0% found this document useful (0 votes)
3 views

lec1

Uploaded by

partha sarathi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
3 views

lec1

Uploaded by

partha sarathi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 27

Welcome to COS 461

Vivek Pai

Spring 2003 CS 461 1


Mechanics
• First time teaching 461
– But have been doing some level of networking for a
while…
• Same book as last year – Peterson/Davie
– Will also put others on reserve
• Syllabus on web site, but not updated
– General concepts the same
– Actual dates will differ

Spring 2003 CS 461 2


Assignment
• Read Chapter 1
• Send me an e-mail
– Name, year, phone #, preferred e-mail address
– Jpeg image of yourself
– Reason for taking the course
• Go to newsgroup pu.cs.461

Spring 2003 CS 461 3


But First, A Word From Slammer
Bank of America said 13,000 of its ATMs refused
to dispense cash. In South Korea, the country's
largest ISP, KT, said all almost all its customers
lost their connections during the attack. Chinese
computer users saw sites freeze and a dramatic
slowdown in download speeds, as the worm's
effects hit the Internet's nameservers--the
computers that translate Web addresses into
numerical Internet Protocol addresses. And all
this in just 376 bytes of code, meaning the entire
SQL Slammer worm code is about half the length
of this paragraph.
Spring 2003 CS 461 4
Introduction

Outline
Statistical Multiplexing
Inter-Process Communication
Network Architecture
Performance Metrics
Implementation Issues

Spring 2003 CS 461 5


Building Blocks
• Nodes: PC, special-purpose hardware…
– hosts
– switches

• Links: coax cable, optical fiber…


– point-to-point

– multiple access

Spring 2003 CS 461 6


Switched Networks
• A network can be defined recursively as...
– two or more nodes – two or more networks
connected by a link, or connected by a node

Spring 2003 CS 461 7


Strategies
• Circuit switching: carry bit streams
– original telephone network

• Packet switching: store-and-forward messages


– Internet

Spring 2003 CS 461 8


Addressing and Routing
• Address: byte-string that identifies a node
– usually unique
• Routing: process of forwarding messages to the
destination node based on its address
• Types of addresses
– unicast: node-specific
– broadcast: all nodes on the network
– multicast: some subset of nodes on the network

Spring 2003 CS 461 9


Multiplexing
• Time-Division Multiplexing (TDM)
• Frequency-Division Multiplexing (FDM)

L1 R1

L2 R2

Switch 1 Switch 2
L3 R3

Spring 2003 CS 461 10


Statistical Multiplexing
• On-demand time-division
• Schedule link on a per-packet basis
• Packets from different sources interleaved on link
• Buffer packets that are contending for the link
• Buffer (queue) overflow is called congestion

Spring 2003 CS 461 11


Inter-Process Communication
• Turn host-to-host connectivity into process-to-process
communication.
• Fill gap between what applications expect and what the
underlying technology provides.
Host Host
Application

Host
Channel
Application

Host Host

Spring 2003 CS 461 12


IPC Abstractions
• Request/Reply • Stream-Based
– distributed file systems – video: sequence of frames
• 1/4 NTSC = 352x240 pixels
– digital libraries (web)
• (352 x 240 x 24)/8=247.5KB
• 30 fps = 7500KBps = 60Mbps
– video applications
• on-demand video
• video conferencing

Spring 2003 CS 461 13


What Goes Wrong in the Network?
• Bit-level errors (electrical interference)
• Packet-level errors (congestion)
• Link and node failures

• Packets are delayed


• Packets are deliver out-of-order
• Third parties eavesdrop

Spring 2003 CS 461 14


Layering
• Use abstractions to hide complexity
• Abstraction naturally lead to layering
• Alternative abstractions at each layer

Application programs
Request/reply Message stream
channel channel
Host-to-host connectivity

Hardware

Spring 2003 CS 461 15


Protocols
• Building blocks of a network architecture
• Each protocol object has two different interfaces
– service interface: operations on this protocol
– peer-to-peer interface: messages exchanged with peer
• Term “protocol” is overloaded
– specification of peer-to-peer interface
– module that implements this interface

Spring 2003 CS 461 16


Interfaces
Host 1 Host 2

Service
High-level High-level
object interface object

Protocol Protocol
Peer-to-peer
interface

Spring 2003 CS 461 17


Protocol Machinery
• Protocol Graph
– most peer-to-peer communication is indirect
– peer-to-peer is direct only at hardware level
Host 1 Host 2

File Digital Video File Digital Video


library library
application application application application application application

RRP MSP RRP MSP

HHP HHP

Spring 2003 CS 461 18


Machinery (cont)
• Multiplexing and Demultiplexing (demux key)
• Encapsulation (header/body)
Host 1 Host 2
Application Application
program program

Data Data

RRP RRP

RRP Data RRP Data

HHP HHP

HHP RRP Data

Spring 2003 CS 461 19


Internet Architecture
• Defined by Internet Engineering Task Force (IETF)
• Hourglass Design
• Application vs Application Protocol (FTP, HTTP)
FTP HTTP NV TFTP

TCP UDP

IP

NET1 NET2 … NETn

Spring 2003 CS 461 20


ISO Architecture
End host End host

Application Application

Presentation Presentation

Session Session

Transport Transport

Network Network Network Network

Data link Data link Data link Data link

Physical Physical Physical Physical

One or more nodes


within the network

Spring 2003 CS 461 21


Performance Metrics
• Bandwidth (throughput)
– data transmitted per time unit
– link versus end-to-end
– notation
• KB = 210 bytes
• Mbps = 106 bits per second
• Latency (delay)
– time to send message from point A to point B
– one-way versus round-trip time (RTT)
– components
Latency = Propagation + Transmit + Queue
Propagation = Distance / c
Transmit = Size / Bandwidth

Spring 2003 CS 461 22


Bandwidth versus Latency
• Relative importance
– 1-byte: 1ms vs 100ms dominates 1Mbps vs 100Mbps
– 25MB: 1Mbps vs 100Mbps dominates 1ms vs 100ms

• Infinite bandwidth
– RTT dominates
• Throughput = TransferSize / TransferTime
• TransferTime = RTT + 1/Bandwidth x TransferSize
– 1-MB file to 1-Gbps link as 1-KB packet to 1-Mbps link

Spring 2003 CS 461 23


Delay x Bandwidth Product
• Amount of data “in flight” or “in the pipe”
• Usually relative to RTT
• Example: 100ms x 45Mbps = 560KB
Delay

Bandwidth

Spring 2003 CS 461 24


Socket API
• Creating a socket
int socket(int domain, int type, int protocol)
• domain = PF_INET, PF_UNIX
• type = SOCK_STREAM, SOCK_DGRAM,
SOCK_RAW

• Passive Open (on server)


int bind(int socket, struct sockaddr *addr, int addr_len)
int listen(int socket, int backlog)
int accept(int socket, struct sockaddr *addr, int addr_len)

Spring 2003 CS 461 25


Sockets (cont)
• Active Open (on client)
int connect(int socket, struct sockaddr *addr,
int addr_len)

• Sending/Receiving Messages
int send(int socket, char *msg, int mlen, int flags)
int recv(int socket, char *buf, int blen, int flags)

Spring 2003 CS 461 26


Protocol-to-Protocol Interface
• Configure multiple layers
– static versus extensible

• Process Model
– avoid context switches

• Buffer Model
– avoid data copies

Spring 2003 CS 461 27

You might also like