UNIT-I (graphics
UNIT-I (graphics
VISUALIZATION
UNIT –I[PART-1]
What is Computer Graphics?
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Computer Graphics is about
animation (films)
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Games are very important in Computer
Graphics
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Medical Imaging is another driving force
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Computer Aided Design (CAD)too
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Scientific Visualisation
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Objectives
In this lecture, we explore what computer graphics is about and survey some application areas
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Computer Graphics
Computer graphics deals with all aspects of creating images with a computer
◦ Hardware
◦ Software
◦ Applications
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Example
Where did this image come from?
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Preliminary Answer
Application: The object is an artist’s rendition of the sun for an animation to
be shown in a domed environment (planetarium)
Software: Maya for modeling and rendering but Maya is built on top of
OpenGL
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Basic Graphics System
Output device
Input devices
Image formed in FB
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CRT
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Computer Graphics: 1950-
1960
Computer graphics goes back to the earliest days of computing
◦ Strip charts
◦ Pen plotters
◦ Simple displays using A/D converters to go from computer to calligraphic CRT
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Computer Graphics:
1960-1970
Wireframe graphics
◦ Draw only lines
Sketchpad
Display Processors
Storage tube
wireframe representation
of sun object
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Sketchpad
Ivan Sutherland’s PhD thesis at MIT
◦ Recognized the potential of man-machine interaction
◦ Loop
◦ Display something
◦ User moves light pen
◦ Computer generates new display
◦ Sutherland also created many of the new common algorithms for computer graphics
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Display Processor
Rather than have the host computer try to refresh display use a special
purpose computer called a display processor (DPU)
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Direct View Storage Tube
Created by Tektronix
◦ Did not require constant refresh
◦ Standard interface to computers
◦ Allowed for standard software
◦ Plot3D in Fortran
◦ Relatively inexpensive
◦ Opened door to use of computer graphics for CAD community
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Computer Graphics: 1970-
1980
Raster Graphics
Beginning of graphics standards
◦ IFIPS
◦ GKS: European effort
◦ Becomes ISO 2D standard
◦ Core: North American effort
◦ 3D but fails to become ISO standard
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Raster Graphics
Image produced as an array (the raster) of picture elements (pixels) in the frame buffer
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Raster Graphics
Allows us to go from lines and wire frame images to filled polygons
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PCs and Workstations
Although we no longer make the distinction between workstations and PCs, historically they
evolved from different roots
◦ Early workstations characterized by
◦ Networked connection: client-server model
◦ High-level of interactivity
◦ Early PCs included frame buffer as part of user memory
◦ Easy to change contents and create images
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Computer Graphics: 1980-
1990
Realism comes to computer graphics
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Computer Graphics: 1980-
1990
Special purpose hardware
◦ Silicon Graphics geometry engine
◦ VLSI implementation of graphics pipeline
Industry-based standards
◦ PHIGS
◦ RenderMan
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Computer Graphics: 1990-
2000
OpenGL API
Completely computer-generated feature-length movies (Toy Story) are successful
New hardware capabilities
◦ Texture mapping
◦ Blending
◦ Accumulation, stencil buffers
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Computer Graphics: 2000-
2010
Photorealism
Graphics cards (GPU) for PCs dominate market
◦ Nvidia, ATI
Game boxes and game players determine direction of market (Wii, Kinect, etc)
Computer graphics routine in movie industry: Maya, Lightwave
Programmable pipelines
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Computer Graphics: 2010-
Mobile Computing
◦ iPhone
Cloud Computing
◦ Amazon Web Services (AWS)
Virtual Reality
◦ Oculus Rift
Artificial Intelligence
◦ Big Data/Deep Learning
◦ Google Car
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Queries?
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