An agile approach allowed for rapid prototyping and testing,
enabling quick adjustments based on user feedback.
- Battery Life Issues: Some users reported that the battery life was shorter than
expected, particularly when using multiple smart features simultaneously.
- Usability Challenges: A portion of users found the control interface complicated,
especially in high-stress situations, highlighting a need for better design.
- Inconsistent Feedback: Not all user feedback was actionable; some comments were
value, making it difficult to identify specific improvements.
3. Key Learnings
- Focus on Empathy: Unlike traditional product development methods that might prioritize
technical specifications or cost over user experience, design thinking places users at the
center of the process.
- Flexibility and Adaptability: Design thinking is inherently flexible, allowing teams to pivot
based on user feedback, while other approaches (like waterfall) may be more rigid and
linear.
Overview of Smart
Helmets
THANK
YOU