ML RUSA Module 1 Intro
ML RUSA Module 1 Intro
Module – 1 : Learning
Dr.P.Uma Maheswari
Professor
Department of CSE
College of Engineering, Guindy
Anna University, Chennai-25
To do better in the future based on what was experienced
in the past.
Learning ?
Learning
• The process of learning begins with observations or data and look for
patterns in data and make better decisions in the future based on the
examples that we provide.
Here
D is called the training set, and
N is the number of training examples.
If C = 2, this is called binary classification (in which case we often assume y ∈ {0,
1});
if C > 2, this is called multiclass classification. If the class labels are not mutually
exclusive
Supervised learning - Classification
Here the goal is to learn a mapping from inputs x to outputs y, where y ∈ {1, . . . , C}, with C
being the number of classes.
Here
D is called the training set, and
N is the number of training examples.
Types of USL….
– Dimension reduction
– Clustering
– Association analysis ( e-commerce - recommendation engine).
Reinforcement learning
• In some applications, the output of the system is a sequence of
actions.
• In such a case, a single action is not important; what is
important is the policy that is the sequence of correct actions to
reach the goal.
• There is no such thing as the best action in any intermediate
state; an action is good if it is part of a good policy.
– In such a case, the machine learning program should be able to assess
the goodness of policies and learn from past good action sequences to
be able to generate a policy.
Example of Reinforcement Learning
• Game playing where a single move by itself is not that
important; it is the sequence of right moves that is good. A
move is good if it is part of a good game playing policy.
• A robot navigating in an environment in search of a goal
location
– At any time, the robot can move in one of a number of directions.
After a number of trial runs, it should learn the correct sequence of
actions to reach to the goal state from an initial state, doing this as
quickly as possible and without hitting any of the obstacles.
The Brain and the Neuron
Four parts of biological neurons
• Soma Node
• Dendrites Input
• Synapse Weights or Interconnections
• Axon Output
DESIGNING A LEARNING SYSTEM