20241015155636_Week 2 - Understanding Your Customers
20241015155636_Week 2 - Understanding Your Customers
CUSTOMERS
ENTREPRENEURSHIP
WEEK 2
•Customer Segments
•Empathy Map
•User Persona
CUSTOMER SEGMENTS
CUSTOMER SEGMENTS
Multi-
Diversified sided
Platforms
DIFFERENT TYPES OF CUSTOMER SEGMENTS – MASS MARKET
• The retail arm of a bank like Credit Suisse, for example, may
distinguish between a large group of customers, each possessing
assets of up to U.S. $100,000, and a smaller group of affluent
clients, each of whose net worth exceeds U.S. $500,000. Both
segments have similar but varying needs and problems. This has
implications for the other building blocks of Credit Suisse’s business
model, such as the Value Proposition, Distribution Channels,
Customer Relationships, and Revenue streams.
• The insights are well documented, in the best case using photos and
videos. If you take pictures, it is important to ask permission
beforehand, because not everybody likes to be photographed or
filmed!
• Knowing your audience will help influence the features and design
elements you choose, thus making your product more useful. A
persona clarifies who is in your target audience by answering the
following questions:
• Personas will also help you describe the individuals who use your product,
which is essential to your overall value proposition.
• Personas help with strategizing and making smart design decisions. They
make real users memorable for the product team, helping to focus efforts
and build empathy.
•AEIOU:
Activities
Environment
Interaction
Objects
User
AEIOU METHOD
Activities
• What happens?
• What are the people doing?
• What is their task?
• What activities do they carry out?
• What happens before and after?
Environment
• What does the environment look like?
• What is the nature and function of the space?
Interaction
• How do the systems interact with one another?
• Are there any interfaces?
• How do the users interact among one another?
• What constitutes the operation?
Objects
• What objects and devices are used?
• Who uses the objects and in which environment?
Users
• Who are the users?
• What role do the users play?
• Who influences them?
REFERENCES
• Lewrick, M., Link, P., & Leifer, L. (2018). The design thinking playbook:
Mindful digital transformation of teams, products, services, businesses
and ecosystems. John Wiley & Sons.
• Osterwalder, A., & Pigneur, Y. (2010). Business model generation: a
handbook for visionaries, game changers, and challengers. John Wiley &
Sons
• Veal, R. (2023). How to Define a User Persona. Careerfoundry.
https://careerfoundry.com/en/blog/ux-design/how-to-define-a-user-
persona/
• Xplane. (n.d.). Empathy Map. Xplane.
https://xplane.com/worksheets/empathy- map-worksheet/
THANK YOU
UNDERSTANDING YOUR CUSTOMERS
UNIVERSITAS BINA NUSANTARA
AUGUST 2024