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Chapter 5

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0% found this document useful (0 votes)
20 views

Chapter 5

Uploaded by

chex gemechu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Chapter 5

Augmented Reality
Overview of augmented reality

 AR is to combine, or mix, the view of the real environment


with additional, virtual content that is presented through
computer graphics.
 Its convincing effect is achieved by ensuring that the virtual
content is aligned and registered with the real objects.
 AR refers to a live view of a physical real-world environment
whose elements are merged with augmented computer-
generated images creating a mixed reality.
Cont…

 The integration of digital information with the user's


environment in real-time.
 Unlike virtual reality, which creates a totally artificial
environment, augmented reality uses the existing
environment and overlays new information on top of it.
 A live direct or indirect view of a physical, real-world
environment whose elements are augmented by computer-
generated sensory input such as sound, video, graphics or
GPS data.
Virtual reality (VR), Augmented Reality (AR) vs
Mixed reality (MR)
Virtual reality (VR)

 VR is fully immersive, which tricks your senses into thinking


you’re in a different environment or world apart from the
real world.
 It is also called a computer-simulated reality.
 It refers to computer technologies using reality headsets to
generate realistic sounds, images and other sensations that
replicate a real environment or create an imaginary world.
 Advanced VR environment will engage all five senses.
 VR devices such as HTC Vive, Oculus Rift or Google
Cardboard, users can be transported into a number of real-
world and imagined environments.
Augmented Reality (AR)

 Users see and interact with the real world while digital
content is added to it.
 AR adds digital elements to a live view often by using the
camera on a smartphone.
 Examples of augmented reality experiences include
Snapchat lenses and the game Pokemon Go.
 Augmented Reality (AR) is a live, direct or indirect view of a
physical, real-world environment whose elements are
augmented by computer-generated sensory input such as
sound, video, graphics or GPS data.
Mixed reality (MR)

 hybrid reality
 MR is the merging of real and virtual worlds to produce new
environments and visualizations where physical and digital
objects co-exist and interact in real-time.
 In mixed reality, you interact with and manipulate both
physical and virtual items and environments, using next-
generation sensing and imaging technologies.
 It provides the ability to have one foot (or hand) in the real
world, and the other in an imaginary place, breaking down
basic concepts between real and imaginary
___
 For example, with MR, you can play a virtual video game,
grab your real-world water bottle, and smack an imaginary
character from the game with the bottle.
 Imagination and reality have never been so intermingled.
 VR is content which is 100% digital and can be enjoyed in a
fully immersive environment
 AR overlays digital content on top of the real-world.
 MR is a digital overlay that allows interactive virtual
elements to integrate and interact with the real-world
environment.
___

Mixed Reality
Architecture of AR Systems

 The first ARS were usually designed with a basis on three


main blocks:
 Infrastructure Tracker Unit
 Processing Unit
 Visual Unit
 The Infrastructure Tracker Unit was responsible for
collecting data from the real world, sending them to the
Processing Unit, which mixed the virtual content with the
real content and sent the result to the Video Out module of
the Visual Unit.
 Some designs used a Video In, to acquire required data for
the Infrastructure Tracker Unit.
Cont…

• Augmented Reality Systems standard architecture


Cont…

 The Visual Unit can be classified into two types of system,


depending on the followed visualization technology:
1. Video see-through: It uses a Head-Mounted Display
(HMD) that employs a video-mixing and displays the
merged images on a closed-view HMD.
2. Optical see-through: It uses an HMD that employs optical
combiners to merge the images within an open-view HMD.
Applications of AR Systems

 Education:
 Affordable learning materials
 Interactive lessons
 Higher engagement
 Medicine:
 detect the signs of depression and other mental illnesses
 Describing symptoms: medical app AyeDecide helps patients
to understand their conditions and describe correctly their
symptoms.
 Surgery
 Entertainment:
 Military:
QUESTION

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