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1.2 Operating Systems Structures-1

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1.2 Operating Systems Structures-1

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Unit 1.

2 : Operating-System Structures

 System Components
 Operating System Services
 System Calls
 Communication Models
 Operating System Structures
Common System Components

 Process Management
 Main Memory Management
 File Management
 Secondary Storage Management
 I/O System Management
 Networking
 Protection System
Process Management
 A process is a program in execution. It is a unit of work within
the system. Program is a passive entity (content of a file stored
on the disk), process is an active entity (with a program counter
specifying the next instruction to execute).
 A process needs certain resources, including CPU time,
memory, files, and I/O devices, to accomplish its task.
 The operating system is responsible for the following activities in
connection with process management.
 Process creation and deletion.
 process suspension and resumption.
 Provision of mechanisms for:
 process synchronization
 process communication
 Typically system has many processes, some user(execute user
code), some operating system(execute system code), running
concurrently on one or more CPUs
 Concurrency by multiplexing the CPUs among the processes /
threads
Process Management Activities

The operating system is responsible for the following


activities in connection with process management:
 Creating and deleting both user and system processes
 Suspending and resuming processes
 Providing mechanisms for process synchronization
 Providing mechanisms for process communication
 Providing mechanisms for deadlock handling
Process State Diagram

dispatch
admit
New Ready Running
time-out

release
activate event
wait

Exit
Suspend Blocked

suspend

Operating System Concepts


Main-Memory Management
 Memory is a large array of words or bytes, each with its own
address. Memory is a repository of quickly accessible data shared
by the CPU and I/O devices.
 To execute a program (or part) all of the instructions must be in
memory
 All (or part) of the data that is needed by the program must be in
memory.
 Main memory is a volatile storage device. It loses its contents in
the case of system failure.
 Memory management determines what is in memory and when
 Optimizing CPU utilization and computer response to users
 Memory management activities:
 Keeping track of which parts of memory are currently being used and
by whom
 Deciding which processes (or parts of processes) and data to move into
and out of memory
 Allocating and deallocating memory space as needed
File Management
 OS provides uniform, logical view of information storage
 Abstracts physical properties to logical storage unit - file
 A file is a collection of related information defined by its creator.
Commonly, files represent programs (both source and object
forms) and data.
 Each medium is controlled by device (i.e., disk drive, tape
drive).
 Varying properties include access speed, capacity, data-
transfer rate, access method (sequential or random).
 File-System management
 Files usually organized into directories
 Access control on most systems to determine who can access
and how (read, write, append)
 OS activities include
 Creating and deleting files and directories
 Primitives to manipulate(change name, type etc.) files and
directories
 Mapping files onto secondary storage
 Backup files onto stable (non-volatile) storage media
Secondary-Storage Management
 Since main memory (primary storage) is volatile and
too small to accommodate all data and programs
permanently, the computer system must provide
secondary storage to back up main memory.
 Usually disks used to store data and programs that
does not fit in main memory or data that must be kept
for a “long” period of time.
 The operating system is responsible for the following
activities in connection with disk management:
 Free space management
 Storage allocation
 Disk scheduling
Performance of Various Levels of Storage

Movement between levels of storage hierarchy can be explicit


or implicit
Migration of data “A” from Disk to Register

 Multitasking environments must be careful to use most


recent value, no matter where it is stored in the storage
hierarchy

 Multiprocessor environment must provide cache coherency


in hardware such that all CPUs have the most recent value
in their cache
 Distributed environment situation even more complex
 Several copies of a datum can exist
I/O Subsystem
 One purpose of OS is to hide peculiarities(characteristics)
of hardware devices from the user (only device driver
knows peculiarities of the specific device)

 I/O subsystem responsible for


 Memory management of I/O including buffering (storing data
temporarily while it is being transferred), caching (storing parts
of data in faster storage for performance), spooling (the
overlapping of output of one job with input of other jobs)
 General device-driver interface
 Drivers for specific hardware devices
Networking (Distributed Systems)

 A distributed system is a collection of processors that do


not share memory or a clock. Each processor has its
own local memory and clock.
 The processors in the system are connected through a
communication network.
 Communication takes place using protocols.
 A distributed system provides user access to various
system resources.
 Access to a shared resource allows:
 Computation speed-up
 Increased data availability
 Enhanced reliability
Protection and Security

 Protection – any mechanism for controlling access of


processes or users to resources defined by the OS
 Security – defense of the system against internal and external
attacks
 Huge range, including denial-of-service, worms, viruses, identity
theft, theft of service
 Systems generally first distinguish among users, to determine
who can do what
 User identities (user IDs, security IDs) include name and
associated number, one per user
 User ID then associated with all files, processes of that user to
determine access control
 Group identifier (group ID) allows set of users to be defined and
controls managed, then also associated with each process, thread
Operating System Services
 Operating systems provide an environment for execution of
programs and services to programs and users
 One set of operating-system services provides functions that
are helpful to the user:
 User interface - Almost all operating systems have an
user interface (UI).
 Varies between Command-Line-Interface (CLI),
Graphics User Interface (GUI), Batch (commands
and directives to control those command are entered
into files, and those files are executed)
 Program execution - The system must be able to load a
program into memory and to run that program, end
execution, either normally or abnormally (indicating error)
 I/O operations - A running program may require I/O,
which may involve a file or an I/O device
Operating System Services (Cont.)
 One set of operating-system services provides functions that are helpful
to the user (Cont.):
 File-system manipulation - The file system is of particular interest.
Programs need to read and write files and directories, create and
delete them, search them, list file Information, permission
management.
 Communications – Processes may exchange information, on the
same computer or between computers over a network
 Communications may be via shared memory or through
message passing (packets moved by the OS)
 Error detection – OS needs to be constantly aware of possible
errors.
 May occur in the CPU and memory hardware, in I/O devices, in
user programs
 For each type of error, OS should take the appropriate action to
ensure correct and consistent computing
 Debugging facilities can greatly enhance the user’s and
programmer’s abilities to efficiently use the system
Operating System Services (Cont.)
 Another set of OS functions exists for ensuring the efficient
operation of the system itself via resource sharing
 Resource allocation - When multiple users or multiple jobs
running concurrently, resources must be allocated to each of
them
 Many types of resources - CPU cycles, main memory, file
storage, I/O devices.
 Accounting - To keep track of which users use how much and
what kinds of computer resources
 Protection and security - The owners of information stored in
a multiuser or networked computer system may want to control
use of that information, concurrent processes should not
interfere with each other
 Protection involves ensuring that all access to system
resources is controlled
 Security of the system from outsiders requires user
authentication, extends to defending external I/O devices
from invalid access attempts
A View of Operating System Services
System Calls

 Programming interface to the services provided by the


OS(an interface between a running program and the OS).
 Typically written in a high-level language (C or C++)
 Mostly accessed by programs via a high-level Application
Programming Interface (API) rather than direct system
call use
 Three most common APIs are Win32 API for Windows,
POSIX API for POSIX-based systems (including virtually all
versions of UNIX, Linux, and Mac OS X), and Java API for
the Java virtual machine (JVM)

Note that the system-call names used throughout this text are
generic
System Call Implementation

 Typically, a number associated with each system call


 System-call interface maintains a table indexed according
to these numbers
 The system call interface invokes the intended system call in
OS kernel and returns status of the system call and any return
values
 The caller need know nothing about how the system call is
implemented
 Just needs to obey API and understand what OS will do as a
result call
 Most details of OS interface hidden from programmer by
API
 Managed by run-time support library (set of functions
built into libraries included with compiler)
API – System Call – OS Relationship
System Call Parameter Passing
 Often, more information is required than simply identity of
desired system call
 Exact type and amount of information vary according to
OS and call
 Three general methods used to pass parameters to the OS
 Simplest: pass the parameters in registers
 In some cases, may be more parameters than
registers
 Parameters stored in a block, or table, in memory, and
address of block passed as a parameter in a register
 This approach taken by Linux and Solaris
 Parameters placed, or pushed, onto the stack by the
program and popped off the stack by the operating
system

 Block and stack methods do not limit the number or


length of parameters being passed
Parameter Passing via Table
Examples of Windows and Unix System Calls
Standard C Library Example
 C program invoking printf() library call, which calls write()
system call
Communication Models
 Communication may take place using either message
passing or shared memory.

Message Passing Shared Memory


Operating System Structures
(reading assignment)
 General-purpose OS is very large program
 Various ways to structure ones
 Simple structure – MS-DOS
 More complex -- UNIX
 Layered – an abstrcation
 Microkernel -Mach
Simple Structure -- MS-DOS

 MS-DOS – written to provide


the most functionality in the
least space
 Not divided into modules
 Although MS-DOS has some
structure, its interfaces and
levels of functionality are not
well separated
Non Simple Structure -- UNIX
UNIX – limited by hardware functionality, the original
UNIX operating system had limited structuring. The
UNIX OS consists of two separable parts
 Systems programs
 The kernel
 Consists of everything below the system-call interface
and above the physical hardware
 Provides the file system, CPU scheduling, memory
management, and other operating-system functions; a
large number of functions for one level
Traditional UNIX System Structure
Beyond simple but not fully layered
Layered Approach

 The operating system is


divided into a number of
layers (levels), each built on
top of lower layers. The
bottom layer (layer 0), is the
hardware; the highest (layer
N) is the user interface.
 With modularity, layers are
selected such that each
uses functions (operations)
and services of only lower-
level layers
Microkernel System Structure
 Moves as much from the kernel into user space
 Mach example of microkernel
 Mac OS X kernel (Darwin) partly based on Mach
 Communication takes place between user modules
using message passing
 Benefits:
 Easier to extend a microkernel
 Easier to port the operating system to new architectures
 More reliable (less code is running in kernel mode)
 More secure
 Detriments:
 Performance overhead of user space to kernel space
communication
Microkernel System Structure
Modules

 Many modern operating systems implement loadable


kernel modules
 Uses object-oriented approach
 Each core component is separate
 Each talks to the others over known interfaces
 Each is loadable as needed within the kernel
 Overall, similar to layers but with more flexible
 Linux, Solaris, etc
Solaris Modular Approach
Hybrid Systems

 Most modern operating systems are actually not one pure


model
 Hybrid combines multiple approaches to address performance,
security, usability needs
 Linux and Solaris kernels in kernel address space, so
monolithic, plus modular for dynamic loading of functionality
 Windows mostly monolithic, plus microkernel for different
subsystem personalities
 Apple Mac OS X hybrid, layered, Aqua UI plus Cocoa
programming environment
 Below is kernel consisting of Mach microkernel and BSD Unix
parts, plus I/O kit and dynamically loadable modules (called
kernel extensions)
Mac OS X Structure
iOS

 Apple mobile OS for iPhone, iPad


 Structured on Mac OS X, added functionality
 Does not run OS X applications natively
 Also runs on different CPU architecture
(ARM vs. Intel)
 Cocoa Touch Objective-C API for
developing apps
 Media services layer for graphics, audio,
video
 Core services provides cloud computing,
databases
 Core operating system, based on Mac OS X
kernel
Android
 Developed by Open Handset Alliance (mostly Google)
 Open Source
 Similar stack to IOS
 Based on Linux kernel but modified
 Provides process, memory, device-driver management
 Adds power management
 Runtime environment includes core set of libraries and
Dalvik virtual machine
 Apps developed in Java plus Android API
 Java class files compiled to Java bytecode then translated
to executable than runs in Dalvik VM
 Libraries include frameworks for web browser (webkit),
database (SQLite), multimedia, smaller libc
Android Architecture
System Boot
 When power initialized on system, execution starts at a fixed
memory location
 Firmware ROM used to hold initial boot code
 Operating system must be made available to hardware so
hardware can start it
 Small piece of code – bootstrap loader, stored in ROM or
EEPROM locates the kernel, loads it into memory, and starts it
 Bootstrap program initializes all aspects of the system, from
CPU registers to device controller to memory contents.
 Common bootstrap loader, GRUB, allows selection of kernel
from multiple disks, versions, kernel options
 Kernel loads and system is then running(it can start
providing services to the system and its users).

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