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cognitive model for interaction design

HCI
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18 views19 pages

cognitive model for interaction design

HCI
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Cognitive Model For Interactive Design

Group Members:
1. Aftab Ahmad khan
2. Nadeem
3. Imran Rafique
Cognition:

• Cognition from Latin base cognitio-“know together “.

• The collection of mental process and activates use in


perceiving, learning, remembering, thinking, and
understanding and the act of using those process.
Cognition:

• It predict how users will perform /behave on a


system before it is implemented or even prototyped.
• Predict execution time, learning time and errors.
• The main goal is design effective and usable system.
Cognitive model Aspect of User?

• The cognitive model aspect of user refer to the different


components or elements that make up a cognitive model
of how people think , reason, and interact with systems or
interfaces.
• These aspects included the user’s understanding,
knowledge, intentions,processing and use.
Classification of cognitive model:

• Cognitive model play a crucial role in understanding


user behavior and optimizing design of interaction
system.
• Classification of model for HCI are mainly classified into:

1. Hierarchical model
2. Linguistic model
3. Physical and device model
1. Goal and task hierarchies:

• Mental processing as divide- and- conquer


• Example: sales report
• Produce report
• Gather data
• Find book names
• Do keywords search for names database
 Search sales database
• -further sub goals
• layout tables and histogram
• – further sub goals
• write description
• – further sub goals
Goal vs Task:

• Goals –intentions
• What you would like to be true
• Task-actions
• How to achieve it
• GOMS
• Goal are internal
Techniques:

• Goals, operator, methods and selection (GOMS)


• Cognitive complexity theory (CCT)
GOMS:

• Goals
• What the user wants to achieve
• Operator
• Basic actions to user performs
• Methods
• Decomposition of a goal into sub goal
• Selection
• Means of choosing between competing methods
Continue----
Cognitive complexity theory:

• Two parallel description:


• User production rules
• Device generalized transition networks
• Production rules are of the form:
• If condition then action
• Transition network are covered under dialogue models
2. Linguistic model:

• Understanding the user behavior and cognitive difficulty based


on analysis of language between user and system.
• Similar in emphasis to dialogue models.
• Backus-Naur Form (BNF)
• Task-Action Grammar (TAG)
Backus-Naur Form (BNF):

• Very common notation for computer science


• A purely syntactic view of the dialogue
• Terminals
• Lowest level of user behavior
• E.g. CLICK-MOUSE, MOVE-MOUSE
• Nonterminal
• Ordering of terminals
• Higher level of abstraction
• E.g. select-menu, position – mouse
Task Action Grammar (TAG):

• Making consistency more explicit


• Encoding user world knowledge
• Parameterized grammar rules
• Nonterminal are modified to include addition semantic feature
Continue-----
Physical and device models:

• The keystroke level model(KLM)


• Buxton’s 3-state model
• Based on empirical knowledge of human motor system
• Complementary with goal hierarchies
Continue….
Cognitive Architectures:

• Architectural Model: these models evaluate and optimize the


structure of user interfaces, ensuring they align with user
mental models and reduce cognitive load. (e.g. ICS)
• The problem space model
• Interacting cognitive subsystems(CCT)
THE END

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