User Interface Design
User Interface Design
Objectives
To suggest some general design principles for user interface design To explain different interaction styles and their use To explain when to use graphical and textual information presentation To explain the principal activities in the user interface design process To introduce usability attributes and approaches to system evaluation
Topics covered
Design issues The user interface design process User analysis User interface prototyping Interface evaluation
UI design principles
UI design must take account of the needs, experience and capabilities of the system users. Designers should be aware of people s physical and mental limitations (e.g. limited short-term memory) and should recognise that people make mistakes. UI design principles underlie interface designs although not all principles are applicable to all designs.
Design principles
User familiarity
The interface should be based on user-oriented terms and concepts rather than computer concepts. For example, an office system should use concepts such as letters, documents, folders etc. rather than directories, file identifiers, etc.
Consistency
The system should display an appropriate level of consistency. Commands and menus should have the same format, command punctuation should be similar, etc.
Minimal surprise
If a command operates in a known way, the user should be able to predict the operation of comparable commands
Design principles
Recoverability
The system should provide some resilience to user errors and allow the user to recover from errors. This might include an undo facility, confirmation of destructive actions, 'soft' deletes, etc.
User guidance
Some user guidance such as help systems, on-line manuals, etc. should be supplied
User diversity
Interaction facilities for different types of user should be supported. For example, some users have seeing difficulties and so larger text should be available
User interaction and information presentation may be integrated through a coherent framework such as a user interface metaphor.
Interaction styles
Direct manipulation Menu selection Form fill-in Command language Natural language
Interaction styles
Interaction style Direct manipulation Main advantages Fast and intuitive interaction Easy to learn Avoids user error Little typing required Simple data entry Easy to learn Checkable Powerful and flexible Main disadvantages May be hard to implement. Only suitable where there is a visual metaphor for tasks and objects. Slow for experienced users. Can become complex if many menu options. Takes up a lot of screen space. Causes problems where user options do not match the form fields. Hard to learn. Poor error management. Requires more typing. Natural language understanding systems are unreliable. Application examples Video games CAD systems
Most generalpurpose systems Stock control, Personal loan processing Operating systems, Command and control systems Information retrieval systems
LIBSYS interaction
Document search
Users need to be able to use the search facilities to find the documents that they need.
Document request
Users request that a document be delivered to their machine or to a server for printing.
Web-based interfaces
Many web-based systems have interfaces based on web forms. Form field can be menus, free text input, radio buttons, etc. In the LIBSYS example, users make a choice of where to search from a menu and type the search phrase into a free text field.
Information presentation
Information presentation is concerned with presenting system information to system users. The information may be presented directly (e.g. text in a word processor) or may be transformed in some way for presentation (e.g. in some graphical form).
Information presentation
Information to be displayed
Presentation software
Display
Information presentation
Static information
Initialised at the beginning of a session. It does not change during the session. May be either numeric or textual.
Dynamic information
Changes during a session and the changes must be communicated to the system user. May be either numeric or textual.
Analogue presentation
Easier to get an 'at a glance' impression of a value; Possible to show relative values; Easier to see exceptional data values.
Presentation methods
Data visualisation
Concerned with techniques for displaying large amounts of information. Visualisation can reveal relationships between entities and trends in the data. Possible data visualisations are:
Weather information collected from a number of sources; The state of a telephone network as a linked set of nodes; Chemical plant visualised by showing pressures and temperatures in a linked set of tanks and pipes; A model of a molecule displayed in 3 dimensions; Web pages displayed as a hyperbolic tree.
Colour displays
Colour adds an extra dimension to an interface and can help the user understand complex information structures. Colour can be used to highlight exceptional events. Common mistakes in the use of colour in interface design include:
The use of colour to communicate meaning (10% people are colour blind); The over-use of colour in the display.
Error messages
Error message design is critically important. Poor error messages can mean that a user rejects rather than accepts a system. Messages should be polite, concise, consistent and constructive. The background and experience of users should be the determining factor in message design.
Experience
Skill level
Style Culture
User error
Assume that a nurse misspells the name of a patient whose records he is trying to retrieve.
User analysis
If you don t understand what the users want to do with a system, you have no realistic prospect of designing an effective interface. User analyses have to be described in terms that users and other designers can understand. Scenarios where you describe typical episodes of use, are one way of describing these analyses.
Analysis techniques
Task analysis
Models the steps involved in completing a task.
Ethnography
Observes the user at work.
Interviewing
Design semi-structured interviews based on open-ended questions. Users can then provide information that they think is essential; not just information that you have thought of collecting. Group interviews or focus groups allow users to discuss with each other what they do.
Ethnography
Involves an external observer watching users at work and questioning them in an unscripted way about their work. Valuable because many user tasks are intuitive and they find these very difficult to describe and explain. Also helps understand the role of social and organisational influences on work.
Ethnographic records
Air traffic control involves a number of control suites where the suites controlling adjacent sectors of airspace are physically located next to each other. Flights in a sector are represented by paper strips that are fitted into wooden racks in an order that reflects their position in the sector. If there are not enough slots in the rack (i.e. when the airspace is very busy), controllers spread the strips out on the desk in front of the rack. When we were observing controllers, we noticed that controllers regularly glanced at the strip racks in the adjacent sector. We pointed this out to them and asked them why they did this. They replied that, if the adjacent controller has strips on their desk, then this meant that they would have a lot of flights entering their sector. They therefore tried to increase the speed of aircraft in the sector to clear space for the incoming aircraft.
Paper prototyping
Work through scenarios using sketches of the interface. Use a storyboard to present a series of interactions with the system. Paper prototyping is an effective way of getting user reactions to a design proposal.
Prototyping techniques
Script-driven prototyping
Develop a set of scripts and screens using a tool such as Macromedia Director. When the user interacts with these, the screen changes to the next display.
Visual programming
Use a language designed for rapid development such as Visual Basic. See Chapter 17.
Internet-based prototyping
Use a web browser and associated scripts.
Usability attributes
Attribute Learnability Speed of operation Robustness Recoverability Adaptability Description How long does it take a new user to become productive with the system? How well does the system response match the users work practice? How tolerant is the system of user error? How good is the system at recovering from user errors? How closely is the system tied to a single model of work?
Summary
User interface design principles should help guide the design of user interfaces. Interaction styles include direct manipulation, menu systems form fill-in, command languages and natural language. Graphical displays should be used to present trends and approximate values. Digital displays when precision is required. Colour should be used sparingly and consistently.
Summary
The user interface design process involves user analysis, system prototyping and prototype evaluation. The aim of user analysis is to sensitise designers to the ways in which users actually work. UI prototyping should be a staged process with early paper prototypes used as a basis for automated prototypes of the interface. The goals of UI evaluation are to obtain feedback on how to improve the interface design and to assess if the interface meets its usability requirements.