Visual representation in VR, Aural representation in VR, Haptic representation in VR
Visual representation in VR, Aural representation in VR, Haptic representation in VR
Aural representation ,
Haptic representation in VR
Module 1 Virtual Reality Fundamentals and Architecture 21ITO01- Augmented and Virtual Reality
Visual Representation in VR
• primary means of gaining information about physical spaces and
objects' appearances.
• limitation of the field of view, the resolution quality, and the degree of
latency between user motion and world view can affect which
representations will work well.
Aural Representation in VR
• Sound greatly enhances the participant's ability to become mentally
immersed in the world
• From ambient sounds that give cues to the size, nature, and mood of the
setting to sounds associated with particular objects
• characters nearby, aural representation is key to user understanding
and enjoyment.
• Sounds can be attention grabbing.
• Loud noises or sounds the participant is trained to respond to (such as
their name) can be used to call attention to an object or location within
the virtual world
Module 1 Virtual Reality Fundamentals and Architecture 21ITO01- Augmented and Virtual Reality
How Sound Is Used in a VR Experience
Sonification(MACHINE,STATE )
• Sonification is the presentation of information in an abstract sound form.
• Examples include a sound that varies based on the changing temperature of
an object
• sounds that continually provide information about the state of something, and
sounds that augment or substitute for perceptions made by the other senses.
Ambient Sounds
• used to set the mood of an experience, a technique well understood and used
to great effect by playwrights and filmmakers, for instance.
• Ambient sounds can have the effect of making the experience more
compelling, increasing mental immersion.
• They can be used to guide aparticipant through an experience.
Module 1 Virtual Reality Fundamentals and Architecture 21ITO01- Augmented and Virtual Reality
Markers
• Markers are sounds that mark the occurrence of some event.
• The types of events that can be marked include world events, user
interface events, sonification events, or sensory substitution
events.
• A world event sonic marker might be the sound of a door closing, an
explosion, or the "pluck" of a flower
• Interface events are the familiar "bioops" and "beeps" carried over
from the computer desktop interface metaphorpressing a virtual button
results in a "click" to acknowledge that user input
Module 1 Virtual Reality Fundamentals and Architecture 21ITO01- Augmented and Virtual Reality
• A sonification marker might indicate when some temperature
exceeds
some threshold.
Index Sounds
• Index sounds directly map a continuous value (e.g., temperature) to
some sonic parameter (e.g., pitch).
• Engine's RPMs are increasing or decreasing by listening to its
sounds.
• We know from experience that the faster it spins, the higher the
frequency of the whir.
Module 1 Virtual Reality Fundamentals and Architecture 21ITO01- Augmented and Virtual Reality
Haptic Representation in VR
• lot of information about physical reality from our sense of touch
• touch is an important aspect of an experience
• When interacting with a scaled world, application designers typically use
everyday force interactions to represent interactions that might be
experienced at a molecular or celestial scale
• The types of information represented by haptic systems include surface
properties, such as texture, temperature, shape, viscosity, friction,
deformation, inertia,and weight.
Module 1 Virtual Reality Fundamentals and Architecture 21ITO01- Augmented and Virtual Reality
Force Display
• Force displays are used in virtual reality to depict the shape of an object,
to push objects (i.e., move them, press a button), and to deform
objects
Module 1 Virtual Reality Fundamentals and Architecture 21ITO01- Augmented and Virtual Reality
• applied forces will result in displacement or deformation
• Force display is very beneficial for interacting with, controlling, or otherwise
manipulating objects and is especially useful for delicate and small operations
Tactile Display
• Tactile display is beneficial when the details and surface features of an object
are important as opposed to just the overall shape
• teach children the importance of feeling a door when smoke is flowing from
underneath.
Module 1 Virtual Reality Fundamentals and Architecture 21ITO01- Augmented and Virtual Reality